moved other chrono-related stuff into the mod dll.
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82
OpenRA.Mods.RA/Chronoshiftable.cs
Executable file
82
OpenRA.Mods.RA/Chronoshiftable.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Activities;
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namespace OpenRA.Mods.RA
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{
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class ChronoshiftableInfo : ITraitInfo
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{
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public object Create(Actor self) { return new Chronoshiftable(self); }
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}
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public class Chronoshiftable : ITick
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{
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// Return-to-sender logic
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[Sync]
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int2 chronoshiftOrigin;
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[Sync]
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int chronoshiftReturnTicks = 0;
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public Chronoshiftable(Actor self) { }
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public void Tick(Actor self)
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{
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if (chronoshiftReturnTicks <= 0)
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return;
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if (chronoshiftReturnTicks > 0)
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chronoshiftReturnTicks--;
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// Return to original location
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if (chronoshiftReturnTicks == 0)
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{
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self.CancelActivity();
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// Todo: need a new Teleport method that will move to the closest available cell
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self.QueueActivity(new Teleport(chronoshiftOrigin));
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}
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}
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public virtual bool Activate(Actor self, int2 targetLocation, int duration, bool killCargo, Actor chronosphere)
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{
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/// Set up return-to-sender info
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chronoshiftOrigin = self.Location;
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chronoshiftReturnTicks = duration;
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// Kill cargo
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if (killCargo && self.traits.Contains<Cargo>())
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{
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var cargo = self.traits.Get<Cargo>();
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while (!cargo.IsEmpty(self))
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{
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chronosphere.Owner.Kills++;
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cargo.Unload(self);
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}
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}
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// Set up the teleport
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self.CancelActivity();
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self.QueueActivity(new Teleport(targetLocation));
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return true;
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}
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}
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}
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