Yaml files updated with Description moved from Tooltip to Buildable
This commit is contained in:
@@ -4,7 +4,6 @@ carryall.reinforce:
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Cost: 1100
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Tooltip:
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Name: Carryall
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Description: Large winged, planet-bound ship\n Automatically lifts harvesters.
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Health:
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HP: 4800
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Armor:
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@@ -42,6 +41,7 @@ carryall.reinforce:
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Buildable:
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BuildDuration: 648
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BuildDurationModifier: 40
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Description: Large winged, planet-bound ship\n Automatically lifts harvesters.
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carryall:
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Inherits: carryall.reinforce
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@@ -60,7 +60,6 @@ frigate:
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DropRange: 1c0
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Tooltip:
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Name: Frigate
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Description: Supply spacecraft
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Aircraft:
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Speed: 189 # 126 * ~1.5 for balance reasons
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TurnSpeed: 1
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@@ -72,6 +71,8 @@ frigate:
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PipCount: 10
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FlyAwayOnIdle:
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RejectsOrders:
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Buildable:
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Description: Supply spacecraft
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ornithopter:
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Inherits: ^Plane
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@@ -54,7 +54,6 @@ sandworm:
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Inherits@1: ^SpriteActor
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Tooltip:
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Name: Sandworm
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Description: Attracted by vibrations in the sand.\nWill eat units whole and has a large appetite.
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Health:
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HP: 9990
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Radius: 256
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@@ -110,6 +109,8 @@ sandworm:
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UpgradeTypes: attacking
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UpgradeMaxEnabledLevel: 0
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UpgradeManager:
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Buildable:
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Description: Attracted by vibrations in the sand.\nWill eat units whole and has a large appetite.
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sietch:
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Inherits: ^Building
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@@ -5,11 +5,11 @@ light_inf:
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BuildPaletteOrder: 10
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BuildDuration: 54
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BuildDurationModifier: 40
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Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
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Valued:
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Cost: 50
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Tooltip:
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Name: Light Infantry
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Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
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Health:
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HP: 600
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Mobile:
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@@ -28,11 +28,11 @@ engineer:
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Prerequisites: upgrade.barracks, ~techlevel.medium
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BuildDuration: 108
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BuildDurationModifier: 40
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Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything
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Valued:
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Cost: 400
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Tooltip:
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Name: Engineer
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Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything
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Health:
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HP: 500
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RevealsShroud:
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@@ -57,11 +57,11 @@ trooper:
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Prerequisites: upgrade.barracks, ~techlevel.medium
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BuildDuration: 73
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BuildDurationModifier: 40
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Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery
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Valued:
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Cost: 90
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Tooltip:
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Name: Trooper
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Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery
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Health:
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HP: 700
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RevealsShroud:
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@@ -84,11 +84,11 @@ thumper:
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Prerequisites: upgrade.barracks, ~techlevel.high
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BuildDuration: 108
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BuildDurationModifier: 40
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Description: Attracts nearby worms\n Unarmed
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Valued:
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Cost: 200
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Tooltip:
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Name: Thumper
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Description: Attracts nearby worms\n Unarmed
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Health:
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HP: 375
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RevealsShroud:
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@@ -131,11 +131,11 @@ fremen:
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Inherits: ^Infantry
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Tooltip:
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Name: Fremen
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Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisibility
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 100
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Prerequisites: ~disabled
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Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisibility
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Mobile:
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Speed: 43
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Valued:
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@@ -173,11 +173,11 @@ grenadier:
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Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory, ~techlevel.medium
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BuildDuration: 81 ## Wasn't converted, copied from Sardauker who has same value in TibEd.
