remove unitinfluence debug, not needed anymore
This commit is contained in:
@@ -92,7 +92,6 @@ namespace OpenRA.Graphics
|
|||||||
|
|
||||||
foreach (var image in SpritesToRender() )
|
foreach (var image in SpritesToRender() )
|
||||||
image.Sprite.DrawAt(image.Pos, this.GetPaletteIndex(image.Palette), image.Scale);
|
image.Sprite.DrawAt(image.Pos, this.GetPaletteIndex(image.Palette), image.Scale);
|
||||||
uiOverlay.Draw(this, world);
|
|
||||||
|
|
||||||
// added for contrails
|
// added for contrails
|
||||||
foreach (var a in world.Actors)
|
foreach (var a in world.Actors)
|
||||||
|
|||||||
@@ -38,20 +38,6 @@ namespace OpenRA
|
|||||||
return Game.modData.SheetBuilder.Add(data, new Size(Game.CellSize, Game.CellSize));
|
return Game.modData.SheetBuilder.Add(data, new Size(Game.CellSize, Game.CellSize));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Draw( WorldRenderer wr, World world )
|
|
||||||
{
|
|
||||||
if( world.LocalPlayer == null ) return;
|
|
||||||
if (world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().UnitInfluenceDebug)
|
|
||||||
{
|
|
||||||
var uim = world.WorldActor.Trait<UnitInfluence>();
|
|
||||||
|
|
||||||
for (var i = world.Map.Bounds.Left; i < world.Map.Bounds.Right; i++)
|
|
||||||
for (var j = world.Map.Bounds.Top; j < world.Map.Bounds.Bottom; j++)
|
|
||||||
if (uim.GetUnitsAt(new int2(i, j)).Any())
|
|
||||||
unitDebug.DrawAt(wr, Game.CellSize * new float2(i, j), "terrain");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void DrawGrid( WorldRenderer wr, Dictionary<int2, bool> cells )
|
public void DrawGrid( WorldRenderer wr, Dictionary<int2, bool> cells )
|
||||||
{
|
{
|
||||||
foreach( var c in cells )
|
foreach( var c in cells )
|
||||||
|
|||||||
Reference in New Issue
Block a user