Yaml files updated with Description moved from Tooltip to Buildable

This commit is contained in:
Tyson Liddell
2016-10-02 13:38:42 +11:00
parent aeb1e07823
commit 8a760fedf2
40 changed files with 309 additions and 272 deletions

View File

@@ -79,8 +79,9 @@ SAM:
HQ:
Tooltip:
Description: Provides an overview of the battlefield.\n Requires power to operate.
-AirstrikePower:
Buildable:
Description: Provides an overview of the battlefield.\n Requires power to operate.
airstrike.proxy:
AlwaysVisible:

View File

@@ -120,8 +120,9 @@ OLDLST:
HQ:
Tooltip:
Description: Provides an overview of the battlefield.\n Requires power to operate.
-AirstrikePower:
Buildable:
Description: Provides an overview of the battlefield.\n Requires power to operate.
airstrike.proxy:
AlwaysVisible:

View File

@@ -19,6 +19,7 @@ HQ:
AirstrikePower:
Prerequisites: ~disabled
Tooltip:
Buildable:
Description: Provides an overview of the battlefield.\nRequires power to operate.
NUK2:

View File

@@ -4,11 +4,11 @@ TRAN:
Cost: 750
Tooltip:
Name: Chinook Transport
Description: Fast Infantry Transport Helicopter.\n Unarmed
Buildable:
BuildPaletteOrder: 10
Prerequisites: hpad
Queue: Aircraft.GDI, Aircraft.Nod
Description: Fast Infantry Transport Helicopter.\n Unarmed
Aircraft:
LandWhenIdle: true
TurnSpeed: 5
@@ -61,11 +61,11 @@ HELI:
Cost: 1200
Tooltip:
Name: Apache Longbow
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles and\n Aircraft\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 20
Prerequisites: hpad, anyhq, ~techlevel.medium
Queue: Aircraft.Nod
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles and\n Aircraft\n Weak vs Tanks
Aircraft:
RearmBuildings: hpad
InitialFacing: 224
@@ -121,11 +121,11 @@ ORCA:
Cost: 1200
Tooltip:
Name: Orca
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 20
Prerequisites: hpad, anyhq, ~techlevel.medium
Queue: Aircraft.GDI
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
Aircraft:
RearmBuildings: hpad
InitialFacing: 224
@@ -167,7 +167,6 @@ C17:
Inherits: ^Plane
Tooltip:
Name: Supply Aircraft
Description: Drops vehicle reinforcements on Airstrips
Valued:
Cost: 2000
Aircraft:
@@ -200,12 +199,13 @@ C17:
Contrail@4:
Offset: -261,650,0
TrailLength: 15
Buildable:
Description: Drops vehicle reinforcements on Airstrips
A10:
Inherits: ^Plane
Tooltip:
Name: A10 Bomber
Description: Used to deliver air strikes.
Valued:
Cost: 2000
Aircraft:
@@ -236,6 +236,8 @@ A10:
Contrail@2:
Offset: -640,-171,0
TrailLength: 15
Buildable:
Description: Used to deliver air strikes.
TRAN.Husk:
Inherits: ^HelicopterHusk

