Yaml files updated with Description moved from Tooltip to Buildable
This commit is contained in:
@@ -79,8 +79,9 @@ SAM:
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HQ:
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Tooltip:
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Description: Provides an overview of the battlefield.\n Requires power to operate.
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-AirstrikePower:
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Buildable:
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Description: Provides an overview of the battlefield.\n Requires power to operate.
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airstrike.proxy:
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AlwaysVisible:
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@@ -120,8 +120,9 @@ OLDLST:
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HQ:
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Tooltip:
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Description: Provides an overview of the battlefield.\n Requires power to operate.
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-AirstrikePower:
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Buildable:
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Description: Provides an overview of the battlefield.\n Requires power to operate.
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airstrike.proxy:
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AlwaysVisible:
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@@ -19,6 +19,7 @@ HQ:
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AirstrikePower:
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Prerequisites: ~disabled
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Tooltip:
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Buildable:
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Description: Provides an overview of the battlefield.\nRequires power to operate.
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NUK2:
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@@ -4,11 +4,11 @@ TRAN:
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Cost: 750
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Tooltip:
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Name: Chinook Transport
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Description: Fast Infantry Transport Helicopter.\n Unarmed
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Buildable:
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BuildPaletteOrder: 10
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Prerequisites: hpad
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Queue: Aircraft.GDI, Aircraft.Nod
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Description: Fast Infantry Transport Helicopter.\n Unarmed
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Aircraft:
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LandWhenIdle: true
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TurnSpeed: 5
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@@ -61,11 +61,11 @@ HELI:
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Cost: 1200
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Tooltip:
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Name: Apache Longbow
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Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles and\n Aircraft\n Weak vs Tanks
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: hpad, anyhq, ~techlevel.medium
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Queue: Aircraft.Nod
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Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles and\n Aircraft\n Weak vs Tanks
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Aircraft:
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RearmBuildings: hpad
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InitialFacing: 224
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@@ -121,11 +121,11 @@ ORCA:
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Cost: 1200
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Tooltip:
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Name: Orca
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Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: hpad, anyhq, ~techlevel.medium
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Queue: Aircraft.GDI
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Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
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Aircraft:
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RearmBuildings: hpad
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InitialFacing: 224
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@@ -167,7 +167,6 @@ C17:
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Inherits: ^Plane
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Tooltip:
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Name: Supply Aircraft
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Description: Drops vehicle reinforcements on Airstrips
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Valued:
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Cost: 2000
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Aircraft:
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@@ -200,12 +199,13 @@ C17:
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Contrail@4:
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Offset: -261,650,0
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TrailLength: 15
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Buildable:
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Description: Drops vehicle reinforcements on Airstrips
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A10:
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Inherits: ^Plane
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Tooltip:
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Name: A10 Bomber
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Description: Used to deliver air strikes.
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Valued:
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Cost: 2000
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Aircraft:
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@@ -236,6 +236,8 @@ A10:
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Contrail@2:
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Offset: -640,-171,0
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TrailLength: 15
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Buildable:
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Description: Used to deliver air strikes.
