showing the real story wrt power
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@@ -85,12 +85,13 @@ namespace OpenRa.Game
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buildItems.Clear();
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buildItems.Clear();
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renderer.Device.DisableScissor();
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renderer.Device.DisableScissor();
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renderer.DrawText("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\nPower {4}\nReady: {5} (F8 to toggle)".F(
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renderer.DrawText("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\nPower {4}/{5}\nReady: {6} (F8 to toggle)".F(
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Game.RenderFrame,
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Game.RenderFrame,
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Game.orderManager.FrameNumber,
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Game.orderManager.FrameNumber,
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PerfHistory.items["render"].LastValue,
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PerfHistory.items["render"].LastValue,
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PerfHistory.items["tick_time"].LastValue,
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PerfHistory.items["tick_time"].LastValue,
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Game.LocalPlayer.GetTotalPower(),
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Game.LocalPlayer.powerDrained,
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Game.LocalPlayer.powerProvided,
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Game.LocalPlayer.IsReady ? "Yes" : "No"
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Game.LocalPlayer.IsReady ? "Yes" : "No"
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), new int2(140, 5), Color.White);
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), new int2(140, 5), Color.White);
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@@ -15,8 +15,8 @@ namespace OpenRa.Game
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public int Cash;
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public int Cash;
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public int Ore;
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public int Ore;
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public int DisplayCash;
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public int DisplayCash;
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int powerProvided;
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public int powerProvided;
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int powerDrained;
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public int powerDrained;
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public bool IsReady;
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public bool IsReady;
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@@ -43,11 +43,6 @@ namespace OpenRa.Game
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powerDrained -= dPower;
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powerDrained -= dPower;
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}
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}
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public int GetTotalPower()
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{
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return powerProvided - powerDrained;
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}
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public float GetSiloFullness()
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public float GetSiloFullness()
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{
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{
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return (float)Ore / GetOreCapacity();
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return (float)Ore / GetOreCapacity();
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