Yaml files updated with Description moved from Tooltip to Buildable
This commit is contained in:
@@ -4,7 +4,6 @@ FACT:
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Cost: 4000
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Tooltip:
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Name: Construction Yard
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Description: Builds structures
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Building:
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Footprint: xxx xxx
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Dimensions: 3,2
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@@ -65,6 +64,8 @@ FACT:
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Power:
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Amount: 0
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ProvidesPrerequisite@buildingname:
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Buildable:
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Description: Builds structures
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FACT.GDI:
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Inherits: FACT
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@@ -96,13 +97,13 @@ NUKE:
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Cost: 500
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Tooltip:
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Name: Power Plant
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Description: Generates power
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ProvidesPrerequisite:
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Prerequisite: anypower
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Buildable:
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BuildPaletteOrder: 10
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Prerequisites: fact
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Queue: Building.GDI, Building.Nod
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Description: Generates power
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -121,13 +122,13 @@ NUK2:
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Cost: 800
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Tooltip:
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Name: Advanced Power Plant
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Description: Provides more power, cheaper than the\nstandard Power Plant
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ProvidesPrerequisite:
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Prerequisite: anypower
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Buildable:
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BuildPaletteOrder: 80
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Building.GDI, Building.Nod
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Description: Provides more power, cheaper than the\nstandard Power Plant
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -146,11 +147,11 @@ PROC:
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Cost: 1500
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Tooltip:
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Name: Tiberium Refinery
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Description: Processes raw Tiberium\ninto useable resources
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: anypower
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Queue: Building.GDI, Building.Nod
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Description: Processes raw Tiberium\ninto useable resources
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Building:
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Footprint: _x_ xxx ===
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Dimensions: 3,3
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@@ -191,11 +192,11 @@ SILO:
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Cost: 300
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Tooltip:
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Name: Tiberium Silo
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Description: Stores processed Tiberium
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Buildable:
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BuildPaletteOrder: 35
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Prerequisites: proc
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Queue: Defence.GDI, Defence.Nod
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Description: Stores processed Tiberium
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Building:
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Footprint: xx
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Dimensions: 2,1
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@@ -228,13 +229,13 @@ PYLE:
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Cost: 500
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Tooltip:
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Name: Barracks
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Description: Trains infantry
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ProvidesPrerequisite:
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Prerequisite: barracks
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: anypower
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Queue: Building.GDI
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Description: Trains infantry
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -270,13 +271,13 @@ HAND:
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Cost: 500
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Tooltip:
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Name: Hand of Nod
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Description: Trains infantry
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ProvidesPrerequisite:
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Prerequisite: barracks
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: anypower
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Queue: Building.Nod
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Description: Trains infantry
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -312,13 +313,13 @@ AFLD:
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Cost: 2000
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Tooltip:
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Name: Airstrip
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Description: Provides a dropzone\nfor vehicle reinforcements
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ProvidesPrerequisite:
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Prerequisite: vehicleproduction
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: proc
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Queue: Building.Nod
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Description: Provides a dropzone\nfor vehicle reinforcements
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Building:
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Footprint: xxxx xxxx
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Dimensions: 4,2
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@@ -354,13 +355,13 @@ WEAP:
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Cost: 2000
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Tooltip:
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Name: Weapons Factory
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Description: Produces vehicles
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ProvidesPrerequisite:
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Prerequisite: vehicleproduction
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: proc
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Queue: Building.GDI
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Description: Produces vehicles
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Building:
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Footprint: xxx ===
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Dimensions: 3,2
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@@ -399,11 +400,11 @@ HPAD:
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Cost: 1000
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Tooltip:
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Name: Helipad
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Description: Produces, rearms and\nrepairs helicopters
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: proc
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Queue: Building.GDI, Building.Nod
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Description: Produces, rearms and\nrepairs helicopters
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -444,13 +445,13 @@ HQ:
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Cost: 1000
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Tooltip:
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Name: Communications Center
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Description: Provides radar and Air Strike support power.\nUnlocks higher-tech units and buildings.\nRequires power to operate.
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ProvidesPrerequisite:
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Prerequisite: anyhq
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Buildable:
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BuildPaletteOrder: 70
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Prerequisites: proc, ~techlevel.medium
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Queue: Building.GDI, Building.Nod
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Description: Provides radar and Air Strike support power.\nUnlocks higher-tech units and buildings.\nRequires power to operate.
