change whitespace-only lines to empty lines in Lua scripts
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@@ -101,7 +101,7 @@ SetupTriggers = function()
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end)
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end)
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Trigger.OnKilled(BioLab, function()
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Trigger.OnKilled(BioLab, function()
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if not LabInfiltrated then
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if not LabInfiltrated then
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USSR.MarkFailedObjective(InfiltrateLab)
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USSR.MarkFailedObjective(InfiltrateLab)
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end
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end
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end)
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end)
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@@ -159,11 +159,11 @@ end
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WorldLoaded = function()
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WorldLoaded = function()
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USSR = Player.GetPlayer("USSR")
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USSR = Player.GetPlayer("USSR")
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Turkey = Player.GetPlayer("Turkey")
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Turkey = Player.GetPlayer("Turkey")
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Trigger.OnObjectiveAdded(USSR, function(p, id)
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Trigger.OnObjectiveAdded(USSR, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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end)
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LaunchMissles = Turkey.AddObjective("Survive until time expires.")
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LaunchMissles = Turkey.AddObjective("Survive until time expires.")
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KillPower = USSR.AddObjective("Bring the base to low power. Volkov will arrive\nonce the defenses are down.")
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KillPower = USSR.AddObjective("Bring the base to low power. Volkov will arrive\nonce the defenses are down.")
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InfiltrateLab = USSR.AddObjective("Infiltrate the bio-weapons lab with the scientist.")
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InfiltrateLab = USSR.AddObjective("Infiltrate the bio-weapons lab with the scientist.")
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@@ -8,7 +8,7 @@
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]]
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]]
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AlliedScouts = { Jeep1, Jeep2, Rifle1, Rifle2, Rifle3, Rifle4 }
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AlliedScouts = { Jeep1, Jeep2, Rifle1, Rifle2, Rifle3, Rifle4 }
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SovReinforcements =
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SovReinforcements =
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{
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{
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one =
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one =
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{
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{
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@@ -118,15 +118,15 @@ WorldLoaded = function()
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USSR = Player.GetPlayer("USSR")
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USSR = Player.GetPlayer("USSR")
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Germany = Player.GetPlayer("Germany")
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Germany = Player.GetPlayer("Germany")
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Greece = Player.GetPlayer("Greece")
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Greece = Player.GetPlayer("Greece")
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Trigger.OnObjectiveAdded(USSR, function(p, id)
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Trigger.OnObjectiveAdded(USSR, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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end)
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KillAll = USSR.AddObjective("Destroy all Allied units and structures.")
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KillAll = USSR.AddObjective("Destroy all Allied units and structures.")
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DestroyVillageObjective = USSR.AddObjective("Destroy the village of Allied sympathizers.", "Secondary", false)
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DestroyVillageObjective = USSR.AddObjective("Destroy the village of Allied sympathizers.", "Secondary", false)
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BeatUSSR = Greece.AddObjective("Defeat the Soviet forces.")
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BeatUSSR = Greece.AddObjective("Defeat the Soviet forces.")
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Trigger.OnObjectiveCompleted(USSR, function(p, id)
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Trigger.OnObjectiveCompleted(USSR, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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end)
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@@ -149,15 +149,15 @@ WorldLoaded = function()
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SecondReinforcementTrigger()
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SecondReinforcementTrigger()
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AddParadropReinforcementTrigger()
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AddParadropReinforcementTrigger()
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AddRetreatTrigger()
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AddRetreatTrigger()
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ScriptedDrop = Actor.Create("scripteddrop", false, { Owner = USSR })
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ScriptedDrop = Actor.Create("scripteddrop", false, { Owner = USSR })
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OnAnyDamaged(Village, ChurchAmbushTrigger)
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OnAnyDamaged(Village, ChurchAmbushTrigger)
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Trigger.OnAllRemovedFromWorld(Village, DestroyVillage)
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Trigger.OnAllRemovedFromWorld(Village, DestroyVillage)
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Camera.Position = SovietBase.CenterPosition
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Camera.Position = SovietBase.CenterPosition
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Trigger.AfterDelay(ActivateAIDelay, ActivateAI)
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Trigger.AfterDelay(ActivateAIDelay, ActivateAI)
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Trigger.AfterDelay(DateTime.Minutes(2), function() BoatAttack(Gunboat1) end)
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Trigger.AfterDelay(DateTime.Minutes(2), function() BoatAttack(Gunboat1) end)
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Trigger.AfterDelay(DateTime.Minutes(5), function() BoatAttack(Gunboat2) end)
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Trigger.AfterDelay(DateTime.Minutes(5), function() BoatAttack(Gunboat2) end)
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@@ -76,14 +76,14 @@ WorldLoaded = function()
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USSR = Player.GetPlayer("USSR")
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USSR = Player.GetPlayer("USSR")
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Germany = Player.GetPlayer("Germany")
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Germany = Player.GetPlayer("Germany")
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Greece = Player.GetPlayer("Greece")
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Greece = Player.GetPlayer("Greece")
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Trigger.OnObjectiveAdded(USSR, function(p, id)
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Trigger.OnObjectiveAdded(USSR, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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end)
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DestroyTruck = USSR.AddObjective("Destroy the stolen convoy truck.\nDo not let it escape.")
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DestroyTruck = USSR.AddObjective("Destroy the stolen convoy truck.\nDo not let it escape.")
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DefendCommand = USSR.AddObjective("Defend our forward command center.")
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DefendCommand = USSR.AddObjective("Defend our forward command center.")
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Trigger.OnObjectiveCompleted(USSR, function(p, id)
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Trigger.OnObjectiveCompleted(USSR, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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end)
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