diff --git a/mods/cnc/maps/gdi08a/gdi08a.lua b/mods/cnc/maps/gdi08a/gdi08a.lua index 8729afc1b8..67b2ad4be5 100644 --- a/mods/cnc/maps/gdi08a/gdi08a.lua +++ b/mods/cnc/maps/gdi08a/gdi08a.lua @@ -85,7 +85,7 @@ SetAttackWaypoints = function(actor, waypoints) end end -CeckRepairGDIAssetsObjective = function() +CheckRepairGDIAssetsObjective = function() local failed = false local repaired = true Utils.Do(DamagedGDIAssets, function(actor) @@ -103,7 +103,7 @@ CeckRepairGDIAssetsObjective = function() GDI.MarkCompletedObjective(RepairAssets) return end - Trigger.AfterDelay(DateTime.Seconds(3), function() CeckRepairGDIAssetsObjective() end) + Trigger.AfterDelay(DateTime.Seconds(3), function() CheckRepairGDIAssetsObjective() end) end WorldLoaded = function() @@ -122,7 +122,7 @@ WorldLoaded = function() KillGDI = Nod.AddObjective("Kill all enemies!") RepairAssets = GDI.AddObjective("Repair GDI base and vehicles.", "Secondary", false) - Trigger.AfterDelay(DateTime.Seconds(5), function() CeckRepairGDIAssetsObjective() end) + Trigger.AfterDelay(DateTime.Seconds(5), function() CheckRepairGDIAssetsObjective() end) AirSupport = GDI.AddObjective("Destroy the SAM sites to receive air support.", "Secondary", false) Trigger.OnAllKilled(SamSites, function()