Allow different color picker preview actors per faction.
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@@ -25,11 +25,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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int paletteTabHighlighted = 0;
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[ObjectCreator.UseCtor]
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public ColorPickerLogic(Widget widget, ModData modData, World world, HSLColor initialColor, Action<HSLColor> onChange, Dictionary<string, MiniYaml> logicArgs)
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public ColorPickerLogic(Widget widget, ModData modData, World world, HSLColor initialColor, string initialFaction, Action<HSLColor> onChange,
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Dictionary<string, MiniYaml> logicArgs)
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{
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string actorType;
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if (!ChromeMetrics.TryGet("ColorPickerActorType", out actorType))
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actorType = "mcv";
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if (initialFaction == null || !ChromeMetrics.TryGet("ColorPickerActorType-" + initialFaction, out actorType))
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actorType = ChromeMetrics.Get<string>("ColorPickerActorType");
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var preview = widget.GetOrNull<ActorPreviewWidget>("PREVIEW");
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var actor = world.Map.Rules.Actors[actorType];
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@@ -194,7 +195,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var colorChooser = Game.LoadWidget(world, "COLOR_CHOOSER", null, new WidgetArgs()
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{
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{ "onChange", onChange },
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{ "initialColor", Game.Settings.Player.Color }
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{ "initialColor", Game.Settings.Player.Color },
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{ "initialFaction", null }
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});
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color.AttachPanel(colorChooser, onExit);
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