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BuildDurationModifier: 40
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Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
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Valued:
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Cost: 80
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Tooltip:
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Name: Grenadier
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Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
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Health:
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HP: 600
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Mobile:
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@@ -201,11 +201,11 @@ sardaukar:
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Prerequisites: ~barracks.harkonnen, upgrade.barracks, high_tech_factory, ~techlevel.high
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BuildDuration: 81
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BuildDurationModifier: 40
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Description: Elite assault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery
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Valued:
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Cost: 200
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Tooltip:
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Name: Sardaukar
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Description: Elite assault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery
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Health:
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HP: 1000
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Mobile:
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@@ -232,11 +232,11 @@ saboteur:
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Queue: Infantry
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BuildPaletteOrder: 100
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Prerequisites: ~disabled
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Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
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Valued:
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Cost: 300 ## actually 0, but spawns from support power at Palace
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Tooltip:
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Name: Saboteur
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Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
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Health:
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HP: 400
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Mobile:
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@@ -259,10 +259,10 @@ saboteur:
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nsfremen:
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Inherits: fremen
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Tooltip:
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Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles
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Buildable:
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BuildPaletteOrder: 105
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Prerequisites: ~disabled
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Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles
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RenderSprites:
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Image: fremen
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-Cloak:
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@@ -184,7 +184,6 @@ upgrade.conyard:
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AlwaysVisible:
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Tooltip:
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Name: Construction Yard Upgrade
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Description: Unlocks new construction options
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: construction_yard
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@@ -192,6 +191,7 @@ upgrade.conyard:
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BuildLimit: 1
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BuildDuration: 590
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BuildDurationModifier: 40
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Description: Unlocks new construction options
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Valued:
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Cost: 1000
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RenderSprites:
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@@ -206,7 +206,6 @@ upgrade.barracks:
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AlwaysVisible:
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Tooltip:
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Name: Barracks Upgrade
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Description: Unlocks additional infantry
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: barracks
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@@ -214,6 +213,7 @@ upgrade.barracks:
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BuildLimit: 1
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BuildDuration: 290
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BuildDurationModifier: 40
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Description: Unlocks additional infantry
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Valued:
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Cost: 500
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RenderSprites:
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@@ -229,7 +229,6 @@ upgrade.light:
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AlwaysVisible:
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Tooltip:
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Name: Light Factory Upgrade
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Description: Unlocks additional light units
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: light_factory
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@@ -237,6 +236,7 @@ upgrade.light:
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BuildLimit: 1
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BuildDuration: 215
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BuildDurationModifier: 40
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Description: Unlocks additional light units
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Valued:
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Cost: 400
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RenderSprites:
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@@ -252,7 +252,6 @@ upgrade.heavy:
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AlwaysVisible:
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Tooltip:
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Name: Heavy Factory Upgrade
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Description: Unlocks advanced technology and heavy weapons
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: heavy_factory
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@@ -260,6 +259,7 @@ upgrade.heavy:
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BuildLimit: 1
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BuildDuration: 380
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BuildDurationModifier: 40
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Description: Unlocks advanced technology and heavy weapons
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Valued:
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Cost: 800
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RenderSprites:
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@@ -275,7 +275,6 @@ upgrade.hightech:
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AlwaysVisible:
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Tooltip:
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Name: High Tech Factory Upgrade
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Description: Unlocks the Air Strike superweapon
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: ~hightech.atreides, ~techlevel.superweapons
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@@ -283,6 +282,7 @@ upgrade.hightech:
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BuildLimit: 1
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BuildDuration: 720
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BuildDurationModifier: 40
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Description: Unlocks the Air Strike superweapon
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Valued:
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Cost: 1500
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RenderSprites:
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@@ -10,7 +10,6 @@
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TerrainTypes: Rock
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Tooltip:
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Name: Concrete
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Description: Provides a strong foundation that prevents\ndamage from the terrain.
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RenderSprites:
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KillsSelf:
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RemoveInstead: true
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@@ -18,6 +17,7 @@
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Queue: Building
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Prerequisites: construction_yard
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BuildPaletteOrder: 10
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Description: Provides a strong foundation that prevents\ndamage from the terrain.
