Yaml files updated with Description moved from Tooltip to Buildable

This commit is contained in:
Tyson Liddell
2016-10-02 13:38:42 +11:00
parent aeb1e07823
commit 8a760fedf2
40 changed files with 309 additions and 272 deletions

View File

@@ -4,7 +4,6 @@ FACT:
Cost: 4000
Tooltip:
Name: Construction Yard
Description: Builds structures
Building:
Footprint: xxx xxx
Dimensions: 3,2
@@ -65,6 +64,8 @@ FACT:
Power:
Amount: 0
ProvidesPrerequisite@buildingname:
Buildable:
Description: Builds structures
FACT.GDI:
Inherits: FACT
@@ -96,13 +97,13 @@ NUKE:
Cost: 500
Tooltip:
Name: Power Plant
Description: Generates power
ProvidesPrerequisite:
Prerequisite: anypower
Buildable:
BuildPaletteOrder: 10
Prerequisites: fact
Queue: Building.GDI, Building.Nod
Description: Generates power
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -121,13 +122,13 @@ NUK2:
Cost: 800
Tooltip:
Name: Advanced Power Plant
Description: Provides more power, cheaper than the\nstandard Power Plant
ProvidesPrerequisite:
Prerequisite: anypower
Buildable:
BuildPaletteOrder: 80
Prerequisites: anyhq, ~techlevel.medium
Queue: Building.GDI, Building.Nod
Description: Provides more power, cheaper than the\nstandard Power Plant
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -146,11 +147,11 @@ PROC:
Cost: 1500
Tooltip:
Name: Tiberium Refinery
Description: Processes raw Tiberium\ninto useable resources
Buildable:
BuildPaletteOrder: 20
Prerequisites: anypower
Queue: Building.GDI, Building.Nod
Description: Processes raw Tiberium\ninto useable resources
Building:
Footprint: _x_ xxx ===
Dimensions: 3,3
@@ -191,11 +192,11 @@ SILO:
Cost: 300
Tooltip:
Name: Tiberium Silo
Description: Stores processed Tiberium
Buildable:
BuildPaletteOrder: 35
Prerequisites: proc
Queue: Defence.GDI, Defence.Nod
Description: Stores processed Tiberium
Building:
Footprint: xx
Dimensions: 2,1
@@ -228,13 +229,13 @@ PYLE:
Cost: 500
Tooltip:
Name: Barracks
Description: Trains infantry
ProvidesPrerequisite:
Prerequisite: barracks
Buildable:
BuildPaletteOrder: 30
Prerequisites: anypower
Queue: Building.GDI
Description: Trains infantry
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -270,13 +271,13 @@ HAND:
Cost: 500
Tooltip:
Name: Hand of Nod
Description: Trains infantry
ProvidesPrerequisite:
Prerequisite: barracks
Buildable:
BuildPaletteOrder: 30
Prerequisites: anypower
Queue: Building.Nod
Description: Trains infantry
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -312,13 +313,13 @@ AFLD:
Cost: 2000
Tooltip:
Name: Airstrip
Description: Provides a dropzone\nfor vehicle reinforcements
ProvidesPrerequisite:
Prerequisite: vehicleproduction
Buildable:
BuildPaletteOrder: 40
Prerequisites: proc
Queue: Building.Nod
Description: Provides a dropzone\nfor vehicle reinforcements
Building:
Footprint: xxxx xxxx
Dimensions: 4,2
@@ -354,13 +355,13 @@ WEAP:
Cost: 2000
Tooltip:
Name: Weapons Factory
Description: Produces vehicles
ProvidesPrerequisite:
Prerequisite: vehicleproduction
Buildable:
BuildPaletteOrder: 40
Prerequisites: proc
Queue: Building.GDI
Description: Produces vehicles
Building:
Footprint: xxx ===
Dimensions: 3,2
@@ -399,11 +400,11 @@ HPAD:
Cost: 1000
Tooltip:
Name: Helipad
Description: Produces, rearms and\nrepairs helicopters
Buildable:
BuildPaletteOrder: 50
Prerequisites: proc
Queue: Building.GDI, Building.Nod
Description: Produces, rearms and\nrepairs helicopters
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -444,13 +445,13 @@ HQ:
Cost: 1000
Tooltip:
Name: Communications Center
Description: Provides radar and Air Strike support power.\nUnlocks higher-tech units and buildings.\nRequires power to operate.
ProvidesPrerequisite:
Prerequisite: anyhq
Buildable:
BuildPaletteOrder: 70
Prerequisites: proc, ~techlevel.medium
Queue: Building.GDI, Building.Nod
Description: Provides radar and Air Strike support power.\nUnlocks higher-tech units and buildings.\nRequires power to operate.
Building:
Footprint: x_ xx
Dimensions: 2,2
@@ -502,11 +503,11 @@ FIX:
Cost: 500
Tooltip:
Name: Repair Facility
Description: Repairs vehicles
Buildable:
BuildPaletteOrder: 60
Prerequisites: vehicleproduction
Queue: Building.GDI, Building.Nod
