Yaml files updated with Description moved from Tooltip to Buildable

This commit is contained in:
Tyson Liddell
2016-10-02 13:38:42 +11:00
parent aeb1e07823
commit 8a760fedf2
40 changed files with 309 additions and 272 deletions

View File

@@ -4,7 +4,6 @@ carryall.reinforce:
Cost: 1100
Tooltip:
Name: Carryall
Description: Large winged, planet-bound ship\n Automatically lifts harvesters.
Health:
HP: 4800
Armor:
@@ -42,6 +41,7 @@ carryall.reinforce:
Buildable:
BuildDuration: 648
BuildDurationModifier: 40
Description: Large winged, planet-bound ship\n Automatically lifts harvesters.
carryall:
Inherits: carryall.reinforce
@@ -60,7 +60,6 @@ frigate:
DropRange: 1c0
Tooltip:
Name: Frigate
Description: Supply spacecraft
Aircraft:
Speed: 189 # 126 * ~1.5 for balance reasons
TurnSpeed: 1
@@ -72,6 +71,8 @@ frigate:
PipCount: 10
FlyAwayOnIdle:
RejectsOrders:
Buildable:
Description: Supply spacecraft
ornithopter:
Inherits: ^Plane

View File

@@ -54,7 +54,6 @@ sandworm:
Inherits@1: ^SpriteActor
Tooltip:
Name: Sandworm
Description: Attracted by vibrations in the sand.\nWill eat units whole and has a large appetite.
Health:
HP: 9990
Radius: 256
@@ -110,6 +109,8 @@ sandworm:
UpgradeTypes: attacking
UpgradeMaxEnabledLevel: 0
UpgradeManager:
Buildable:
Description: Attracted by vibrations in the sand.\nWill eat units whole and has a large appetite.
sietch:
Inherits: ^Building

View File

@@ -5,11 +5,11 @@ light_inf:
BuildPaletteOrder: 10
BuildDuration: 54
BuildDurationModifier: 40
Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
Valued:
Cost: 50
Tooltip:
Name: Light Infantry
Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
Health:
HP: 600
Mobile:
@@ -28,11 +28,11 @@ engineer:
Prerequisites: upgrade.barracks, ~techlevel.medium
BuildDuration: 108
BuildDurationModifier: 40
Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything
Valued:
Cost: 400
Tooltip:
Name: Engineer
Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything
Health:
HP: 500
RevealsShroud:
@@ -57,11 +57,11 @@ trooper:
Prerequisites: upgrade.barracks, ~techlevel.medium
BuildDuration: 73
BuildDurationModifier: 40
Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery
Valued:
Cost: 90
Tooltip:
Name: Trooper
Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery
Health:
HP: 700
RevealsShroud:
@@ -84,11 +84,11 @@ thumper:
Prerequisites: upgrade.barracks, ~techlevel.high
BuildDuration: 108
BuildDurationModifier: 40
Description: Attracts nearby worms\n Unarmed
Valued:
Cost: 200
Tooltip:
Name: Thumper
Description: Attracts nearby worms\n Unarmed
Health:
HP: 375
RevealsShroud:
@@ -131,11 +131,11 @@ fremen:
Inherits: ^Infantry
Tooltip:
Name: Fremen
Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisibility
Buildable:
Queue: Infantry
BuildPaletteOrder: 100
Prerequisites: ~disabled
Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisibility
Mobile:
Speed: 43
Valued:
@@ -173,11 +173,11 @@ grenadier:
Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory, ~techlevel.medium
BuildDuration: 81 ## Wasn't converted, copied from Sardauker who has same value in TibEd.
BuildDurationModifier: 40
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
Valued:
Cost: 80
Tooltip:
Name: Grenadier
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
Health:
HP: 600
Mobile:
@@ -201,11 +201,11 @@ sardaukar:
Prerequisites: ~barracks.harkonnen, upgrade.barracks, high_tech_factory, ~techlevel.high
BuildDuration: 81
BuildDurationModifier: 40
Description: Elite assault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery
Valued:
Cost: 200
Tooltip:
Name: Sardaukar
Description: Elite assault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery
Health:
HP: 1000
Mobile:
@@ -232,11 +232,11 @@ saboteur:
Queue: Infantry
BuildPaletteOrder: 100
Prerequisites: ~disabled
Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
Valued:
Cost: 300 ## actually 0, but spawns from support power at Palace
Tooltip:
Name: Saboteur
Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
Health:
HP: 400
Mobile:
@@ -259,10 +259,10 @@ saboteur:
nsfremen:
Inherits: fremen
Tooltip:
Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles
Buildable:
BuildPaletteOrder: 105
Prerequisites: ~disabled
Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles
RenderSprites:
Image: fremen
-Cloak:

View File

@@ -184,7 +184,6 @@ upgrade.conyard:
AlwaysVisible:
Tooltip:
Name: Construction Yard Upgrade
Description: Unlocks new construction options
Buildable:
BuildPaletteOrder: 50
Prerequisites: construction_yard
@@ -192,6 +191,7 @@ upgrade.conyard:
BuildLimit: 1
BuildDuration: 590
BuildDurationModifier: 40
Description: Unlocks new construction options
Valued:
Cost: 1000
RenderSprites:
@@ -206,7 +206,6 @@ upgrade.barracks:
AlwaysVisible:
Tooltip:
Name: Barracks Upgrade
Description: Unlocks additional infantry
Buildable:
BuildPaletteOrder: 50
Prerequisites: barracks
@@ -214,6 +213,7 @@ upgrade.barracks:
BuildLimit: 1
BuildDuration: 290
BuildDurationModifier: 40
Description: Unlocks additional infantry
Valued:
Cost: 500
RenderSprites:
@@ -229,7 +229,6 @@ upgrade.light:
AlwaysVisible:
Tooltip:
Name: Light Factory Upgrade
Description: Unlocks additional light units
Buildable:
BuildPaletteOrder: 50
Prerequisites: light_factory
@@ -237,6 +236,7 @@ upgrade.light:
BuildLimit: 1
BuildDuration: 215
BuildDurationModifier: 40
Description: Unlocks additional light units
Valued:
Cost: 400
RenderSprites:
@@ -252,7 +252,6 @@ upgrade.heavy:
AlwaysVisible:
Tooltip:
Name: Heavy Factory Upgrade
Description: Unlocks advanced technology and heavy weapons
Buildable:
BuildPaletteOrder: 50
Prerequisites: heavy_factory
@@ -260,6 +259,7 @@ upgrade.heavy:
BuildLimit: 1
BuildDuration: 380
BuildDurationModifier: 40
Description: Unlocks advanced technology and heavy weapons
Valued:
Cost: 800
RenderSprites:
@@ -275,7 +275,6 @@ upgrade.hightech:
AlwaysVisible:
Tooltip:
Name: High Tech Factory Upgrade
Description: Unlocks the Air Strike superweapon
Buildable:
BuildPaletteOrder: 50
Prerequisites: ~hightech.atreides, ~techlevel.superweapons
@@ -283,6 +282,7 @@ upgrade.hightech:
BuildLimit: 1
BuildDuration: 720
BuildDurationModifier: 40
Description: Unlocks the Air Strike superweapon
Valued:
Cost: 1500
RenderSprites:

View File

@@ -10,7 +10,6 @@
TerrainTypes: Rock
Tooltip:
Name: Concrete
Description: Provides a strong foundation that prevents\ndamage from the terrain.
RenderSprites:
KillsSelf:
RemoveInstead: true
@@ -18,6 +17,7 @@
Queue: Building
Prerequisites: construction_yard
BuildPaletteOrder: 10
Description: Provides a strong foundation that prevents\ndamage from the terrain.
concretea:
Inherits: ^concrete
@@ -114,13 +114,13 @@ wind_trap:
BuildPaletteOrder: 10
BuildDuration: 180
BuildDurationModifier: 40
Description: Provides power for other structures
Selectable:
Bounds: 64,64
Valued:
Cost: 225
Tooltip:
Name: Wind Trap
Description: Provides power for other structures
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -153,13 +153,13 @@ barracks:
BuildPaletteOrder: 40
BuildDuration: 231
BuildDurationModifier: 40
Description: Trains infantry
Selectable:
Bounds: 64,64
Valued:
Cost: 225
Tooltip:
Name: Barracks
Description: Trains infantry
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -228,13 +228,13 @@ refinery:
BuildPaletteOrder: 20
BuildDuration: 540
BuildDurationModifier: 40
Description: Harvesters unload Spice here for processing
Selectable:
Bounds: 96,64
Valued:
Cost: 1500
Tooltip:
Name: Spice Refinery
Description: Harvesters unload Spice here for processing
Building:
Footprint: =xx xx=
Dimensions: 3,2
@@ -283,13 +283,13 @@ silo:
BuildPaletteOrder: 30
BuildDuration: 135
BuildDurationModifier: 40
Description: Stores excess harvested Spice
Selectable:
Bounds: 32,32
Valued:
Cost: 120
Tooltip:
Name: Silo
Description: Stores excess harvested Spice
Building:
Adjacent: 4
-GivesBuildableArea:
@@ -330,13 +330,13 @@ light_factory:
BuildPaletteOrder: 70
BuildDuration: 277
BuildDurationModifier: 40
Description: Produces light vehicles
Selectable:
Bounds: 96,64
Valued:
Cost: 500
Tooltip:
Name: Light Factory
Description: Produces light vehicles
Building:
Footprint: xxx xx=
Dimensions: 3,2
@@ -409,13 +409,13 @@ heavy_factory:
BuildPaletteOrder: 100
BuildDuration: 648
BuildDurationModifier: 40
Description: Produces heavy vehicles
Selectable:
Bounds: 96,68,0,12
Valued:
Cost: 1000
Tooltip:
Name: Heavy Factory
Description: Produces heavy vehicles
Building:
Footprint: _x_ xxx =xx
Dimensions: 3,3
@@ -495,13 +495,13 @@ outpost:
BuildPaletteOrder: 50
BuildDuration: 270
BuildDurationModifier: 40
Description: Provides a radar map of the battlefield\n Requires power to operate
Selectable:
Bounds: 96,72,0,-8
Valued:
Cost: 750
Tooltip:
Name: Outpost
Description: Provides a radar map of the battlefield\n Requires power to operate
Building:
Footprint: xxx xxx
Dimensions: 3,2
@@ -531,13 +531,13 @@ starport:
Inherits: ^Building
Tooltip:
Name: Starport
Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
Buildable:
Prerequisites: construction_yard, heavy_factory, outpost, ~techlevel.high
Queue: Building
BuildPaletteOrder: 80
BuildDuration: 540
BuildDurationModifier: 40
Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
Valued:
Cost: 1500
Building:
@@ -608,6 +608,7 @@ wall:
BuildPaletteOrder: 60
BuildDuration: 54
BuildDurationModifier: 40
Description: Stop units and blocks enemy fire.
SoundOnDamageTransition:
DamagedSounds:
DestroyedSounds: EXPLSML4.WAV
@@ -617,7 +618,6 @@ wall:
Value: 0
Tooltip:
Name: Concrete Wall
Description: Stop units and blocks enemy fire.
AppearsOnRadar:
Building:
BuildSounds: CHUNG.WAV
@@ -660,11 +660,11 @@ medium_gun_turret:
BuildPaletteOrder: 90
BuildDuration: 231
BuildDurationModifier: 40
Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Valued:
Cost: 550
Tooltip:
Name: Gun Turret
Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Building:
Adjacent: 4
BuildSounds: CHUNG.WAV
@@ -702,11 +702,11 @@ large_gun_turret:
BuildPaletteOrder: 120
BuildDuration: 270
BuildDurationModifier: 40
Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
Valued:
Cost: 750
Tooltip:
Name: Rocket Turret
Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
Building:
Adjacent: 4
BuildSounds: CHUNG.WAV
@@ -747,11 +747,11 @@ repair_pad:
BuildPaletteOrder: 130
BuildDuration: 324
BuildDurationModifier: 40
Description: Repairs vehicles\n Allows construction of MCVs
Valued:
Cost: 800
Tooltip:
Name: Repair Pad
Description: Repairs vehicles\n Allows construction of MCVs
Building:
Footprint: =x= =x= ===
Dimensions: 3,3
@@ -794,13 +794,13 @@ high_tech_factory:
BuildPaletteOrder: 110
BuildDuration: 405
BuildDurationModifier: 40
Description: Unlocks advanced technology
Selectable:
Bounds: 96,68,0,12
Valued:
Cost: 1150
Tooltip:
Name: High Tech Factory
Description: Unlocks advanced technology
ProductionFromMapEdge:
Produces: Aircraft
Exit:
@@ -863,13 +863,13 @@ research_centre:
BuildPaletteOrder: 140
BuildDuration: 270
BuildDurationModifier: 40
Description: Unlocks experimental tanks
Selectable:
Bounds: 96,64,0,16
Valued:
Cost: 1000
Tooltip:
Name: Ix Lab
Description: Unlocks experimental tanks
Building:
Footprint: _x_ xxx xxx
Dimensions: 3,3
@@ -903,13 +903,13 @@ palace:
BuildPaletteOrder: 150
BuildDuration: 810
BuildDurationModifier: 40
Description: Unlocks elite infantry
Selectable:
Bounds: 96,96
Valued:
Cost: 1600
Tooltip:
Name: Palace
Description: Unlocks elite infantry
Building:
Footprint: xx= xxx =xx
Dimensions: 3,3

