Yaml files updated with Description moved from Tooltip to Buildable

This commit is contained in:
Tyson Liddell
2016-10-02 13:38:42 +11:00
parent aeb1e07823
commit 8a760fedf2
40 changed files with 309 additions and 272 deletions

View File

@@ -88,11 +88,11 @@ MIG:
BuildAtProductionType: Plane
BuildPaletteOrder: 50
Prerequisites: ~afld, stek, ~techlevel.high
Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Tanks\n Weak vs Infantry, Light armor, Aircraft
Valued:
Cost: 2000
Tooltip:
Name: Mig Attack Plane
Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Tanks\n Weak vs Infantry, Light armor, Aircraft
Health:
HP: 70
Armor:
@@ -143,11 +143,11 @@ YAK:
BuildAtProductionType: Plane
BuildPaletteOrder: 30
Prerequisites: ~afld, ~techlevel.medium
Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
Valued:
Cost: 1350
Tooltip:
Name: Yak Attack Plane
Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
Health:
HP: 60
Armor:
@@ -202,11 +202,11 @@ TRAN:
BuildAtProductionType: Helicopter
BuildPaletteOrder: 10
Prerequisites: ~hpad, ~techlevel.medium
Description: Fast Infantry Transport Helicopter.\n Unarmed
Valued:
Cost: 900
Tooltip:
Name: Transport Helicopter
Description: Fast Infantry Transport Helicopter.\n Unarmed
Health:
HP: 120
Armor:
@@ -256,11 +256,11 @@ HELI:
BuildAtProductionType: Helicopter
BuildPaletteOrder: 40
Prerequisites: ~hpad, atek, ~techlevel.high
Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
Valued:
Cost: 2000
Tooltip:
Name: Longbow
Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
Health:
HP: 120
Armor:
@@ -312,11 +312,11 @@ HIND:
BuildAtProductionType: Helicopter
BuildPaletteOrder: 20
Prerequisites: ~hpad, ~techlevel.medium
Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor.\n Weak vs Tanks, Aircraft
Valued:
Cost: 1350
Tooltip:
Name: Hind
Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor.\n Weak vs Tanks, Aircraft
Health:
HP: 100
Armor:

View File

@@ -542,7 +542,6 @@
WithGateSpriteBody:
Tooltip:
Name: Gate
Description: Automated barrier that opens for allied units.
Gate:
Adjacent: 4
BlocksProjectilesHeight: 0
@@ -550,6 +549,8 @@
OpeningSound: cashturn.aud
ClosingSound: cashturn.aud
TerrainTypes: Clear, Road
Buildable:
Description: Automated barrier that opens for allied units.
^TechBuilding:
Inherits: ^BasicBuilding