Description: Repairs vehicles
Building:
Footprint: _x_ xxx _x_
Dimensions: 3,3
@@ -536,13 +537,13 @@ EYE:
Cost: 1800
Tooltip:
Name: Advanced Communications Center
Description: Provides radar and Orbital Ion Cannon support power.\nUnlocks Mammoth Tank and Commando.\nRequires power to operate.
ProvidesPrerequisite:
Prerequisite: anyhq
Buildable:
BuildPaletteOrder: 100
Prerequisites: anyhq, ~techlevel.high
Queue: Building.GDI
Description: Provides radar and Orbital Ion Cannon support power.\nUnlocks Mammoth Tank and Commando.\nRequires power to operate.
Building:
Footprint: x_ xx
Dimensions: 2,2
@@ -591,13 +592,13 @@ TMPL:
Cost: 2000
Tooltip:
Name: Temple of Nod
Description: Provides Nuclear Strike support power.\nUnlocks Stealth Tank, Chem. Warrior and Obelisk of Light.\nRequires power to operate.
ProvidesPrerequisite:
Prerequisite: anyhq
Buildable:
BuildPaletteOrder: 100
Prerequisites: anyhq, ~techlevel.high
Queue: Building.Nod
Description: Provides Nuclear Strike support power.\nUnlocks Stealth Tank, Chem. Warrior and Obelisk of Light.\nRequires power to operate.
Building:
Footprint: xxx xxx
Dimensions: 3,2
@@ -644,13 +645,13 @@ GUN:
Cost: 600
Tooltip:
Name: Turret
Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 45
Prerequisites: barracks
Queue: Defence.GDI, Defence.Nod
BuildDuration: 1440
BuildDurationModifier: 40
Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
Building:
Health:
HP: 400
@@ -685,13 +686,13 @@ SAM:
Cost: 650
Tooltip:
Name: SAM Site
Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
Buildable:
BuildPaletteOrder: 50
Prerequisites: hand
Queue: Defence.Nod
BuildDuration: 1700
BuildDurationModifier: 40
Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
Building:
Footprint: xx
Dimensions: 2,1
@@ -727,13 +728,13 @@ OBLI:
Cost: 1500
Tooltip:
Name: Obelisk of Light
Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
Buildable:
BuildPaletteOrder: 60
Prerequisites: tmpl, ~techlevel.high
Queue: Defence.Nod
BuildDuration: 3120
BuildDurationModifier: 40
Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
Selectable:
Bounds: 24,24
SelectionDecorations:
@@ -769,13 +770,13 @@ GTWR:
Cost: 600
Tooltip:
Name: Guard Tower
Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 40
Prerequisites: barracks
Queue: Defence.GDI, Defence.Nod
BuildDuration: 1440
BuildDurationModifier: 40
Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
Building:
Health:
HP: 400
@@ -804,13 +805,13 @@ ATWR:
Cost: 1000
Tooltip:
Name: Advanced Guard Tower
Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 60
Prerequisites: anyhq, ~techlevel.medium
Queue: Defence.GDI
BuildDuration: 2880
BuildDurationModifier: 40
Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry
Selectable:
Bounds: 24,24
SelectionDecorations:
@@ -852,11 +853,11 @@ SBAG:
Value: 0
Tooltip:
Name: Sandbag Barrier
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Buildable:
BuildPaletteOrder: 20
Prerequisites: fact
Queue: Defence.GDI
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Armor:
Type: Light
LineBuild:
@@ -875,11 +876,11 @@ CYCL:
Value: 0
Tooltip:
Name: Chain Link Barrier
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Buildable:
BuildPaletteOrder: 20
Prerequisites: fact
Queue: Defence.Nod
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Armor:
Type: Light
LineBuild:
@@ -898,13 +899,13 @@ BRIK:
Value: 0
Tooltip:
Name: Concrete Barrier
Description: Stops infantry and most tanks.\nBlocks some projectiles.
Buildable:
BuildPaletteOrder: 30
Prerequisites: vehicleproduction
Queue: Defence.GDI, Defence.Nod
BuildDuration: 500
BuildDurationModifier: 40
Description: Stops infantry and most tanks.\nBlocks some projectiles.
Health:
HP: 250
Armor:
@@ -927,22 +928,26 @@ BARRACKS:
AlwaysVisible:
Tooltip:
Name: Infantry Production
Buildable:
Description: Infantry Production
VEHICLEPRODUCTION:
AlwaysVisible:
Tooltip:
Name: Vehicle Production
Buildable:
Description: Vehicle Production
ANYPOWER:
AlwaysVisible:
Tooltip:
Name: Power Plant
Buildable:
Description: Power Plant
ANYHQ:
AlwaysVisible:
Tooltip:
Name: a communications center
Buildable:
Description: a communications center