diff --git a/OpenRa.Game/Actor.cs b/OpenRa.Game/Actor.cs index ab710e0284..7c169183c8 100755 --- a/OpenRa.Game/Actor.cs +++ b/OpenRa.Game/Actor.cs @@ -105,9 +105,9 @@ namespace OpenRa.Game traits.Add( new Traits.Turreted( this ) ); traits.Add( new Traits.RenderBuildingTurreted( this ) ); break; - case "silo": - traits.Add(new Traits.Building(this)); - traits.Add(new Traits.RenderBuildingOre(this)); + case "silo": + traits.Add(new Traits.Building(this)); + traits.Add(new Traits.RenderBuildingOre(this)); break; default: @@ -199,15 +199,15 @@ namespace OpenRa.Game { anim.PlayThen( "make", () => anim.PlayFetchIndex( "idle", () => self.traits.Get().turretFacing ) ); } - } - - class RenderBuildingOre : RenderBuilding - { - public RenderBuildingOre(Actor self) - : base(self) - { - anim.PlayThen("make", () => anim.PlayFetchIndex("idle", () => (int)(5 * self.Owner.GetSiloFullness()))); - } + } + + class RenderBuildingOre : RenderBuilding + { + public RenderBuildingOre(Actor self) + : base(self) + { + anim.PlayThen("make", () => anim.PlayFetchIndex("idle", () => (int)(5 * self.Owner.GetSiloFullness()))); + } } class RenderWarFactory : RenderBuilding