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Building:
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Footprint: x_ xx
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Dimensions: 2,2
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@@ -502,11 +503,11 @@ FIX:
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Cost: 500
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Tooltip:
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Name: Repair Facility
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Description: Repairs vehicles
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: vehicleproduction
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Queue: Building.GDI, Building.Nod
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Description: Repairs vehicles
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Building:
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Footprint: _x_ xxx _x_
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Dimensions: 3,3
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@@ -536,13 +537,13 @@ EYE:
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Cost: 1800
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Tooltip:
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Name: Advanced Communications Center
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Description: Provides radar and Orbital Ion Cannon support power.\nUnlocks Mammoth Tank and Commando.\nRequires power to operate.
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ProvidesPrerequisite:
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Prerequisite: anyhq
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Buildable:
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BuildPaletteOrder: 100
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Prerequisites: anyhq, ~techlevel.high
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Queue: Building.GDI
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Description: Provides radar and Orbital Ion Cannon support power.\nUnlocks Mammoth Tank and Commando.\nRequires power to operate.
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Building:
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Footprint: x_ xx
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Dimensions: 2,2
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@@ -591,13 +592,13 @@ TMPL:
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Cost: 2000
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Tooltip:
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Name: Temple of Nod
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Description: Provides Nuclear Strike support power.\nUnlocks Stealth Tank, Chem. Warrior and Obelisk of Light.\nRequires power to operate.
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ProvidesPrerequisite:
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Prerequisite: anyhq
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Buildable:
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BuildPaletteOrder: 100
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Prerequisites: anyhq, ~techlevel.high
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Queue: Building.Nod
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Description: Provides Nuclear Strike support power.\nUnlocks Stealth Tank, Chem. Warrior and Obelisk of Light.\nRequires power to operate.
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Building:
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Footprint: xxx xxx
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Dimensions: 3,2
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@@ -644,13 +645,13 @@ GUN:
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Cost: 600
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Tooltip:
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Name: Turret
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Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
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Buildable:
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BuildPaletteOrder: 45
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Prerequisites: barracks
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Queue: Defence.GDI, Defence.Nod
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BuildDuration: 1440
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BuildDurationModifier: 40
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Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
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Building:
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Health:
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HP: 400
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@@ -685,13 +686,13 @@ SAM:
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Cost: 650
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Tooltip:
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Name: SAM Site
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Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: hand
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Queue: Defence.Nod
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BuildDuration: 1700
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BuildDurationModifier: 40
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Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
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Building:
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Footprint: xx
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Dimensions: 2,1
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@@ -727,13 +728,13 @@ OBLI:
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Cost: 1500
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Tooltip:
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Name: Obelisk of Light
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Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: tmpl, ~techlevel.high
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Queue: Defence.Nod
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BuildDuration: 3120
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BuildDurationModifier: 40
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Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
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Selectable:
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Bounds: 24,24
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SelectionDecorations:
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@@ -769,13 +770,13 @@ GTWR:
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Cost: 600
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Tooltip:
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Name: Guard Tower
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Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: barracks
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Queue: Defence.GDI, Defence.Nod
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BuildDuration: 1440
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BuildDurationModifier: 40
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Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
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Building:
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Health:
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HP: 400
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@@ -804,13 +805,13 @@ ATWR:
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Cost: 1000
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Tooltip:
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Name: Advanced Guard Tower
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Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Defence.GDI
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BuildDuration: 2880
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BuildDurationModifier: 40
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Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry
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Selectable:
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Bounds: 24,24
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SelectionDecorations:
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@@ -852,11 +853,11 @@ SBAG:
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Value: 0
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Tooltip:
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Name: Sandbag Barrier
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Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: fact
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Queue: Defence.GDI
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Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
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Armor:
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Type: Light
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LineBuild:
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@@ -875,11 +876,11 @@ CYCL:
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Value: 0
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Tooltip:
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Name: Chain Link Barrier
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Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: fact
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Queue: Defence.Nod
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Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
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Armor:
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Type: Light
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LineBuild:
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@@ -898,13 +899,13 @@ BRIK:
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Value: 0
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Tooltip:
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Name: Concrete Barrier
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Description: Stops infantry and most tanks.\nBlocks some projectiles.
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: vehicleproduction
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Queue: Defence.GDI, Defence.Nod
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BuildDuration: 500
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BuildDurationModifier: 40
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Description: Stops infantry and most tanks.\nBlocks some projectiles.
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Health:
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HP: 250
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Armor:
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@@ -927,22 +928,26 @@ BARRACKS:
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AlwaysVisible:
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Tooltip:
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Name: Infantry Production
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Buildable:
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Description: Infantry Production
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VEHICLEPRODUCTION:
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AlwaysVisible:
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Tooltip:
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Name: Vehicle Production
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Buildable:
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Description: Vehicle Production
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ANYPOWER:
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AlwaysVisible:
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Tooltip:
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Name: Power Plant
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Buildable:
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Description: Power Plant
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ANYHQ:
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AlwaysVisible:
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Tooltip:
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Name: a communications center
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Buildable:
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Description: a communications center
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