Fix IDE0090
This commit is contained in:
committed by
Pavel Penev
parent
164abfdae1
commit
8a285f9b19
@@ -32,7 +32,7 @@ namespace OpenRA
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/// You can remove inherited traits by adding a - in front of them as in -TraitName: to inherit everything, but this trait.
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/// </summary>
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public readonly string Name;
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readonly TypeDictionary traits = new TypeDictionary();
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readonly TypeDictionary traits = new();
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List<TraitInfo> constructOrderCache = null;
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public ActorInfo(ObjectCreator creator, string name, MiniYaml node)
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@@ -17,14 +17,14 @@ namespace OpenRA.GameRules
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{
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public class SoundInfo
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{
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public readonly Dictionary<string, string[]> Variants = new Dictionary<string, string[]>();
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public readonly Dictionary<string, string[]> Prefixes = new Dictionary<string, string[]>();
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public readonly Dictionary<string, string[]> Voices = new Dictionary<string, string[]>();
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public readonly Dictionary<string, string[]> Notifications = new Dictionary<string, string[]>();
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public readonly Dictionary<string, string[]> Variants = new();
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public readonly Dictionary<string, string[]> Prefixes = new();
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public readonly Dictionary<string, string[]> Voices = new();
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public readonly Dictionary<string, string[]> Notifications = new();
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public readonly string DefaultVariant = ".aud";
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public readonly string DefaultPrefix = "";
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public readonly HashSet<string> DisableVariants = new HashSet<string>();
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public readonly HashSet<string> DisablePrefixes = new HashSet<string>();
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public readonly HashSet<string> DisableVariants = new();
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public readonly HashSet<string> DisablePrefixes = new();
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public readonly Lazy<Dictionary<string, SoundPool>> VoicePools;
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public readonly Lazy<Dictionary<string, SoundPool>> NotificationsPools;
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@@ -69,7 +69,7 @@ namespace OpenRA.GameRules
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public readonly float VolumeModifier;
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public readonly InterruptType Type;
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readonly string[] clips;
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readonly List<string> liveclips = new List<string>();
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readonly List<string> liveclips = new();
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public SoundPool(float volumeModifier, InterruptType interruptType, params string[] clips)
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{
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@@ -103,16 +103,16 @@ namespace OpenRA.GameRules
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public readonly bool CanTargetSelf = false;
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[Desc("What types of targets are affected.")]
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public readonly BitSet<TargetableType> ValidTargets = new BitSet<TargetableType>("Ground", "Water");
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public readonly BitSet<TargetableType> ValidTargets = new("Ground", "Water");
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[Desc("What types of targets are unaffected.", "Overrules ValidTargets.")]
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public readonly BitSet<TargetableType> InvalidTargets;
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static readonly BitSet<TargetableType> TargetTypeAir = new BitSet<TargetableType>("Air");
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static readonly BitSet<TargetableType> TargetTypeAir = new("Air");
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[Desc("If weapon is not directly targeting an actor and targeted position is above this altitude,",
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"the weapon will ignore terrain target types and only check TargetTypeAir for validity.")]
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public readonly WDist AirThreshold = new WDist(128);
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public readonly WDist AirThreshold = new(128);
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[Desc("Delay in ticks between firing shots from the same ammo magazine. If one entry, it will be used for all bursts.",
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"If multiple entries, their number needs to match Burst - 1.")]
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@@ -128,7 +128,7 @@ namespace OpenRA.GameRules
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public readonly IProjectileInfo Projectile;
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[FieldLoader.LoadUsing(nameof(LoadWarheads))]
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public readonly List<IWarhead> Warheads = new List<IWarhead>();
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public readonly List<IWarhead> Warheads = new();
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/// <summary>
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/// This constructor is used solely for documentation generation.
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