View File

@@ -4,10 +4,10 @@ E1:
Cost: 100
Tooltip:
Name: Minigunner
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
Buildable:
BuildPaletteOrder: 10
Queue: Infantry.GDI, Infantry.Nod
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
Mobile:
Speed: 56
Health:
@@ -25,11 +25,11 @@ E2:
Cost: 160
Tooltip:
Name: Grenadier
Description: Fast infantry armed with grenades. \n Strong vs Buildings, slow-moving targets
Buildable:
BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium
Queue: Infantry.GDI
Description: Fast infantry armed with grenades. \n Strong vs Buildings, slow-moving targets
Mobile:
Speed: 71
Health:
@@ -52,10 +52,10 @@ E3:
Cost: 300
Tooltip:
Name: Rocket Soldier
Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 20
Queue: Infantry.GDI, Infantry.Nod
Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
Mobile:
Speed: 42
Health:
@@ -76,11 +76,11 @@ E4:
Cost: 200
Tooltip:
Name: Flamethrower
Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium
Queue: Infantry.Nod
Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks
Mobile:
Speed: 56
Health:
@@ -101,11 +101,11 @@ E5:
Cost: 300
Tooltip:
Name: Chemical Warrior
Description: Advanced general-purpose infantry.\n Strong vs all Ground units
Buildable:
BuildPaletteOrder: 50
Prerequisites: tmpl, ~techlevel.high
Queue: Infantry.Nod
Description: Advanced general-purpose infantry.\n Strong vs all Ground units
Mobile:
Speed: 56
TerrainSpeeds:
@@ -132,10 +132,10 @@ E6:
Cost: 500
Tooltip:
Name: Engineer
Description: Damages and captures enemy structures.\n Unarmed
Buildable:
BuildPaletteOrder: 30
Queue: Infantry.GDI, Infantry.Nod
Description: Damages and captures enemy structures.\n Unarmed
Mobile:
Speed: 56
Health:
@@ -156,11 +156,11 @@ RMBO:
Cost: 1000
Tooltip:
Name: Commando
Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Buildable:
BuildPaletteOrder: 50
Prerequisites: eye, ~techlevel.high
Queue: Infantry.GDI
Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Mobile:
Speed: 71
Voice: Move
@@ -199,47 +199,51 @@ PVICE:
Buildable:
Queue: Biolab
BuildPaletteOrder: 40
Tooltip:
Description: Mutated abomination that spits liquid Tiberium.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
Tooltip:
ActorLostNotification:
STEG:
Inherits: ^DINO
Tooltip:
Name: Stegosaurus
Description: A large, heavily built, herbivorous quadruped
Armament:
Weapon: tail
WithDeathAnimation:
DeathSequencePalette: terrain
DeathPaletteIsPlayerPalette: false
Buildable:
Description: A large, heavily built, herbivorous quadruped
TREX:
Inherits: ^DINO
Tooltip:
Name: Tyrannosaurus rex
Description: Bipedal carnivore with a massive skull
Armament:
Weapon: teeth
Selectable:
Bounds: 48,36,2,1
SelectionDecorations:
VisualBounds: 52,38
Buildable:
Description: Bipedal carnivore with a massive skull
TRIC:
Inherits: ^DINO
Tooltip:
Name: Triceratops
Description: Quadruped with large bony frill and three horns
Armament:
Weapon: horn
SelectionDecorations:
VisualBounds: 34,24,0,2
Buildable:
Description: Quadruped with large bony frill and three horns
RAPT:
Inherits: ^DINO
Tooltip:
Name: Velociraptor
Description: Bipedal with enlarged sickle-shaped claw on each hindfoot
Armament:
Weapon: claw
Buildable:
Description: Bipedal with enlarged sickle-shaped claw on each hindfoot

