Fix IDE0090

This commit is contained in:
RoosterDragon
2023-04-05 19:34:12 +01:00
committed by Pavel Penev
parent 164abfdae1
commit 8a285f9b19
385 changed files with 790 additions and 794 deletions

View File

@@ -23,27 +23,27 @@ namespace OpenRA.Mods.Common.Traits
{
[ActorReference]
[Desc("Actor types that are valid for naval squads.")]
public readonly HashSet<string> NavalUnitsTypes = new HashSet<string>();
public readonly HashSet<string> NavalUnitsTypes = new();
[ActorReference]
[Desc("Actor types that are excluded from ground attacks.")]
public readonly HashSet<string> AirUnitsTypes = new HashSet<string>();
public readonly HashSet<string> AirUnitsTypes = new();
[ActorReference]
[Desc("Actor types that should generally be excluded from attack squads.")]
public readonly HashSet<string> ExcludeFromSquadsTypes = new HashSet<string>();
public readonly HashSet<string> ExcludeFromSquadsTypes = new();
[ActorReference]
[Desc("Actor types that are considered construction yards (base builders).")]
public readonly HashSet<string> ConstructionYardTypes = new HashSet<string>();
public readonly HashSet<string> ConstructionYardTypes = new();
[ActorReference]
[Desc("Enemy building types around which to scan for targets for naval squads.")]
public readonly HashSet<string> NavalProductionTypes = new HashSet<string>();
public readonly HashSet<string> NavalProductionTypes = new();
[ActorReference]
[Desc("Own actor types that are prioritized when defending.")]
public readonly HashSet<string> ProtectionTypes = new HashSet<string>();
public readonly HashSet<string> ProtectionTypes = new();
[Desc("Minimum number of units AI must have before attacking.")]
public readonly int SquadSize = 8;
@@ -114,12 +114,12 @@ namespace OpenRA.Mods.Common.Traits
public readonly Player Player;
readonly Predicate<Actor> unitCannotBeOrdered;
readonly List<Actor> unitsHangingAroundTheBase = new List<Actor>();
readonly List<Actor> unitsHangingAroundTheBase = new();
// Units that the bot already knows about. Any unit not on this list needs to be given a role.
readonly List<Actor> activeUnits = new List<Actor>();
readonly List<Actor> activeUnits = new();
public List<Squad> Squads = new List<Squad>();
public List<Squad> Squads = new();
IBot bot;
IBotPositionsUpdated[] notifyPositionsUpdated;