View File

@@ -5,10 +5,10 @@ FPWR:
BuildPaletteOrder: 870
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.infonly
Description: Looks like a Power Plant.
Tooltip:
Icon: fake-icon
Name: Fake Power Plant
Description: Looks like a Power Plant.
GenericName: Power Plant
GenericVisibility: Enemy
GenericStancePrefix: False
@@ -32,10 +32,10 @@ SYRF:
BuildPaletteOrder: 890
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Description: Looks like a Shipyard.
Tooltip:
Icon: fake-icon
Name: Fake Shipyard
Description: Looks like a Shipyard.
GenericName: Shipyard
GenericVisibility: Enemy
GenericStancePrefix: False
@@ -66,10 +66,10 @@ SPEF:
BuildPaletteOrder: 890
Queue: Defense
Prerequisites: ~disabled
Description: Looks like a Sub Pen.
Tooltip:
Icon: fake-icon
Name: Fake Sub Pen
Description: Looks like a Sub Pen.
GenericName: Sub Pen
GenericVisibility: Enemy
GenericStancePrefix: False
@@ -96,10 +96,10 @@ WEAF:
BuildPaletteOrder: 920
Prerequisites: ~structures.france, ~techlevel.medium
Queue: Defense
Description: Looks like a War Factory.
Tooltip:
Icon: fake-icon
Name: Fake War Factory
Description: Looks like a War Factory.
GenericName: War Factory
GenericVisibility: Enemy
GenericStancePrefix: False
@@ -124,7 +124,6 @@ DOMF:
Tooltip:
Icon: fake-icon
Name: Fake Radar Dome
Description: Looks like a Radar Dome.
GenericName: Radar Dome
GenericVisibility: Enemy
GenericStancePrefix: False
@@ -132,6 +131,7 @@ DOMF:
BuildPaletteOrder: 930
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Description: Looks like a Radar Dome.
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -153,10 +153,10 @@ FIXF:
BuildPaletteOrder: 940
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Description: Looks like a Service Depot.
Tooltip:
Icon: fake-icon
Name: Fake Service Depot
Description: Looks like a Service Depot.
GenericName: Service Depot
GenericVisibility: Enemy
GenericStancePrefix: False
@@ -181,10 +181,10 @@ FAPW:
BuildPaletteOrder: 950
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Description: Looks like an Advanced Power Plant.
Tooltip:
Icon: fake-icon
Name: Fake Advanced Power Plant
Description: Looks like an Advanced Power Plant.
GenericName: Advanced Power Plant
GenericVisibility: Enemy
GenericStancePrefix: False
@@ -210,7 +210,6 @@ ATEF:
Tooltip:
Icon: fake-icon
Name: Fake Allied Tech Center
Description: Looks like an Allied Tech Center.
GenericName: Allied Tech Center
GenericVisibility: Enemy
GenericStancePrefix: False
@@ -218,6 +217,7 @@ ATEF:
BuildPaletteOrder: 970
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.high
Description: Looks like an Allied Tech Center.
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -238,7 +238,6 @@ PDOF:
Tooltip:
Icon: fake-icon
Name: Fake Chronosphere
Description: Looks like a Chronosphere.
GenericName: Chronosphere
GenericVisibility: Enemy
GenericStancePrefix: False
@@ -247,6 +246,7 @@ PDOF:
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.unrestricted
BuildLimit: 1
Description: Looks like a Chronosphere.
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -270,7 +270,6 @@ MSLF:
Tooltip:
Icon: fake-icon
Name: Fake Missile Silo
Description: Looks like a Missile Silo.
GenericName: Missile Silo
GenericVisibility: Enemy
GenericStancePrefix: False
@@ -279,6 +278,7 @@ MSLF:
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.unrestricted
BuildLimit: 1
Description: Looks like a Missile Silo.
Building:
Footprint: xx
Dimensions: 2,1
@@ -301,10 +301,10 @@ FACF:
BuildPaletteOrder: 1000
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Description: Looks like a Construction Yard.
Tooltip:
Icon: fake-icon
Name: Fake Construction Yard
Description: Looks like a Construction Yard.
GenericName: Construction Yard
GenericVisibility: Enemy
GenericStancePrefix: False