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concretea:
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Inherits: ^concrete
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@@ -114,13 +114,13 @@ wind_trap:
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BuildPaletteOrder: 10
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BuildDuration: 180
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BuildDurationModifier: 40
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Description: Provides power for other structures
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Selectable:
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Bounds: 64,64
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Valued:
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Cost: 225
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Tooltip:
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Name: Wind Trap
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Description: Provides power for other structures
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -153,13 +153,13 @@ barracks:
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BuildPaletteOrder: 40
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BuildDuration: 231
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BuildDurationModifier: 40
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Description: Trains infantry
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Selectable:
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Bounds: 64,64
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Valued:
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Cost: 225
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Tooltip:
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Name: Barracks
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Description: Trains infantry
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -228,13 +228,13 @@ refinery:
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BuildPaletteOrder: 20
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BuildDuration: 540
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BuildDurationModifier: 40
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Description: Harvesters unload Spice here for processing
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Selectable:
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Bounds: 96,64
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Valued:
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Cost: 1500
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Tooltip:
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Name: Spice Refinery
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Description: Harvesters unload Spice here for processing
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Building:
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Footprint: =xx xx=
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Dimensions: 3,2
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@@ -283,13 +283,13 @@ silo:
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BuildPaletteOrder: 30
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BuildDuration: 135
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BuildDurationModifier: 40
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Description: Stores excess harvested Spice
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Selectable:
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Bounds: 32,32
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Valued:
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Cost: 120
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Tooltip:
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Name: Silo
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Description: Stores excess harvested Spice
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Building:
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Adjacent: 4
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-GivesBuildableArea:
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@@ -330,13 +330,13 @@ light_factory:
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BuildPaletteOrder: 70
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BuildDuration: 277
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BuildDurationModifier: 40
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Description: Produces light vehicles
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Selectable:
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Bounds: 96,64
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Valued:
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Cost: 500
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Tooltip:
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Name: Light Factory
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Description: Produces light vehicles
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Building:
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Footprint: xxx xx=
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Dimensions: 3,2
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@@ -409,13 +409,13 @@ heavy_factory:
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BuildPaletteOrder: 100
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BuildDuration: 648
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BuildDurationModifier: 40
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Description: Produces heavy vehicles
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Selectable:
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||||
Bounds: 96,68,0,12
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Valued:
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Cost: 1000
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Tooltip:
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Name: Heavy Factory
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Description: Produces heavy vehicles
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Building:
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Footprint: _x_ xxx =xx
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Dimensions: 3,3
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@@ -495,13 +495,13 @@ outpost:
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BuildPaletteOrder: 50
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BuildDuration: 270
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BuildDurationModifier: 40
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Description: Provides a radar map of the battlefield\n Requires power to operate
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Selectable:
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Bounds: 96,72,0,-8
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||||
Valued:
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Cost: 750
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Tooltip:
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Name: Outpost
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Description: Provides a radar map of the battlefield\n Requires power to operate
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Building:
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||||
Footprint: xxx xxx
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||||
Dimensions: 3,2
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@@ -531,13 +531,13 @@ starport:
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Inherits: ^Building
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Tooltip:
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||||
Name: Starport
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||||
Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
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Buildable:
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Prerequisites: construction_yard, heavy_factory, outpost, ~techlevel.high
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Queue: Building
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||||
BuildPaletteOrder: 80
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||||
BuildDuration: 540
|
||||
BuildDurationModifier: 40
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||||
Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
|
||||
Valued:
|
||||
Cost: 1500
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Building:
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||||
@@ -608,6 +608,7 @@ wall:
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||||
BuildPaletteOrder: 60
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||||
BuildDuration: 54
|
||||
BuildDurationModifier: 40
|
||||
Description: Stop units and blocks enemy fire.
|
||||
SoundOnDamageTransition:
|
||||
DamagedSounds:
|
||||
DestroyedSounds: EXPLSML4.WAV
|
||||
@@ -617,7 +618,6 @@ wall:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Concrete Wall
|
||||
Description: Stop units and blocks enemy fire.