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TRAN.Husk:
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Inherits: ^HelicopterHusk
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@@ -4,10 +4,10 @@ E1:
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Cost: 100
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Tooltip:
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Name: Minigunner
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Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
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Buildable:
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BuildPaletteOrder: 10
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Queue: Infantry.GDI, Infantry.Nod
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Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
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Mobile:
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Speed: 56
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Health:
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@@ -25,11 +25,11 @@ E2:
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Cost: 160
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Tooltip:
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Name: Grenadier
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Description: Fast infantry armed with grenades. \n Strong vs Buildings, slow-moving targets
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Infantry.GDI
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Description: Fast infantry armed with grenades. \n Strong vs Buildings, slow-moving targets
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Mobile:
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Speed: 71
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Health:
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@@ -52,10 +52,10 @@ E3:
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Cost: 300
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Tooltip:
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Name: Rocket Soldier
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Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
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Buildable:
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BuildPaletteOrder: 20
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Queue: Infantry.GDI, Infantry.Nod
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Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
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Mobile:
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Speed: 42
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Health:
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@@ -76,11 +76,11 @@ E4:
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Cost: 200
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Tooltip:
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Name: Flamethrower
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Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Infantry.Nod
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Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks
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Mobile:
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Speed: 56
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Health:
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@@ -101,11 +101,11 @@ E5:
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Cost: 300
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Tooltip:
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Name: Chemical Warrior
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Description: Advanced general-purpose infantry.\n Strong vs all Ground units
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: tmpl, ~techlevel.high
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Queue: Infantry.Nod
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Description: Advanced general-purpose infantry.\n Strong vs all Ground units
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Mobile:
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Speed: 56
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TerrainSpeeds:
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@@ -132,10 +132,10 @@ E6:
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Cost: 500
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Tooltip:
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Name: Engineer
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Description: Damages and captures enemy structures.\n Unarmed
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Buildable:
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BuildPaletteOrder: 30
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Queue: Infantry.GDI, Infantry.Nod
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Description: Damages and captures enemy structures.\n Unarmed
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Mobile:
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Speed: 56
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Health:
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@@ -156,11 +156,11 @@ RMBO:
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Cost: 1000
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Tooltip:
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Name: Commando
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Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: eye, ~techlevel.high
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Queue: Infantry.GDI
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Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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Mobile:
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Speed: 71
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Voice: Move
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@@ -199,47 +199,51 @@ PVICE:
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Buildable:
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Queue: Biolab
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BuildPaletteOrder: 40
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Tooltip:
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Description: Mutated abomination that spits liquid Tiberium.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
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Tooltip:
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ActorLostNotification:
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STEG:
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Inherits: ^DINO
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Tooltip:
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Name: Stegosaurus
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Description: A large, heavily built, herbivorous quadruped
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Armament:
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Weapon: tail
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WithDeathAnimation:
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DeathSequencePalette: terrain
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DeathPaletteIsPlayerPalette: false
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Buildable:
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Description: A large, heavily built, herbivorous quadruped
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TREX:
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Inherits: ^DINO
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Tooltip:
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Name: Tyrannosaurus rex
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Description: Bipedal carnivore with a massive skull
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Armament:
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Weapon: teeth
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Selectable:
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Bounds: 48,36,2,1
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SelectionDecorations:
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VisualBounds: 52,38
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Buildable:
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Description: Bipedal carnivore with a massive skull
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TRIC:
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Inherits: ^DINO
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Tooltip:
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Name: Triceratops
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Description: Quadruped with large bony frill and three horns
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Armament:
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Weapon: horn
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SelectionDecorations:
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VisualBounds: 34,24,0,2
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Buildable:
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Description: Quadruped with large bony frill and three horns
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RAPT:
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Inherits: ^DINO
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Tooltip:
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Name: Velociraptor
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Description: Bipedal with enlarged sickle-shaped claw on each hindfoot
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Armament:
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Weapon: claw
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Buildable:
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Description: Bipedal with enlarged sickle-shaped claw on each hindfoot
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@@ -4,7 +4,6 @@ FACT:
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Cost: 4000
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Tooltip:
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Name: Construction Yard
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Description: Builds structures
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Building:
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Footprint: xxx xxx
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Dimensions: 3,2
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@@ -65,6 +64,8 @@ FACT:
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Power:
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Amount: 0
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ProvidesPrerequisite@buildingname:
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Buildable:
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Description: Builds structures
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FACT.GDI:
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Inherits: FACT
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@@ -96,13 +97,13 @@ NUKE:
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Cost: 500
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Tooltip:
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Name: Power Plant
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Description: Generates power
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ProvidesPrerequisite:
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Prerequisite: anypower
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Buildable:
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BuildPaletteOrder: 10
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Prerequisites: fact
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Queue: Building.GDI, Building.Nod
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Description: Generates power
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -121,13 +122,13 @@ NUK2:
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Cost: 800
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Tooltip:
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Name: Advanced Power Plant
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Description: Provides more power, cheaper than the\nstandard Power Plant
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ProvidesPrerequisite:
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Prerequisite: anypower
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Buildable:
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BuildPaletteOrder: 80
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Building.GDI, Building.Nod
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Description: Provides more power, cheaper than the\nstandard Power Plant
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -146,11 +147,11 @@ PROC:
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Cost: 1500
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Tooltip:
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Name: Tiberium Refinery
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Description: Processes raw Tiberium\ninto useable resources
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: anypower
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Queue: Building.GDI, Building.Nod
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Description: Processes raw Tiberium\ninto useable resources
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Building:
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Footprint: _x_ xxx ===
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Dimensions: 3,3
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@@ -191,11 +192,11 @@ SILO:
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Cost: 300
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Tooltip:
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Name: Tiberium Silo
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Description: Stores processed Tiberium
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Buildable:
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BuildPaletteOrder: 35
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Prerequisites: proc
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Queue: Defence.GDI, Defence.Nod
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Description: Stores processed Tiberium
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Building:
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Footprint: xx
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Dimensions: 2,1
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@@ -228,13 +229,13 @@ PYLE:
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Cost: 500
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Tooltip:
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Name: Barracks
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Description: Trains infantry
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ProvidesPrerequisite:
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Prerequisite: barracks
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: anypower
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Queue: Building.GDI
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Description: Trains infantry
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -270,13 +271,13 @@ HAND:
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Cost: 500
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Tooltip:
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Name: Hand of Nod
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Description: Trains infantry
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ProvidesPrerequisite:
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Prerequisite: barracks
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: anypower
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Queue: Building.Nod
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Description: Trains infantry
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -312,13 +313,13 @@ AFLD:
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Cost: 2000
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Tooltip:
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Name: Airstrip
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Description: Provides a dropzone\nfor vehicle reinforcements
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ProvidesPrerequisite:
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Prerequisite: vehicleproduction
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: proc
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Queue: Building.Nod
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Description: Provides a dropzone\nfor vehicle reinforcements
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Building:
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Footprint: xxxx xxxx
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Dimensions: 4,2
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@@ -354,13 +355,13 @@ WEAP:
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Cost: 2000
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Tooltip:
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Name: Weapons Factory
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Description: Produces vehicles
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ProvidesPrerequisite:
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Prerequisite: vehicleproduction
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: proc
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Queue: Building.GDI
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Description: Produces vehicles
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Building:
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Footprint: xxx ===
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Dimensions: 3,2
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@@ -399,11 +400,11 @@ HPAD:
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Cost: 1000
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Tooltip:
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Name: Helipad
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Description: Produces, rearms and\nrepairs helicopters
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: proc
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Queue: Building.GDI, Building.Nod
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Description: Produces, rearms and\nrepairs helicopters
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -444,13 +445,13 @@ HQ:
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Cost: 1000
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Tooltip:
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Name: Communications Center
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||||
Description: Provides radar and Air Strike support power.\nUnlocks higher-tech units and buildings.\nRequires power to operate.
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ProvidesPrerequisite:
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Prerequisite: anyhq
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Buildable:
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BuildPaletteOrder: 70
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Prerequisites: proc, ~techlevel.medium
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Queue: Building.GDI, Building.Nod
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Description: Provides radar and Air Strike support power.\nUnlocks higher-tech units and buildings.\nRequires power to operate.
