Reorganise FileFormats
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117
OpenRA.FileFormats/Map/TileSet.cs
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117
OpenRA.FileFormats/Map/TileSet.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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namespace OpenRA.FileFormats
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{
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public class TileSet
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{
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public readonly Dictionary<ushort, Terrain> tiles = new Dictionary<ushort, Terrain>();
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public readonly Walkability Walkability;
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public readonly Dictionary<ushort, TileTemplate> walk
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= new Dictionary<ushort, TileTemplate>();
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string NextLine( StreamReader reader )
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{
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string ret;
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do
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{
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ret = reader.ReadLine();
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if( ret == null )
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return null;
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ret = ret.Trim();
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}
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while( ret.Length == 0 || ret[ 0 ] == ';' );
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return ret;
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}
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public TileSet( string tilesetFile, string templatesFile, string suffix )
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{
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Walkability = new Walkability(templatesFile);
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char tileSetChar = char.ToUpperInvariant( suffix[ 0 ] );
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StreamReader tileIdFile = new StreamReader( FileSystem.Open(tilesetFile) );
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while( true )
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{
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string tileSetStr = NextLine( tileIdFile );
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string countStr = NextLine( tileIdFile );
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string startStr = NextLine( tileIdFile );
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string pattern = NextLine( tileIdFile );
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if( tileSetStr == null || countStr == null || startStr == null || pattern == null )
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break;
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if( tileSetStr.IndexOf( tileSetChar.ToString() ) == -1 )
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continue;
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int count = int.Parse( countStr );
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int start = int.Parse( startStr, NumberStyles.HexNumber );
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for( int i = 0 ; i < count ; i++ )
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{
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string tilename = string.Format(pattern, i + 1);
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if (!walk.ContainsKey((ushort)(start + i)))
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walk.Add((ushort)(start + i), Walkability.GetTileTemplate(tilename));
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using( Stream s = FileSystem.Open( tilename + "." + suffix ) )
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{
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if( !tiles.ContainsKey( (ushort)( start + i ) ) )
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tiles.Add( (ushort)( start + i ), new Terrain( s ) );
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}
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}
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}
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tileIdFile.Close();
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}
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public byte[] GetBytes(TileReference r)
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{
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Terrain tile;
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if( tiles.TryGetValue( r.tile, out tile ) )
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return tile.TileBitmapBytes[ r.image ];
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byte[] missingTile = new byte[ 24 * 24 ];
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for( int i = 0 ; i < missingTile.Length ; i++ )
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missingTile[ i ] = 0x36;
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return missingTile;
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}
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public TerrainType GetTerrainType(TileReference r)
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{
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if (r.tile == 0xff || r.tile == 0xffff)
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r.image = 0;
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try {
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return walk[r.tile].TerrainType[r.image];
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}
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catch (KeyNotFoundException)
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{
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return 0; // Default zero (walkable)
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}
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}
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}
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}
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