|
||||
AppearsOnRadar:
|
||||
Building:
|
||||
BuildSounds: CHUNG.WAV
|
||||
@@ -660,11 +660,11 @@ medium_gun_turret:
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||||
BuildPaletteOrder: 90
|
||||
BuildDuration: 231
|
||||
BuildDurationModifier: 40
|
||||
Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
||||
Valued:
|
||||
Cost: 550
|
||||
Tooltip:
|
||||
Name: Gun Turret
|
||||
Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
||||
Building:
|
||||
Adjacent: 4
|
||||
BuildSounds: CHUNG.WAV
|
||||
@@ -702,11 +702,11 @@ large_gun_turret:
|
||||
BuildPaletteOrder: 120
|
||||
BuildDuration: 270
|
||||
BuildDurationModifier: 40
|
||||
Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
|
||||
Valued:
|
||||
Cost: 750
|
||||
Tooltip:
|
||||
Name: Rocket Turret
|
||||
Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
|
||||
Building:
|
||||
Adjacent: 4
|
||||
BuildSounds: CHUNG.WAV
|
||||
@@ -747,11 +747,11 @@ repair_pad:
|
||||
BuildPaletteOrder: 130
|
||||
BuildDuration: 324
|
||||
BuildDurationModifier: 40
|
||||
Description: Repairs vehicles\n Allows construction of MCVs
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Repair Pad
|
||||
Description: Repairs vehicles\n Allows construction of MCVs
|
||||
Building:
|
||||
Footprint: =x= =x= ===
|
||||
Dimensions: 3,3
|
||||
@@ -794,13 +794,13 @@ high_tech_factory:
|
||||
BuildPaletteOrder: 110
|
||||
BuildDuration: 405
|
||||
BuildDurationModifier: 40
|
||||
Description: Unlocks advanced technology
|
||||
Selectable:
|
||||
Bounds: 96,68,0,12
|
||||
Valued:
|
||||
Cost: 1150
|
||||
Tooltip:
|
||||
Name: High Tech Factory
|
||||
Description: Unlocks advanced technology
|
||||
ProductionFromMapEdge:
|
||||
Produces: Aircraft
|
||||
Exit:
|
||||
@@ -863,13 +863,13 @@ research_centre:
|
||||
BuildPaletteOrder: 140
|
||||
BuildDuration: 270
|
||||
BuildDurationModifier: 40
|
||||
Description: Unlocks experimental tanks
|
||||
Selectable:
|
||||
Bounds: 96,64,0,16
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Ix Lab
|
||||
Description: Unlocks experimental tanks
|
||||
Building:
|
||||
Footprint: _x_ xxx xxx
|
||||
Dimensions: 3,3
|
||||
@@ -903,13 +903,13 @@ palace:
|
||||
BuildPaletteOrder: 150
|
||||
BuildDuration: 810
|
||||
BuildDurationModifier: 40
|
||||
Description: Unlocks elite infantry
|
||||
Selectable:
|
||||
Bounds: 96,96
|
||||
Valued:
|
||||
Cost: 1600
|
||||
Tooltip:
|
||||
Name: Palace
|
||||
Description: Unlocks elite infantry
|
||||
Building:
|
||||
Footprint: xx= xxx =xx
|
||||
Dimensions: 3,3
|
||||
|
||||
@@ -6,11 +6,11 @@ mcv:
|
||||
BuildPaletteOrder: 110
|
||||
BuildDuration: 648
|
||||
BuildDurationModifier: 40
|
||||
Description: Deploys into another Construction Yard\n Unarmed
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Mobile Construction Vehicle
|
||||
Description: Deploys into another Construction Yard\n Unarmed
|
||||
Selectable:
|
||||
Class: mcv
|
||||
Priority: 3
|
||||
@@ -54,11 +54,11 @@ harvester:
|
||||
BuildPaletteOrder: 10
|
||||
BuildDuration: 540
|
||||
BuildDurationModifier: 40
|
||||
Description: Collects Spice for processing\n Unarmed
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Spice Harvester
|
||||
Description: Collects Spice for processing\n Unarmed
|
||||
Selectable:
|
||||
Class: harvester
|
||||
Priority: 7
|
||||
@@ -104,11 +104,11 @@ trike:
|
||||
Prerequisites: ~light.regulartrikes
|
||||
BuildDuration: 194
|
||||
BuildDurationModifier: 40
|
||||
Description: Fast scout\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Trike
|
||||
Description: Fast scout\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
||||
Selectable:
|
||||
Class: trike
|
||||
Health:
|
||||
@@ -144,11 +144,11 @@ quad:
|
||||
BuildPaletteOrder: 20
|
||||
BuildDuration: 277
|
||||
BuildDurationModifier: 40
|
||||
Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
|
||||
Valued:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Name: Missile Quad