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Building:
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Footprint: x_ xx
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Dimensions: 2,2
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@@ -502,11 +503,11 @@ FIX:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Repair Facility
|
||||
Description: Repairs vehicles
|
||||
Buildable:
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||||
BuildPaletteOrder: 60
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||||
Prerequisites: vehicleproduction
|
||||
Queue: Building.GDI, Building.Nod
|
||||
Description: Repairs vehicles
|
||||
Building:
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||||
Footprint: _x_ xxx _x_
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||||
Dimensions: 3,3
|
||||
@@ -536,13 +537,13 @@ EYE:
|
||||
Cost: 1800
|
||||
Tooltip:
|
||||
Name: Advanced Communications Center
|
||||
Description: Provides radar and Orbital Ion Cannon support power.\nUnlocks Mammoth Tank and Commando.\nRequires power to operate.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: anyhq
|
||||
Buildable:
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: anyhq, ~techlevel.high
|
||||
Queue: Building.GDI
|
||||
Description: Provides radar and Orbital Ion Cannon support power.\nUnlocks Mammoth Tank and Commando.\nRequires power to operate.
|
||||
Building:
|
||||
Footprint: x_ xx
|
||||
Dimensions: 2,2
|
||||
@@ -591,13 +592,13 @@ TMPL:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Temple of Nod
|
||||
Description: Provides Nuclear Strike support power.\nUnlocks Stealth Tank, Chem. Warrior and Obelisk of Light.\nRequires power to operate.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: anyhq
|
||||
Buildable:
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: anyhq, ~techlevel.high
|
||||
Queue: Building.Nod
|
||||
Description: Provides Nuclear Strike support power.\nUnlocks Stealth Tank, Chem. Warrior and Obelisk of Light.\nRequires power to operate.
|
||||
Building:
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3,2
|
||||
@@ -644,13 +645,13 @@ GUN:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Turret
|
||||
Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
|
||||
Buildable:
|
||||
BuildPaletteOrder: 45
|
||||
Prerequisites: barracks
|
||||
Queue: Defence.GDI, Defence.Nod
|
||||
BuildDuration: 1440
|
||||
BuildDurationModifier: 40
|
||||
Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
|
||||
Building:
|
||||
Health:
|
||||
HP: 400
|
||||
@@ -685,13 +686,13 @@ SAM:
|
||||
Cost: 650
|
||||
Tooltip:
|
||||
Name: SAM Site
|
||||
Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: hand
|
||||
Queue: Defence.Nod
|
||||
BuildDuration: 1700
|
||||
BuildDurationModifier: 40
|
||||
Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
@@ -727,13 +728,13 @@ OBLI:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Obelisk of Light
|
||||
Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: tmpl, ~techlevel.high
|
||||
Queue: Defence.Nod
|
||||
BuildDuration: 3120
|
||||
BuildDurationModifier: 40
|
||||
Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
|
||||
Selectable:
|
||||
Bounds: 24,24
|
||||
SelectionDecorations:
|
||||
@@ -769,13 +770,13 @@ GTWR:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Guard Tower
|
||||
Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
|
||||
Buildable:
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: barracks
|
||||
Queue: Defence.GDI, Defence.Nod
|
||||
BuildDuration: 1440
|
||||
BuildDurationModifier: 40
|
||||
Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
|
||||
Building:
|
||||
Health:
|
||||
HP: 400
|
||||
@@ -804,13 +805,13 @@ ATWR:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Advanced Guard Tower
|
||||
Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Defence.GDI
|
||||
BuildDuration: 2880
|
||||
BuildDurationModifier: 40
|
||||
Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry
|
||||
Selectable:
|
||||
Bounds: 24,24
|
||||
SelectionDecorations:
|
||||
@@ -852,11 +853,11 @@ SBAG:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Sandbag Barrier
|
||||
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: fact
|
||||
Queue: Defence.GDI
|
||||
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
||||
Armor:
|
||||
Type: Light
|
||||
LineBuild:
|
||||
@@ -875,11 +876,11 @@ CYCL:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Chain Link Barrier
|
||||
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: fact
|
||||
Queue: Defence.Nod
|
||||
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
||||
Armor:
|
||||
Type: Light
|
||||
LineBuild:
|
||||
@@ -898,13 +899,13 @@ BRIK:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Concrete Barrier
|
||||
Description: Stops infantry and most tanks.\nBlocks some projectiles.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: vehicleproduction
|
||||
Queue: Defence.GDI, Defence.Nod
|
||||
BuildDuration: 500
|
||||
BuildDurationModifier: 40
|
||||
Description: Stops infantry and most tanks.\nBlocks some projectiles.
|
||||
Health:
|
||||
HP: 250
|
||||
Armor:
|
||||
@@ -927,22 +928,26 @@ BARRACKS:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Infantry Production
|
||||
Buildable:
|
||||
Description: Infantry Production
|
||||
|
||||
VEHICLEPRODUCTION:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Vehicle Production
|
||||
Buildable:
|
||||
Description: Vehicle Production
|
||||
|
||||
ANYPOWER:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Power Plant
|
||||
Buildable:
|
||||
Description: Power Plant
|
||||
|
||||
ANYHQ:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: a communications center
|
||||
Buildable:
|
||||
Description: a communications center
|
||||
|
||||
@@ -59,7 +59,6 @@ BIO:
|
||||
HP: 2500
|
||||
Tooltip:
|
||||
Name: Biological Lab
|
||||
Description: Grants Tiberium immunity to infantry.
|
||||
Exit@1:
|
||||
SpawnOffset: 0,-426,0
|
||||
ExitCell: 0,-1
|
||||
@@ -76,6 +75,8 @@ BIO:
|
||||
SpawnActorOnDeath:
|
||||
Actor: BIO.Husk
|
||||
ProvidesPrerequisite@buildingname:
|
||||
Buildable:
|
||||
Description: Grants Tiberium immunity to infantry.
|
||||
|
||||
BIO.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
|
||||
@@ -4,11 +4,11 @@ MCV:
|
||||
Cost: 4000
|
||||
Tooltip:
|
||||
Name: Mobile Construction Vehicle
|
||||
Description: Deploys into another Construction Yard.\n Unarmed
|
||||
Buildable:
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: anyhq, ~techlevel.medium, fix
|
||||
Queue: Vehicle.GDI, Vehicle.Nod
|
||||
Description: Deploys into another Construction Yard.\n Unarmed
|
||||
Selectable:
|
||||
Priority: 4
|
||||
Mobile:
|
||||
@@ -43,11 +43,11 @@ HARV:
|
||||
Tooltip:
|
||||
Name: Harvester
|
||||
GenericName: Harvester
|
||||
Description: Collects Tiberium for processing.\n Unarmed
|
||||
Buildable:
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: proc
|
||||
Queue: Vehicle.GDI, Vehicle.Nod
|
||||
Description: Collects Tiberium for processing.\n Unarmed
|
||||
Selectable:
|
||||
Priority: 7
|
||||
Harvester:
|
||||
@@ -82,11 +82,11 @@ APC:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: APC
|
||||
Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry
|
||||
Buildable:
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: pyle
|
||||
Queue: Vehicle.GDI
|
||||
Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry
|
||||
Mobile:
|
||||
UpgradeTypes: notmobile
|
||||
UpgradeMaxEnabledLevel: 0
|
||||
@@ -131,11 +131,11 @@ ARTY:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Artillery
|
||||
Description: Long-range artillery.\n Strong vs Infantry, Vehicles and Buildings
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Vehicle.Nod
|
||||
Description: Long-range artillery.\n Strong vs Infantry, Vehicles and Buildings
|
||||
Mobile:
|
||||
TurnSpeed: 4
|
||||
Speed: 85
|
||||
@@ -166,11 +166,11 @@ FTNK:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Flame Tank
|
||||
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings and Vehicles\n Weak vs Tanks
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Vehicle.Nod
|
||||
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings and Vehicles\n Weak vs Tanks
|
||||
Mobile:
|
||||
TurnSpeed: 7
|
||||
Speed: 99
|
||||
@@ -199,11 +199,11 @@ BGGY:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Nod Buggy
|
||||
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: afld
|
||||
Queue: Vehicle.Nod
|
||||
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
|
||||
Mobile:
|
||||
TurnSpeed: 10
|
||||
Speed: 170
|
||||
@@ -233,11 +233,11 @@ BIKE:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Recon Bike
|
||||
