Fix IDE0090

This commit is contained in:
RoosterDragon
2023-04-05 19:34:12 +01:00
committed by Pavel Penev
parent 164abfdae1
commit 8a285f9b19
385 changed files with 790 additions and 794 deletions

View File

@@ -28,15 +28,15 @@ namespace OpenRA
public sealed class World : IDisposable
{
internal readonly TraitDictionary TraitDict = new TraitDictionary();
readonly SortedDictionary<uint, Actor> actors = new SortedDictionary<uint, Actor>();
readonly List<IEffect> effects = new List<IEffect>();
readonly List<IEffect> unpartitionedEffects = new List<IEffect>();
readonly List<ISync> syncedEffects = new List<ISync>();
internal readonly TraitDictionary TraitDict = new();
readonly SortedDictionary<uint, Actor> actors = new();
readonly List<IEffect> effects = new();
readonly List<IEffect> unpartitionedEffects = new();
readonly List<ISync> syncedEffects = new();
readonly GameSettings gameSettings;
readonly ModData modData;
readonly Queue<Action<World>> frameEndActions = new Queue<Action<World>>();
readonly Queue<Action<World>> frameEndActions = new();
public readonly GameSpeed GameSpeed;
@@ -390,7 +390,7 @@ namespace OpenRA
public int WorldTick { get; private set; }
readonly Dictionary<int, MiniYaml> gameSaveTraitData = new Dictionary<int, MiniYaml>();
readonly Dictionary<int, MiniYaml> gameSaveTraitData = new();
internal void AddGameSaveTraitData(int traitIndex, MiniYaml yaml)
{
gameSaveTraitData[traitIndex] = yaml;