View File

@@ -5,11 +5,11 @@ DOG:
BuildAtProductionType: Dog
BuildPaletteOrder: 50
Prerequisites: ~kenn, ~techlevel.infonly
Description: Anti-infantry unit.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Valued:
Cost: 200
Tooltip:
Name: Attack Dog
Description: Anti-infantry unit.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
GenericName: Dog
Selectable:
Bounds: 12,17,-1,-4
@@ -53,11 +53,11 @@ E1:
BuildAtProductionType: Soldier
BuildPaletteOrder: 10
Prerequisites: ~barracks, ~techlevel.infonly
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Valued:
Cost: 100
Tooltip:
Name: Rifle Infantry
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Health:
HP: 50
Armament@PRIMARY:
@@ -79,11 +79,11 @@ E2:
BuildAtProductionType: Soldier
BuildPaletteOrder: 40
Prerequisites: ~barr, ~techlevel.infonly
Description: Infantry armed with grenades.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
Valued:
Cost: 160
Tooltip:
Name: Grenadier
Description: Infantry armed with grenades.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
Health:
HP: 50
Mobile:
@@ -112,11 +112,11 @@ E3:
BuildAtProductionType: Soldier
BuildPaletteOrder: 30
Prerequisites: ~barracks, ~techlevel.infonly
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Valued:
Cost: 300
Tooltip:
Name: Rocket Soldier
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Health:
HP: 45
Armament@PRIMARY:
@@ -142,11 +142,11 @@ E4:
BuildAtProductionType: Soldier
BuildPaletteOrder: 70
Prerequisites: ~barr, ftur, ~techlevel.low
Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
Valued:
Cost: 300
Tooltip:
Name: Flamethrower
Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
Health:
HP: 40
Armament@PRIMARY:
@@ -169,11 +169,11 @@ E6:
BuildAtProductionType: Soldier
BuildPaletteOrder: 60
Prerequisites: ~barracks, ~techlevel.infonly
Description: Infiltrates and captures\nenemy structures.\n Unarmed
Valued:
Cost: 500
Tooltip:
Name: Engineer
Description: Infiltrates and captures\nenemy structures.\n Unarmed
Passenger:
PipType: Yellow
EngineerRepair:
@@ -194,13 +194,13 @@ SPY:
BuildAtProductionType: Soldier
BuildPaletteOrder: 90
Prerequisites: ~!infantry.england, dome, ~tent, ~techlevel.medium
Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\nLoses disguise when attacking.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft\n Special Ability: Disguised
Valued:
Cost: 500
-Tooltip:
DisguiseToolTip:
Name: Spy
GenericName: Soldier
Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\nLoses disguise when attacking.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft\n Special Ability: Disguised
-Guard:
RevealsShroud:
Range: 5c0
@@ -258,11 +258,11 @@ E7:
BuildPaletteOrder: 120
Prerequisites: ~tent, atek, ~techlevel.high
BuildLimit: 1
Description: Elite commando infantry. Armed with\ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
Valued:
Cost: 1200
Tooltip:
Name: Tanya
Description: Elite commando infantry. Armed with\ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
Health:
HP: 100
Mobile:
@@ -304,11 +304,11 @@ MEDI:
BuildAtProductionType: Soldier
BuildPaletteOrder: 40
Prerequisites: ~tent, ~techlevel.infonly
Description: Heals nearby infantry.\n Unarmed
Valued:
Cost: 200
Tooltip:
Name: Medic
Description: Heals nearby infantry.\n Unarmed
Health:
HP: 80
RevealsShroud:
@@ -335,11 +335,11 @@ MECH:
BuildAtProductionType: Soldier
BuildPaletteOrder: 100
Prerequisites: ~tent, fix, ~techlevel.medium
Description: Repairs nearby vehicles and restores\nhusks to working condition by capturing them.\n Unarmed
Valued:
Cost: 500
Tooltip:
Name: Mechanic
Description: Repairs nearby vehicles and restores\nhusks to working condition by capturing them.\n Unarmed
Health:
HP: 80
Mobile:
@@ -423,7 +423,6 @@ THF:
Cost: 400
Tooltip:
Name: Thief
Description: Steals enemy credits.\n Unarmed
RevealsShroud:
Range: 5c0
Passenger:
@@ -437,6 +436,8 @@ THF:
WithInfantryBody:
-IdleSequences:
StandSequences: stand
Buildable:
Description: Steals enemy credits.\n Unarmed
HIJACKER:
Inherits: ^Soldier
@@ -445,11 +446,11 @@ HIJACKER:
BuildAtProductionType: Soldier
BuildPaletteOrder: 110
Prerequisites: ~barr, fix, ~techlevel.medium
Description: Hijacks enemy vehicles.\n Unarmed
Valued:
Cost: 500
Tooltip:
Name: Hijacker
Description: Hijacks enemy vehicles.\n Unarmed
Health:
HP: 50
RevealsShroud:
@@ -484,11 +485,11 @@ SHOK:
BuildAtProductionType: Soldier
BuildPaletteOrder: 130
Prerequisites: ~barr, stek, tsla, ~infantry.russia, ~techlevel.high
Description: Elite infantry with portable tesla coils.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
Valued:
Cost: 400
Tooltip:
Name: Shock Trooper
Description: Elite infantry with portable tesla coils.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
Health:
HP: 60
Mobile:
@@ -522,12 +523,12 @@ SNIPER:
Cost: 700
Tooltip:
Name: Sniper
Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 80
Prerequisites: ~disabled
Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Health:
HP: 80
Passenger:
@@ -566,12 +567,12 @@ Zombie:
Cost: 100
Tooltip:
Name: Zombie
Description: Slow undead. Attacks in close combat.
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 200
Prerequisites: ~barracks, ~bio
Description: Slow undead. Attacks in close combat.
Health:
HP: 250
Mobile:
@@ -594,13 +595,13 @@ Ant:
Cost: 300
Tooltip:
Name: Giant Ant
Description: Irradiated insect that grew oversize.
GenericName: Ant
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 1954
Prerequisites: ~barracks, ~bio
Description: Irradiated insect that grew oversize.
Selectable:
Bounds: 24,24,0,-5
SelectionDecorations:

View File

@@ -5,11 +5,11 @@ SS:
BuildAtProductionType: Submarine
BuildPaletteOrder: 30
Prerequisites: ~spen, ~techlevel.medium
Description: Submerged anti-ship unit\narmed with torpedoes.\nCan detect other submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft\n Special Ability: Submerge
Valued:
Cost: 950
Tooltip:
Name: Submarine
Description: Submerged anti-ship unit\narmed with torpedoes.\nCan detect other submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft\n Special Ability: Submerge
Health:
HP: 250
Armor:
@@ -61,11 +61,11 @@ MSUB:
BuildAtProductionType: Submarine
BuildPaletteOrder: 60
Prerequisites: ~spen, stek, ~techlevel.high
Description: Submerged anti-ground siege unit\nwith anti-air capabilities.\nCan detect other submarines.\n Strong vs Buildings, Ground units, Aircraft\n Weak vs Naval units\n Special Ability: Submerge
Valued:
Cost: 2000
Tooltip:
Name: Missile Submarine
Description: Submerged anti-ground siege unit\nwith anti-air capabilities.\nCan detect other submarines.\n Strong vs Buildings, Ground units, Aircraft\n Weak vs Naval units\n Special Ability: Submerge
Health:
HP: 400
Armor:
@@ -121,11 +121,11 @@ DD:
BuildAtProductionType: Boat
BuildPaletteOrder: 40
Prerequisites: ~syrd, dome, ~techlevel.medium
Description: Fast multi-role ship.\nCan detect submarines.\n Strong vs Naval units, Light armor, Aircraft\n Weak vs Infantry, Tanks
Valued:
Cost: 1000
Tooltip:
Name: Destroyer
Description: Fast multi-role ship.\nCan detect submarines.\n Strong vs Naval units, Light armor, Aircraft\n Weak vs Infantry, Tanks
Health:
HP: 400
Armor:
@@ -167,11 +167,11 @@ CA:
BuildAtProductionType: Boat
BuildPaletteOrder: 50
Prerequisites: ~syrd, atek, ~techlevel.high
Description: Very slow long-range ship.\n Strong vs Buildings, Ground units\n Weak vs Naval units, Aircraft
Valued:
Cost: 2400
Tooltip:
Name: Cruiser
Description: Very slow long-range ship.\n Strong vs Buildings, Ground units\n Weak vs Naval units, Aircraft
Health:
HP: 800
Armor:
@@ -220,11 +220,11 @@ LST:
Queue: Ship
BuildPaletteOrder: 10
Prerequisites: ~techlevel.low
Description: General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
Valued:
Cost: 700
Tooltip:
Name: Transport
Description: General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
Health:
HP: 350
Armor:
@@ -257,11 +257,11 @@ PT:
BuildAtProductionType: Boat
BuildPaletteOrder: 20
Prerequisites: ~syrd, ~techlevel.medium
Description: Light scout & support ship.\nCan detect submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft
Valued:
Cost: 500
Tooltip:
Name: Gunboat
Description: Light scout & support ship.\nCan detect submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft
Health:
HP: 200
Armor:

View File

@@ -4,12 +4,12 @@ MSLO:
Cost: 2500
Tooltip:
Name: Missile Silo
Description: Provides an atomic bomb.\nRequires power to operate.\n Special Ability: Atom Bomb\nMaximum 1 can be built.
Buildable:
Queue: Defense
BuildPaletteOrder: 140
Prerequisites: techcenter, ~techlevel.unrestricted
BuildLimit: 1
Description: Provides an atomic bomb.\nRequires power to operate.\n Special Ability: Atom Bomb\nMaximum 1 can be built.
Building:
Footprint: xx
Dimensions: 2,1
@@ -55,11 +55,11 @@ GAP:
Cost: 800
Tooltip:
Name: Gap Generator
Description: Obscures the enemy's view with shroud.\nRequires power to operate.
Buildable:
Queue: Defense
BuildPaletteOrder: 110
Prerequisites: atek, ~structures.allies, ~techlevel.high
Description: Obscures the enemy's view with shroud.\nRequires power to operate.
Selectable:
Bounds: 24,24
SelectionDecorations:
@@ -95,11 +95,11 @@ SPEN:
Cost: 800
Tooltip:
Name: Sub Pen
Description: Produces and repairs\nsubmarines and transports.
Buildable:
Queue: Building
BuildPaletteOrder: 50
Prerequisites: anypower, ~structures.soviet, ~techlevel.low
Description: Produces and repairs\nsubmarines and transports.
Targetable:
TargetTypes: Ground, Water, Structure, C4, DetonateAttack, SpyInfiltrate
Building:
@@ -185,11 +185,11 @@ SYRD:
Queue: Building
BuildPaletteOrder: 40
Prerequisites: anypower, ~structures.allies, ~techlevel.low
Description: Produces and repairs ships\nand transports.
Valued:
Cost: 1000
Tooltip:
Name: Shipyard
Description: Produces and repairs ships\nand transports.
Targetable:
TargetTypes: Ground, Water, Structure, C4, DetonateAttack, SpyInfiltrate
Building:
@@ -280,11 +280,11 @@ IRON:
BuildPaletteOrder: 130
Prerequisites: stek, ~structures.soviet, ~techlevel.unrestricted
BuildLimit: 1
Description: Makes a group of units invulnerable\nfor a short time.\nRequires power to operate.\n Special Ability: Invulnerability\nMaximum 1 can be built.
Valued:
Cost: 1500
Tooltip:
Name: Iron Curtain
Description: Makes a group of units invulnerable\nfor a short time.\nRequires power to operate.\n Special Ability: Invulnerability\nMaximum 1 can be built.
Building:
Footprint: xx
Dimensions: 2,1
@@ -330,11 +330,11 @@ PDOX:
BuildPaletteOrder: 120
Prerequisites: atek, ~structures.allies, ~techlevel.unrestricted
BuildLimit: 1
Description: Teleports a group of units across the\nmap for a short time.\nRequires power to operate.\n Special Ability: Chronoshift\nMaximum 1 can be built.
Valued:
Cost: 1500
Tooltip:
Name: Chronosphere
Description: Teleports a group of units across the\nmap for a short time.\nRequires power to operate.\n Special Ability: Chronoshift\nMaximum 1 can be built.
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -400,11 +400,11 @@ TSLA:
Queue: Defense
BuildPaletteOrder: 80
Prerequisites: weap, ~structures.soviet, ~techlevel.medium
Description: Advanced base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft
Valued:
Cost: 1200
Tooltip:
Name: Tesla Coil
Description: Advanced base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft
RequiresPower:
Selectable:
Bounds: 24,24
@@ -444,11 +444,11 @@ AGUN:
Queue: Defense
BuildPaletteOrder: 90
Prerequisites: dome, ~structures.allies, ~techlevel.medium
Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units
Valued:
Cost: 800
Tooltip:
Name: AA Gun
Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units
Selectable:
Bounds: 24,24
SelectionDecorations:
@@ -494,11 +494,11 @@ DOME:
Queue: Building
BuildPaletteOrder: 90
Prerequisites: proc, ~techlevel.medium
Description: Provides an overview\nof the battlefield.\nCan detect cloaked units.\n Requires power to operate.
Valued:
Cost: 1800
Tooltip:
Name: Radar Dome
Description: Provides an overview\nof the battlefield.\nCan detect cloaked units.\n Requires power to operate.
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -529,12 +529,12 @@ PBOX:
Inherits: ^Defense
Tooltip:
Name: Pillbox
Description: Static defense with a fireport for a\ngarrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Building:
Buildable:
Queue: Defense
BuildPaletteOrder: 40
Prerequisites: tent, ~structures.allies, ~techlevel.low
Description: Static defense with a fireport for a\ngarrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Valued:
Cost: 400
Health:
@@ -574,12 +574,12 @@ HBOX:
Inherits: ^Defense
Tooltip:
Name: Camo Pillbox
Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Building:
Buildable:
Queue: Defense
BuildPaletteOrder: 50
Prerequisites: tent, ~structures.allies, ~techlevel.medium
Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Valued:
Cost: 600
Health:
@@ -624,11 +624,11 @@ GUN:
Queue: Defense
BuildPaletteOrder: 70
Prerequisites: tent, ~structures.allies, ~techlevel.medium
Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Valued:
Cost: 600
Tooltip:
Name: Turret
Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Building:
Health:
HP: 400
@@ -664,11 +664,11 @@ FTUR:
Queue: Defense
BuildPaletteOrder: 60
Prerequisites: barr, ~structures.soviet, ~techlevel.low
Description: Anti-Infantry base defense.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Valued:
Cost: 600
Tooltip:
Name: Flame Tower
Description: Anti-Infantry base defense.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Building:
Health:
HP: 400
@@ -702,11 +702,11 @@ SAM:
Queue: Defense
BuildPaletteOrder: 100
Prerequisites: dome, ~structures.soviet, ~techlevel.medium
Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units
Valued:
Cost: 750
Tooltip:
Name: SAM Site
Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units
Building:
Footprint: xx
Dimensions: 2,1
@@ -746,11 +746,11 @@ ATEK:
Queue: Building
BuildPaletteOrder: 140
Prerequisites: weap, dome, ~structures.allies, ~techlevel.high
Description: Provides Allied advanced technologies.\n Special Ability: GPS Satellite
Valued:
Cost: 1500
Tooltip:
Name: Allied Tech Center
Description: Provides Allied advanced technologies.\n Special Ability: GPS Satellite
ProvidesPrerequisite:
Prerequisite: techcenter
Building:
@@ -785,11 +785,11 @@ WEAP:
Queue: Building
BuildPaletteOrder: 80
Prerequisites: proc, ~techlevel.low
Description: Produces vehicles.
Valued:
Cost: 2000
Tooltip:
Name: War Factory
Description: Produces vehicles.
Building:
Footprint: xxx xxx
Dimensions: 3,2
@@ -889,6 +889,7 @@ FACT:
Queue: Building
BuildPaletteOrder: 1000
Prerequisites: ~disabled
Description: Produces structures.
ProvidesPrerequisite@allies:
Factions: allies, england, france, germany
Prerequisite: structures.allies
@@ -929,7 +930,6 @@ FACT:
Cost: 2500
Tooltip:
Name: Construction Yard
Description: Produces structures.
CustomSellValue:
Value: 2500
BaseBuilding:
@@ -960,11 +960,11 @@ PROC:
Queue: Building
BuildPaletteOrder: 60
Prerequisites: anypower, ~techlevel.infonly
Description: Refines Ore and Gems\ninto credits.
Valued:
Cost: 1400
Tooltip:
Name: Ore Refinery
Description: Refines Ore and Gems\ninto credits.
Building:
Footprint: _x_ xxx x==
Dimensions: 3,3
@@ -1014,11 +1014,11 @@ SILO:
Queue: Defense
BuildPaletteOrder: 35
Prerequisites: proc, ~techlevel.infonly
Description: Stores excess refined\nOre and Gems.
Valued:
Cost: 150
Tooltip:
Name: Silo
Description: Stores excess refined\nOre and Gems.
Building:
-GivesBuildableArea:
Health:
@@ -1045,11 +1045,11 @@ HPAD:
Queue: Building
BuildPaletteOrder: 120
Prerequisites: dome, ~structures.allies, ~techlevel.medium
Description: Produces and reloads\nhelicopters.
Valued:
Cost: 500
Tooltip:
Name: Helipad
Description: Produces and reloads\nhelicopters.
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -1124,11 +1124,11 @@ AFLD:
Queue: Building
BuildPaletteOrder: 130
Prerequisites: dome, ~structures.soviet, ~techlevel.medium
