Fix IDE0090

This commit is contained in:
RoosterDragon
2023-04-05 19:34:12 +01:00
committed by Pavel Penev
parent 164abfdae1
commit 8a285f9b19
385 changed files with 790 additions and 794 deletions

View File

@@ -19,37 +19,37 @@ namespace OpenRA.Mods.Common.Traits
public class BaseBuilderBotModuleInfo : ConditionalTraitInfo
{
[Desc("Tells the AI what building types are considered construction yards.")]
public readonly HashSet<string> ConstructionYardTypes = new HashSet<string>();
public readonly HashSet<string> ConstructionYardTypes = new();
[Desc("Tells the AI what building types are considered vehicle production facilities.")]
public readonly HashSet<string> VehiclesFactoryTypes = new HashSet<string>();
public readonly HashSet<string> VehiclesFactoryTypes = new();
[Desc("Tells the AI what building types are considered refineries.")]
public readonly HashSet<string> RefineryTypes = new HashSet<string>();
public readonly HashSet<string> RefineryTypes = new();
[Desc("Tells the AI what building types are considered power plants.")]
public readonly HashSet<string> PowerTypes = new HashSet<string>();
public readonly HashSet<string> PowerTypes = new();
[Desc("Tells the AI what building types are considered infantry production facilities.")]
public readonly HashSet<string> BarracksTypes = new HashSet<string>();
public readonly HashSet<string> BarracksTypes = new();
[Desc("Tells the AI what building types are considered production facilities.")]
public readonly HashSet<string> ProductionTypes = new HashSet<string>();
public readonly HashSet<string> ProductionTypes = new();
[Desc("Tells the AI what building types are considered naval production facilities.")]
public readonly HashSet<string> NavalProductionTypes = new HashSet<string>();
public readonly HashSet<string> NavalProductionTypes = new();
[Desc("Tells the AI what building types are considered silos (resource storage).")]
public readonly HashSet<string> SiloTypes = new HashSet<string>();
public readonly HashSet<string> SiloTypes = new();
[Desc("Tells the AI what building types are considered defenses.")]
public readonly HashSet<string> DefenseTypes = new HashSet<string>();
public readonly HashSet<string> DefenseTypes = new();
[Desc("Production queues AI uses for buildings.")]
public readonly HashSet<string> BuildingQueues = new HashSet<string> { "Building" };
public readonly HashSet<string> BuildingQueues = new() { "Building" };
[Desc("Production queues AI uses for defenses.")]
public readonly HashSet<string> DefenseQueues = new HashSet<string> { "Defense" };
public readonly HashSet<string> DefenseQueues = new() { "Defense" };
[Desc("Minimum distance in cells from center of the base when checking for building placement.")]
public readonly int MinBaseRadius = 2;
@@ -120,7 +120,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly int CheckForWaterRadius = 8;
[Desc("Terrain types which are considered water for base building purposes.")]
public readonly HashSet<string> WaterTerrainTypes = new HashSet<string> { "Water" };
public readonly HashSet<string> WaterTerrainTypes = new() { "Water" };
[Desc("What buildings to the AI should build.", "What integer percentage of the total base must be this type of building.")]
public readonly Dictionary<string, int> BuildingFractions = null;
@@ -155,7 +155,7 @@ namespace OpenRA.Mods.Common.Traits
IResourceLayer resourceLayer;
IBotPositionsUpdated[] positionsUpdatedModules;
CPos initialBaseCenter;
readonly List<BaseBuilderQueueManager> builders = new List<BaseBuilderQueueManager>();
readonly List<BaseBuilderQueueManager> builders = new();
public BaseBuilderBotModule(Actor self, BaseBuilderBotModuleInfo info)
: base(info)