Changed documentation for OnEnterComplete
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@@ -53,9 +53,9 @@ namespace OpenRA.Mods.Common.Activities
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protected virtual bool TryStartEnter(Actor self, Actor targetActor) { return true; }
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/// <summary>
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/// Called when the actor has entered the target actor
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/// Return true if the action succeeded and the actor should be Killed/Disposed
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/// (assuming the relevant EnterBehaviour), or false if the actor should exit unharmed
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/// Called when the actor has entered the target actor.
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/// Actor will be be Killed/Disposed or they will exit unharmed.
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/// Depends on either the EnterBehaviour of the actor or the requirements of an overriding function.
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/// </summary>
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protected virtual void OnEnterComplete(Actor self, Actor targetActor) { }
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