|
||||
Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
|
||||
Health:
|
||||
HP: 1100
|
||||
Armor:
|
||||
@@ -179,11 +179,11 @@ siege_tank:
|
||||
BuildPaletteOrder: 50
|
||||
BuildDuration: 324
|
||||
BuildDurationModifier: 40
|
||||
Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
Valued:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Name: Siege Tank
|
||||
Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
Health:
|
||||
HP: 1200
|
||||
Armor:
|
||||
@@ -221,13 +221,13 @@ missile_tank:
|
||||
Inherits: ^Tank
|
||||
Tooltip:
|
||||
Name: Missile Tank
|
||||
Description: Rocket Artillery\n Strong vs Vehicles, Buildings, Aircraft\n Weak vs Infantry
|
||||
Buildable:
|
||||
Queue: Armor
|
||||
Prerequisites: ~heavy.missiletank, upgrade.heavy, research_centre, ~techlevel.high
|
||||
BuildPaletteOrder: 60
|
||||
BuildDuration: 441
|
||||
BuildDurationModifier: 40
|
||||
Description: Rocket Artillery\n Strong vs Vehicles, Buildings, Aircraft\n Weak vs Infantry
|
||||
Valued:
|
||||
Cost: 900
|
||||
Mobile:
|
||||
@@ -263,11 +263,11 @@ sonic_tank:
|
||||
Prerequisites: ~heavy.atreides, research_centre, ~techlevel.high
|
||||
BuildDuration: 486
|
||||
BuildDurationModifier: 40
|
||||
Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery, Aircraft
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Sonic Tank
|
||||
Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery, Aircraft
|
||||
Health:
|
||||
HP: 3000
|
||||
Armor:
|
||||
@@ -300,11 +300,11 @@ devastator:
|
||||
Prerequisites: ~heavy.harkonnen, research_centre, ~techlevel.high
|
||||
BuildDuration: 540
|
||||
BuildDurationModifier: 40
|
||||
Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery, Aircraft
|
||||
Valued:
|
||||
Cost: 1050
|
||||
Tooltip:
|
||||
Name: Devastator
|
||||
Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery, Aircraft
|
||||
Health:
|
||||
HP: 5000
|
||||
Armor:
|
||||
@@ -345,11 +345,11 @@ raider:
|
||||
Prerequisites: ~light.ordos
|
||||
BuildDuration: 194
|
||||
BuildDurationModifier: 40
|
||||
Description: Improved Scout\n Strong vs Infantry, Light Vehicles
|
||||
Valued:
|
||||
Cost: 350
|
||||
Tooltip:
|
||||
Name: Raider Trike
|
||||
Description: Improved Scout\n Strong vs Infantry, Light Vehicles
|
||||
Health:
|
||||
HP: 1000
|
||||
Armor:
|
||||
@@ -382,11 +382,11 @@ stealth_raider:
|
||||
BuildPaletteOrder: 30
|
||||
BuildDuration: 194 ## Copied from Raider, not included in conversion. Both have same "BuildSpeed" in TibEd
|
||||
BuildDurationModifier: 40
|
||||
Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles
|
||||
Valued:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Name: Stealth Raider Trike
|
||||
Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles
|
||||
Cloak:
|
||||
InitialDelay: 45
|
||||
CloakDelay: 90
|
||||
@@ -404,13 +404,13 @@ deviator:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Deviator
|
||||
Description: Fires a warhead which changes\nthe allegiance of enemy vehicles
|
||||
Buildable:
|
||||
Queue: Armor
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~heavy.ordos, research_centre, ~techlevel.high
|
||||
BuildDuration: 486
|
||||
BuildDurationModifier: 40
|
||||
Description: Fires a warhead which changes\nthe allegiance of enemy vehicles
|
||||
Mobile:
|
||||
TurnSpeed: 3
|
||||
Speed: 53
|
||||
@@ -441,11 +441,11 @@ deviator:
|
||||
BuildPaletteOrder: 40
|
||||
BuildDuration: 373
|
||||
BuildDurationModifier: 40
|
||||
Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry, Aircraft\n \n Atreides: +Range\n Harkonnen: +Health\n Ordos: +Speed
|
||||
Valued:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Name: Combat Tank
|
||||
Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry, Aircraft\n \n Atreides: +Range\n Harkonnen: +Health\n Ordos: +Speed
|
||||
Health:
|
||||
HP: 2100
|
||||
Armor:
|
||||
|
||||
Reference in New Issue
Block a user