Reorganise FileFormats

This commit is contained in:
Paul Chote
2010-04-01 14:25:08 +13:00
committed by Bob
parent 5a95c8a071
commit 8a64209d89
27 changed files with 124 additions and 28 deletions

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -52,56 +52,56 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="AudLoader.cs" />
<Compile Include="Blowfish.cs" />
<Compile Include="BlowfishKeyProvider.cs" />
<Compile Include="Cache.cs" />
<Compile Include="Collections\Set.cs" />
<Compile Include="ConnectedComponents.cs" />
<Compile Include="DisposableAction.cs" />
<Compile Include="Dune2ShpReader.cs" />
<Compile Include="Evaluator.cs" />
<Compile Include="Exts.cs" />
<Compile Include="FieldLoader.cs" />
<Compile Include="FileSystem.cs" />
<Compile Include="float2.cs" />
<Compile Include="Folder.cs" />
<Compile Include="Format2.cs" />
<Compile Include="Format40.cs" />
<Compile Include="Format80.cs" />
<Compile Include="Graphics\IGraphicsDevice.cs" />
<Compile Include="Graphics\Vertex.cs" />
<Compile Include="IniFile.cs" />
<Compile Include="int2.cs" />
<Compile Include="IPaletteRemap.cs" />
<Compile Include="Lazy.cs" />
<Compile Include="Map.cs" />
<Compile Include="MiniYaml.cs" />
<Compile Include="PackageEntry.cs" />
<Compile Include="Package.cs" />
<Compile Include="Pair.cs" />
<Compile Include="Palette.cs" />
<Compile Include="PlayerColorRemap.cs" />
<Compile Include="PriorityQueue.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ProtocolVersion.cs" />
<Compile Include="Thirdparty\Random.cs" />
<Compile Include="Session.cs" />
<Compile Include="ShpReader.cs" />
<Compile Include="ShroudPaletteRemap.cs" />
<Compile Include="SingleColorRemap.cs" />
<Compile Include="Support\Log.cs" />
<Compile Include="Support\Stopwatch.cs" />
<Compile Include="Support\Timer.cs" />
<Compile Include="Terrain.cs" />
<Compile Include="TileReference.cs" />
<Compile Include="TileSet.cs" />
<Compile Include="Tuple.cs" />
<Compile Include="TypeDictionary.cs" />
<Compile Include="Walkability.cs" />
<Compile Include="ActorReference.cs" />
<Compile Include="TerrainColorSet.cs" />
<Compile Include="NewMap.cs" />
<Compile Include="Map\ActorReference.cs" />
<Compile Include="Map\Map.cs" />
<Compile Include="Map\NewMap.cs" />
<Compile Include="Map\TileReference.cs" />
<Compile Include="Map\Walkability.cs" />
<Compile Include="Map\Terrain.cs" />
<Compile Include="Primitives\Cache.cs" />
<Compile Include="Primitives\float2.cs" />
<Compile Include="Properties\int2.cs" />
<Compile Include="Primitives\Pair.cs" />
<Compile Include="Map\TerrainColorSet.cs" />
<Compile Include="Primitives\Tuple.cs" />
<Compile Include="Map\TileSet.cs" />
<Compile Include="Primitives\PriorityQueue.cs" />
<Compile Include="Primitives\Lazy.cs" />
<Compile Include="FileFormats\AudLoader.cs" />
<Compile Include="FileFormats\Blowfish.cs" />
<Compile Include="FileFormats\BlowfishKeyProvider.cs" />
<Compile Include="Primitives\Set.cs" />
<Compile Include="Graphics\Dune2ShpReader.cs" />
<Compile Include="FileFormats\Format2.cs" />
<Compile Include="FileFormats\Format40.cs" />
<Compile Include="FileFormats\Format80.cs" />
<Compile Include="FileFormats\IniFile.cs" />
<Compile Include="Graphics\ShpReader.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.