View File

@@ -6,11 +6,11 @@ mcv:
BuildPaletteOrder: 110
BuildDuration: 648
BuildDurationModifier: 40
Description: Deploys into another Construction Yard\n Unarmed
Valued:
Cost: 2000
Tooltip:
Name: Mobile Construction Vehicle
Description: Deploys into another Construction Yard\n Unarmed
Selectable:
Class: mcv
Priority: 3
@@ -54,11 +54,11 @@ harvester:
BuildPaletteOrder: 10
BuildDuration: 540
BuildDurationModifier: 40
Description: Collects Spice for processing\n Unarmed
Valued:
Cost: 1200
Tooltip:
Name: Spice Harvester
Description: Collects Spice for processing\n Unarmed
Selectable:
Class: harvester
Priority: 7
@@ -104,11 +104,11 @@ trike:
Prerequisites: ~light.regulartrikes
BuildDuration: 194
BuildDurationModifier: 40
Description: Fast scout\n Strong vs Infantry\n Weak vs Tanks, Aircraft
Valued:
Cost: 300
Tooltip:
Name: Trike
Description: Fast scout\n Strong vs Infantry\n Weak vs Tanks, Aircraft
Selectable:
Class: trike
Health:
@@ -144,11 +144,11 @@ quad:
BuildPaletteOrder: 20
BuildDuration: 277
BuildDurationModifier: 40
Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
Valued:
Cost: 400
Tooltip:
Name: Missile Quad
Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
Health:
HP: 1100
Armor:
@@ -179,11 +179,11 @@ siege_tank:
BuildPaletteOrder: 50
BuildDuration: 324
BuildDurationModifier: 40
Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Valued:
Cost: 700
Tooltip:
Name: Siege Tank
Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Health:
HP: 1200
Armor:
@@ -221,13 +221,13 @@ missile_tank:
Inherits: ^Tank
Tooltip:
Name: Missile Tank
Description: Rocket Artillery\n Strong vs Vehicles, Buildings, Aircraft\n Weak vs Infantry
Buildable:
Queue: Armor
Prerequisites: ~heavy.missiletank, upgrade.heavy, research_centre, ~techlevel.high
BuildPaletteOrder: 60
BuildDuration: 441
BuildDurationModifier: 40
Description: Rocket Artillery\n Strong vs Vehicles, Buildings, Aircraft\n Weak vs Infantry
Valued:
Cost: 900
Mobile:
@@ -263,11 +263,11 @@ sonic_tank:
Prerequisites: ~heavy.atreides, research_centre, ~techlevel.high
BuildDuration: 486
BuildDurationModifier: 40
Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery, Aircraft
Valued:
Cost: 1000
Tooltip:
Name: Sonic Tank
Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery, Aircraft
Health:
HP: 3000
Armor:
@@ -300,11 +300,11 @@ devastator:
Prerequisites: ~heavy.harkonnen, research_centre, ~techlevel.high
BuildDuration: 540
BuildDurationModifier: 40
Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery, Aircraft
Valued:
Cost: 1050
Tooltip:
Name: Devastator
Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery, Aircraft
Health:
HP: 5000
Armor:
@@ -345,11 +345,11 @@ raider:
Prerequisites: ~light.ordos
BuildDuration: 194
BuildDurationModifier: 40
Description: Improved Scout\n Strong vs Infantry, Light Vehicles
Valued:
Cost: 350
Tooltip:
Name: Raider Trike
Description: Improved Scout\n Strong vs Infantry, Light Vehicles
Health:
HP: 1000
Armor:
@@ -382,11 +382,11 @@ stealth_raider:
BuildPaletteOrder: 30
BuildDuration: 194 ## Copied from Raider, not included in conversion. Both have same "BuildSpeed" in TibEd
BuildDurationModifier: 40
Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles
Valued:
Cost: 400
Tooltip:
Name: Stealth Raider Trike
Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles
Cloak:
InitialDelay: 45
CloakDelay: 90
@@ -404,13 +404,13 @@ deviator:
Cost: 1000
Tooltip:
Name: Deviator
Description: Fires a warhead which changes\nthe allegiance of enemy vehicles
Buildable:
Queue: Armor
BuildPaletteOrder: 50
Prerequisites: ~heavy.ordos, research_centre, ~techlevel.high
BuildDuration: 486
BuildDurationModifier: 40
Description: Fires a warhead which changes\nthe allegiance of enemy vehicles
Mobile:
TurnSpeed: 3
Speed: 53
@@ -441,11 +441,11 @@ deviator:
BuildPaletteOrder: 40
BuildDuration: 373
BuildDurationModifier: 40
Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry, Aircraft\n \n Atreides: +Range\n Harkonnen: +Health\n Ordos: +Speed
Valued:
Cost: 700
Tooltip:
Name: Combat Tank
Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry, Aircraft\n \n Atreides: +Range\n Harkonnen: +Health\n Ordos: +Speed
Health:
HP: 2100
Armor: