Fix IDE0090

This commit is contained in:
RoosterDragon
2023-04-05 19:34:12 +01:00
committed by Pavel Penev
parent 164abfdae1
commit 8a285f9b19
385 changed files with 790 additions and 794 deletions

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
"ResourceType.PipColor has been removed and resource pip colours are now defined\n" +
"in WithHarvesterPipsDecoration.ResourceSequences.";
static readonly Dictionary<string, string> PipReplacements = new Dictionary<string, string>
static readonly Dictionary<string, string> PipReplacements = new()
{
{ "transparent", "pip-empty" },
{ "green", "pip-green" },
@@ -41,11 +41,11 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
};
bool customPips;
readonly List<string> locations = new List<string>();
readonly List<string> cargoPipLocations = new List<string>();
readonly HashSet<string> cargoCustomPips = new HashSet<string>();
readonly List<string> harvesterPipLocations = new List<string>();
readonly Dictionary<string, string> harvesterCustomPips = new Dictionary<string, string>();
readonly List<string> locations = new();
readonly List<string> cargoPipLocations = new();
readonly HashSet<string> cargoCustomPips = new();
readonly List<string> harvesterPipLocations = new();
readonly Dictionary<string, string> harvesterCustomPips = new();
public override IEnumerable<string> AfterUpdate(ModData modData)
{

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@@ -82,7 +82,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
power.AddNode(new MiniYamlNode("Footprint", footprint));
}
readonly List<string> locations = new List<string>();
readonly List<string> locations = new();
public override IEnumerable<string> AfterUpdate(ModData modData)
{

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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
public override string Description => "The trait NukePower (via the NukeLaunch projectile that it uses) no longer has built-in palette flashing.";
readonly List<Tuple<string, string, string>> weaponsToUpdate = new List<Tuple<string, string, string>>();
readonly List<Tuple<string, string, string>> weaponsToUpdate = new();
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{

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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
Right = 8,
}
static readonly Dictionary<LegacyReferencePoints, string> PositionMap = new Dictionary<LegacyReferencePoints, string>()
static readonly Dictionary<LegacyReferencePoints, string> PositionMap = new()
{
{ LegacyReferencePoints.Center, "Center" },
{ LegacyReferencePoints.Top, "Top" },
@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
{ LegacyReferencePoints.Bottom | LegacyReferencePoints.Right, "BottomRight" }
};
readonly Dictionary<string, List<string>> locations = new Dictionary<string, List<string>>();
readonly Dictionary<string, List<string>> locations = new();
public override IEnumerable<string> AfterUpdate(ModData modData)
{

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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
"UseClassicFacingFudge has been replaced with ClassicFacingBodyOrientation trait\n" +
"and Classic* variants of *Sequence loaders respectively, both located in Mods.Cnc.";
readonly List<string> locations = new List<string>();
readonly List<string> locations = new();
public override IEnumerable<string> AfterUpdate(ModData modData)
{

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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
"TurnToDock is removed from the Aircraft trait in favor of letting the Exit trait on the host" +
"building determine whether or not turning is required and to what facing the aircraft must turn.";
readonly List<Tuple<string, string>> turningAircraft = new List<Tuple<string, string>>();
readonly List<Tuple<string, string>> turningAircraft = new();
public override IEnumerable<string> AfterUpdate(ModData modData)
{

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@@ -16,7 +16,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
{
class ReplaceFacingAngles : UpdateRule
{
static readonly Dictionary<string, string[]> TraitFields = new Dictionary<string, string[]>()
static readonly Dictionary<string, string[]> TraitFields = new()
{
{ "Aircraft", new[] { "InitialFacing", "PreviewFacing", "TurnSpeed", "IdleTurnSpeed" } },
{ "Mobile", new[] { "InitialFacing", "PreviewFacing", "TurnSpeed" } },
@@ -51,7 +51,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
{ "AttackTesla", new[] { "FacingTolerance" } },
};
static readonly Dictionary<string, string[]> ProjectileFields = new Dictionary<string, string[]>()
static readonly Dictionary<string, string[]> ProjectileFields = new()
{
{ "Missile", new[] { "HorizontalRateOfTurn", "VerticalRateOfTurn" } }
};