Description: Fast scout vehicle, armed with\nrockets.\nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
|
||||
Buildable:
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: afld
|
||||
Queue: Vehicle.Nod
|
||||
Description: Fast scout vehicle, armed with\nrockets.\nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
|
||||
Mobile:
|
||||
TurnSpeed: 10
|
||||
Speed: 213
|
||||
@@ -269,11 +269,11 @@ JEEP:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Name: Hum-Vee
|
||||
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: weap
|
||||
Queue: Vehicle.GDI
|
||||
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
|
||||
Mobile:
|
||||
TurnSpeed: 10
|
||||
Speed: 156
|
||||
@@ -303,11 +303,11 @@ LTNK:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Name: Light Tank
|
||||
Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
|
||||
Buildable:
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Vehicle.Nod
|
||||
Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
|
||||
Mobile:
|
||||
TurnSpeed: 7
|
||||
Speed: 110
|
||||
@@ -338,11 +338,11 @@ MTNK:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Medium Tank
|
||||
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry
|
||||
Buildable:
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Vehicle.GDI
|
||||
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry
|
||||
Mobile:
|
||||
Speed: 85
|
||||
Health:
|
||||
@@ -374,11 +374,11 @@ HTNK:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Mammoth Tank
|
||||
Description: Heavily armored GDI Tank.\nCan attack Aircraft.\n Strong vs Everything
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: eye, ~techlevel.high
|
||||
Queue: Vehicle.GDI
|
||||
Description: Heavily armored GDI Tank.\nCan attack Aircraft.\n Strong vs Everything
|
||||
Mobile:
|
||||
Crushes: wall, heavywall, crate, infantry
|
||||
Speed: 56
|
||||
@@ -423,11 +423,11 @@ MSAM:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Rocket Launcher
|
||||
Description: Long range rocket artillery.\n Strong vs all Ground units.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Vehicle.GDI
|
||||
Description: Long range rocket artillery.\n Strong vs all Ground units.
|
||||
Mobile:
|
||||
Speed: 85
|
||||
TurnSpeed: 4
|
||||
@@ -459,11 +459,11 @@ MLRS:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Mobile S.A.M.
|
||||
Description: Powerful anti-air unit.\nCannot attack Ground units.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Vehicle.Nod
|
||||
Description: Powerful anti-air unit.\nCannot attack Ground units.
|
||||
Mobile:
|
||||
Speed: 99
|
||||
TurnSpeed: 7
|
||||
@@ -501,11 +501,11 @@ STNK:
|
||||
Cost: 900
|
||||
Tooltip:
|
||||
Name: Stealth Tank
|
||||
Description: Long-range missile tank that can cloak.\nCan attack Aircraft.\nHas weak armor. Can be spotted by infantry and defense structures.\n Strong vs Vehicles, Tanks\n Weak vs Infantry.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: tmpl, ~techlevel.high
|
||||
Queue: Vehicle.Nod
|
||||
Description: Long-range missile tank that can cloak.\nCan attack Aircraft.\nHas weak armor. Can be spotted by infantry and defense structures.\n Strong vs Vehicles, Tanks\n Weak vs Infantry.
|
||||
Mobile:
|
||||
TurnSpeed: 10
|
||||
Speed: 142
|
||||
@@ -540,7 +540,6 @@ MHQ:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Mobile HQ
|
||||
Description: Mobile base of operations
|
||||
Health:
|
||||
HP: 200
|
||||
Armor:
|
||||
@@ -552,3 +551,5 @@ MHQ:
|
||||
WithIdleOverlay@SPINNER:
|
||||
Sequence: spinner
|
||||
Offset: -256,0,256
|
||||
Buildable:
|
||||
Description: Mobile base of operations
|
||||
|
||||
Reference in New Issue
Block a user