Redirect IShader calls via respective *Renderers.
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@@ -8,6 +8,7 @@
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*/
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#endregion
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using System.Drawing;
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using OpenRA.FileFormats.Graphics;
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namespace OpenRA.Graphics
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@@ -27,9 +28,6 @@ namespace OpenRA.Graphics
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this.shader = shader;
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}
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public SpriteRenderer(Renderer renderer)
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: this(renderer, renderer.SpriteShader) { }
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public void Flush()
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{
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if (nv > 0)
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@@ -72,7 +70,6 @@ namespace OpenRA.Graphics
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nv += 4;
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}
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// For RGBASpriteRenderer, which doesn't use palettes
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public void DrawSprite(Sprite s, float2 location)
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{
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@@ -83,5 +80,19 @@ namespace OpenRA.Graphics
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{
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DrawSprite(s, location, 0, size);
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}
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public void DrawVertexBuffer(IVertexBuffer<Vertex> buffer, int start, int length, PrimitiveType type, Sheet sheet)
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{
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shader.SetTexture("DiffuseTexture", sheet.Texture);
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shader.Render(() => renderer.DrawBatch(buffer, start, length, type));
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}
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public void SetShaderParams(ITexture palette, Size screen, float zoom, float2 scroll)
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{
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shader.SetTexture("Palette", palette);
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shader.SetVec("Scroll", (int)scroll.X, (int)scroll.Y);
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shader.SetVec("r1", zoom*2f/screen.Width, -zoom*2f/screen.Height);
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shader.SetVec("r2", -1, 1);
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}
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}
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}
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