View File

@@ -4,7 +4,6 @@ FACT:
Cost: 4000
Tooltip:
Name: Construction Yard
Description: Builds structures
Building:
Footprint: xxx xxx
Dimensions: 3,2
@@ -65,6 +64,8 @@ FACT:
Power:
Amount: 0
ProvidesPrerequisite@buildingname:
Buildable:
Description: Builds structures
FACT.GDI:
Inherits: FACT
@@ -96,13 +97,13 @@ NUKE:
Cost: 500
Tooltip:
Name: Power Plant
Description: Generates power
ProvidesPrerequisite:
Prerequisite: anypower
Buildable:
BuildPaletteOrder: 10
Prerequisites: fact
Queue: Building.GDI, Building.Nod
Description: Generates power
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -121,13 +122,13 @@ NUK2:
Cost: 800
Tooltip:
Name: Advanced Power Plant
Description: Provides more power, cheaper than the\nstandard Power Plant
ProvidesPrerequisite:
Prerequisite: anypower
Buildable:
BuildPaletteOrder: 80
Prerequisites: anyhq, ~techlevel.medium
Queue: Building.GDI, Building.Nod
Description: Provides more power, cheaper than the\nstandard Power Plant
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -146,11 +147,11 @@ PROC:
Cost: 1500
Tooltip:
Name: Tiberium Refinery
Description: Processes raw Tiberium\ninto useable resources
Buildable:
BuildPaletteOrder: 20
Prerequisites: anypower
Queue: Building.GDI, Building.Nod
Description: Processes raw Tiberium\ninto useable resources
Building:
Footprint: _x_ xxx ===
Dimensions: 3,3
@@ -191,11 +192,11 @@ SILO:
Cost: 300
Tooltip:
Name: Tiberium Silo
Description: Stores processed Tiberium
Buildable:
BuildPaletteOrder: 35
Prerequisites: proc
Queue: Defence.GDI, Defence.Nod
Description: Stores processed Tiberium
Building:
Footprint: xx
Dimensions: 2,1
@@ -228,13 +229,13 @@ PYLE:
Cost: 500
Tooltip:
Name: Barracks
Description: Trains infantry
ProvidesPrerequisite:
Prerequisite: barracks
Buildable:
BuildPaletteOrder: 30
Prerequisites: anypower
Queue: Building.GDI
Description: Trains infantry
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -270,13 +271,13 @@ HAND:
Cost: 500
Tooltip:
Name: Hand of Nod
Description: Trains infantry
ProvidesPrerequisite:
Prerequisite: barracks
Buildable:
BuildPaletteOrder: 30
Prerequisites: anypower
Queue: Building.Nod
Description: Trains infantry
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -312,13 +313,13 @@ AFLD:
Cost: 2000
Tooltip:
Name: Airstrip
Description: Provides a dropzone\nfor vehicle reinforcements
ProvidesPrerequisite:
Prerequisite: vehicleproduction
Buildable:
BuildPaletteOrder: 40
Prerequisites: proc
Queue: Building.Nod
Description: Provides a dropzone\nfor vehicle reinforcements
Building:
Footprint: xxxx xxxx
Dimensions: 4,2
@@ -354,13 +355,13 @@ WEAP:
Cost: 2000
Tooltip:
Name: Weapons Factory
Description: Produces vehicles
ProvidesPrerequisite:
Prerequisite: vehicleproduction
Buildable:
BuildPaletteOrder: 40
Prerequisites: proc
Queue: Building.GDI
Description: Produces vehicles
Building:
Footprint: xxx ===
Dimensions: 3,2
@@ -399,11 +400,11 @@ HPAD:
Cost: 1000
Tooltip:
Name: Helipad
Description: Produces, rearms and\nrepairs helicopters
Buildable:
BuildPaletteOrder: 50
Prerequisites: proc
Queue: Building.GDI, Building.Nod
Description: Produces, rearms and\nrepairs helicopters
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -444,13 +445,13 @@ HQ:
Cost: 1000
Tooltip:
Name: Communications Center
Description: Provides radar and Air Strike support power.\nUnlocks higher-tech units and buildings.\nRequires power to operate.
ProvidesPrerequisite:
Prerequisite: anyhq
Buildable:
BuildPaletteOrder: 70
Prerequisites: proc, ~techlevel.medium
Queue: Building.GDI, Building.Nod
Description: Provides radar and Air Strike support power.\nUnlocks higher-tech units and buildings.\nRequires power to operate.
Building:
Footprint: x_ xx
Dimensions: 2,2
@@ -502,11 +503,11 @@ FIX:
Cost: 500
Tooltip:
Name: Repair Facility
Description: Repairs vehicles
Buildable:
BuildPaletteOrder: 60
Prerequisites: vehicleproduction
Queue: Building.GDI, Building.Nod
Description: Repairs vehicles
Building:
Footprint: _x_ xxx _x_
Dimensions: 3,3
@@ -536,13 +537,13 @@ EYE:
Cost: 1800
Tooltip:
Name: Advanced Communications Center
Description: Provides radar and Orbital Ion Cannon support power.\nUnlocks Mammoth Tank and Commando.\nRequires power to operate.
ProvidesPrerequisite:
Prerequisite: anyhq
Buildable:
BuildPaletteOrder: 100
Prerequisites: anyhq, ~techlevel.high
Queue: Building.GDI
Description: Provides radar and Orbital Ion Cannon support power.\nUnlocks Mammoth Tank and Commando.\nRequires power to operate.
Building:
Footprint: x_ xx
Dimensions: 2,2
@@ -591,13 +592,13 @@ TMPL:
Cost: 2000
Tooltip:
Name: Temple of Nod
Description: Provides Nuclear Strike support power.\nUnlocks Stealth Tank, Chem. Warrior and Obelisk of Light.\nRequires power to operate.
ProvidesPrerequisite:
Prerequisite: anyhq
Buildable:
BuildPaletteOrder: 100
Prerequisites: anyhq, ~techlevel.high
Queue: Building.Nod
Description: Provides Nuclear Strike support power.\nUnlocks Stealth Tank, Chem. Warrior and Obelisk of Light.\nRequires power to operate.
Building:
Footprint: xxx xxx
Dimensions: 3,2
@@ -644,13 +645,13 @@ GUN:
Cost: 600
Tooltip:
Name: Turret
Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 45
Prerequisites: barracks
Queue: Defence.GDI, Defence.Nod
BuildDuration: 1440
BuildDurationModifier: 40
Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
Building:
Health:
HP: 400
@@ -685,13 +686,13 @@ SAM:
Cost: 650
Tooltip:
Name: SAM Site
Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
Buildable:
BuildPaletteOrder: 50
Prerequisites: hand
Queue: Defence.Nod
BuildDuration: 1700
BuildDurationModifier: 40
Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
Building:
Footprint: xx
Dimensions: 2,1
@@ -727,13 +728,13 @@ OBLI:
Cost: 1500
Tooltip:
Name: Obelisk of Light
Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
Buildable:
BuildPaletteOrder: 60
Prerequisites: tmpl, ~techlevel.high
Queue: Defence.Nod
BuildDuration: 3120
BuildDurationModifier: 40
Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
Selectable:
Bounds: 24,24
SelectionDecorations:
@@ -769,13 +770,13 @@ GTWR:
Cost: 600
Tooltip:
Name: Guard Tower
Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 40
Prerequisites: barracks
Queue: Defence.GDI, Defence.Nod
BuildDuration: 1440
BuildDurationModifier: 40
Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
Building:
Health:
HP: 400
@@ -804,13 +805,13 @@ ATWR:
Cost: 1000
Tooltip:
Name: Advanced Guard Tower
Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 60
Prerequisites: anyhq, ~techlevel.medium
Queue: Defence.GDI
BuildDuration: 2880
BuildDurationModifier: 40
Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry
Selectable:
Bounds: 24,24
SelectionDecorations:
@@ -852,11 +853,11 @@ SBAG:
Value: 0
Tooltip:
Name: Sandbag Barrier
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Buildable:
BuildPaletteOrder: 20
Prerequisites: fact
Queue: Defence.GDI
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Armor:
Type: Light
LineBuild:
@@ -875,11 +876,11 @@ CYCL:
Value: 0
Tooltip:
Name: Chain Link Barrier
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Buildable:
BuildPaletteOrder: 20
Prerequisites: fact
Queue: Defence.Nod
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Armor:
Type: Light
LineBuild:
@@ -898,13 +899,13 @@ BRIK:
Value: 0
Tooltip:
Name: Concrete Barrier
Description: Stops infantry and most tanks.\nBlocks some projectiles.
Buildable:
BuildPaletteOrder: 30
Prerequisites: vehicleproduction
Queue: Defence.GDI, Defence.Nod
BuildDuration: 500
BuildDurationModifier: 40
Description: Stops infantry and most tanks.\nBlocks some projectiles.
Health:
HP: 250
Armor:
@@ -927,22 +928,26 @@ BARRACKS:
AlwaysVisible:
Tooltip:
Name: Infantry Production
Buildable:
Description: Infantry Production
VEHICLEPRODUCTION:
AlwaysVisible:
Tooltip:
Name: Vehicle Production
Buildable:
Description: Vehicle Production
ANYPOWER:
AlwaysVisible:
Tooltip:
Name: Power Plant
Buildable:
Description: Power Plant
ANYHQ:
AlwaysVisible:
Tooltip:
Name: a communications center
Buildable:
Description: a communications center

View File

@@ -59,7 +59,6 @@ BIO:
HP: 2500
Tooltip:
Name: Biological Lab
Description: Grants Tiberium immunity to infantry.
Exit@1:
SpawnOffset: 0,-426,0
ExitCell: 0,-1
@@ -76,6 +75,8 @@ BIO:
SpawnActorOnDeath:
Actor: BIO.Husk
ProvidesPrerequisite@buildingname:
Buildable:
Description: Grants Tiberium immunity to infantry.
BIO.Husk:
Inherits: ^CivBuildingHusk

View File

@@ -4,11 +4,11 @@ MCV:
Cost: 4000
Tooltip:
Name: Mobile Construction Vehicle
Description: Deploys into another Construction Yard.\n Unarmed
Buildable:
BuildPaletteOrder: 100
Prerequisites: anyhq, ~techlevel.medium, fix
Queue: Vehicle.GDI, Vehicle.Nod
Description: Deploys into another Construction Yard.\n Unarmed
Selectable:
Priority: 4
Mobile:
@@ -43,11 +43,11 @@ HARV:
Tooltip:
Name: Harvester
GenericName: Harvester
Description: Collects Tiberium for processing.\n Unarmed
Buildable:
BuildPaletteOrder: 10
Prerequisites: proc
Queue: Vehicle.GDI, Vehicle.Nod
Description: Collects Tiberium for processing.\n Unarmed
Selectable:
Priority: 7
Harvester:
@@ -82,11 +82,11 @@ APC:
Cost: 600
Tooltip:
Name: APC
Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 30
Prerequisites: pyle
Queue: Vehicle.GDI
Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry
Mobile:
UpgradeTypes: notmobile
UpgradeMaxEnabledLevel: 0
@@ -131,11 +131,11 @@ ARTY:
Cost: 600
Tooltip:
Name: Artillery
Description: Long-range artillery.\n Strong vs Infantry, Vehicles and Buildings
Buildable:
BuildPaletteOrder: 60
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod
Description: Long-range artillery.\n Strong vs Infantry, Vehicles and Buildings
Mobile:
TurnSpeed: 4
Speed: 85
@@ -166,11 +166,11 @@ FTNK:
Cost: 600
Tooltip:
Name: Flame Tank
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings and Vehicles\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 50
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings and Vehicles\n Weak vs Tanks
Mobile:
TurnSpeed: 7
Speed: 99
@@ -199,11 +199,11 @@ BGGY:
Cost: 300
Tooltip:
Name: Nod Buggy
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 20
Prerequisites: afld
Queue: Vehicle.Nod
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
Mobile:
TurnSpeed: 10
Speed: 170
@@ -233,11 +233,11 @@ BIKE:
Cost: 500
Tooltip:
Name: Recon Bike
Description: Fast scout vehicle, armed with\nrockets.\nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 30
Prerequisites: afld
Queue: Vehicle.Nod
Description: Fast scout vehicle, armed with\nrockets.\nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
Mobile:
TurnSpeed: 10
Speed: 213
@@ -269,11 +269,11 @@ JEEP:
Cost: 400
Tooltip:
Name: Hum-Vee
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 20
Prerequisites: weap
Queue: Vehicle.GDI
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
Mobile:
TurnSpeed: 10
Speed: 156
@@ -303,11 +303,11 @@ LTNK:
Cost: 700
Tooltip:
Name: Light Tank
Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod
Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
Mobile:
TurnSpeed: 7
Speed: 110
@@ -338,11 +338,11 @@ MTNK:
Cost: 800
Tooltip:
Name: Medium Tank
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.GDI
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry
Mobile:
Speed: 85
Health:
@@ -374,11 +374,11 @@ HTNK:
Cost: 1500
Tooltip:
Name: Mammoth Tank
Description: Heavily armored GDI Tank.\nCan attack Aircraft.\n Strong vs Everything
Buildable:
BuildPaletteOrder: 60
Prerequisites: eye, ~techlevel.high
Queue: Vehicle.GDI
Description: Heavily armored GDI Tank.\nCan attack Aircraft.\n Strong vs Everything
Mobile:
Crushes: wall, heavywall, crate, infantry
Speed: 56
@@ -423,11 +423,11 @@ MSAM:
Cost: 1000
Tooltip:
Name: Rocket Launcher
Description: Long range rocket artillery.\n Strong vs all Ground units.
Buildable:
BuildPaletteOrder: 50
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.GDI
Description: Long range rocket artillery.\n Strong vs all Ground units.
Mobile:
Speed: 85
TurnSpeed: 4
@@ -459,11 +459,11 @@ MLRS:
Cost: 600
Tooltip:
Name: Mobile S.A.M.
Description: Powerful anti-air unit.\nCannot attack Ground units.
Buildable:
BuildPaletteOrder: 70
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod
Description: Powerful anti-air unit.\nCannot attack Ground units.
Mobile:
Speed: 99
TurnSpeed: 7
@@ -501,11 +501,11 @@ STNK:
Cost: 900
Tooltip:
Name: Stealth Tank
Description: Long-range missile tank that can cloak.\nCan attack Aircraft.\nHas weak armor. Can be spotted by infantry and defense structures.\n Strong vs Vehicles, Tanks\n Weak vs Infantry.
Buildable:
BuildPaletteOrder: 90
Prerequisites: tmpl, ~techlevel.high
Queue: Vehicle.Nod
Description: Long-range missile tank that can cloak.\nCan attack Aircraft.\nHas weak armor. Can be spotted by infantry and defense structures.\n Strong vs Vehicles, Tanks\n Weak vs Infantry.
Mobile:
TurnSpeed: 10
Speed: 142
@@ -540,7 +540,6 @@ MHQ:
Cost: 1000
Tooltip:
Name: Mobile HQ
Description: Mobile base of operations
Health:
HP: 200
Armor:
@@ -552,3 +551,5 @@ MHQ:
WithIdleOverlay@SPINNER:
Sequence: spinner
Offset: -256,0,256
Buildable:
Description: Mobile base of operations