Description: Produces and reloads aircraft.\n Special Ability: Paratroopers\n Special Ability: Spy Plane
Valued:
Cost: 500
Tooltip:
Name: Airfield
Description: Produces and reloads aircraft.\n Special Ability: Paratroopers\n Special Ability: Spy Plane
Building:
Footprint: xxx xxx
Dimensions: 3,2
@@ -1241,11 +1241,11 @@ POWR:
Queue: Building
BuildPaletteOrder: 10
Prerequisites: ~techlevel.infonly
Description: Provides power for other structures.
Valued:
Cost: 300
Tooltip:
Name: Power Plant
Description: Provides power for other structures.
ProvidesPrerequisite:
Prerequisite: anypower
Building:
@@ -1278,11 +1278,11 @@ APWR:
Queue: Building
BuildPaletteOrder: 110
Prerequisites: dome, ~techlevel.medium
Description: Provides double the power of a\nstandard Power Plant.
Valued:
Cost: 500
Tooltip:
Name: Advanced Power Plant
Description: Provides double the power of a\nstandard Power Plant.
ProvidesPrerequisite:
Prerequisite: anypower
Building:
@@ -1319,11 +1319,11 @@ STEK:
Queue: Building
BuildPaletteOrder: 150
Prerequisites: weap, dome, ~structures.soviet, ~techlevel.high
Description: Provides Soviet advanced technologies.
Valued:
Cost: 1500
Tooltip:
Name: Soviet Tech Center
Description: Provides Soviet advanced technologies.
ProvidesPrerequisite:
Prerequisite: techcenter
Building:
@@ -1346,11 +1346,11 @@ BARR:
Queue: Building
BuildPaletteOrder: 30
Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly
Description: Trains infantry.
Valued:
Cost: 400
Tooltip:
Name: Soviet Barracks
Description: Trains infantry.
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -1420,11 +1420,11 @@ KENN:
Queue: Building
BuildPaletteOrder: 175
Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly
Description: Trains Attack Dogs.
Valued:
Cost: 100
Tooltip:
Name: Kennel
Description: Trains Attack Dogs.
Building:
-GivesBuildableArea:
Health:
@@ -1468,11 +1468,11 @@ TENT:
Queue: Building
BuildPaletteOrder: 20
Prerequisites: anypower, ~structures.allies, ~techlevel.infonly
Description: Trains infantry.
Valued:
Cost: 400
Tooltip:
Name: Allied Barracks
Description: Trains infantry.
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -1548,11 +1548,11 @@ FIX:
Queue: Building
BuildPaletteOrder: 100
Prerequisites: weap, ~techlevel.medium
Description: Repairs vehicles for credits.
Valued:
Cost: 1200
Tooltip:
Name: Service Depot
Description: Repairs vehicles for credits.
Building:
Footprint: _x_ xxx _x_
Dimensions: 3,3
@@ -1586,13 +1586,13 @@ SBAG:
Queue: Defense
BuildPaletteOrder: 10
Prerequisites: fact, ~structures.allies, ~techlevel.low
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Valued:
Cost: 25
CustomSellValue:
Value: 0
Tooltip:
Name: Sandbag Wall
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Health:
HP: 300
Armor:
@@ -1611,13 +1611,13 @@ FENC:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: fact, ~structures.soviet, ~techlevel.low
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Valued:
Cost: 25
CustomSellValue:
Value: 0
Tooltip:
Name: Wire Fence
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Health:
HP: 300
Armor:
@@ -1636,13 +1636,13 @@ BRIK:
Queue: Defense
BuildPaletteOrder: 30
Prerequisites: fact, ~techlevel.medium
Description: Stop units and blocks enemy fire.
Valued:
Cost: 100
CustomSellValue:
Value: 0
Tooltip:
Name: Concrete Wall
Description: Stop units and blocks enemy fire.
SoundOnDamageTransition:
DamagedSounds: crmble2.aud
DestroyedSounds: kaboom30.aud
@@ -1738,16 +1738,19 @@ BARRACKS:
AlwaysVisible:
Tooltip:
Name: Infantry Production
Buildable:
Description: Infantry Production
TECHCENTER:
AlwaysVisible:
Tooltip:
Name: Tech Center
Buildable:
Description: Tech Center
ANYPOWER:
AlwaysVisible:
Tooltip:
Name: Power Plant
Buildable:
Description: Power Plant

View File

@@ -4,11 +4,11 @@ V2RL:
Queue: Vehicle
BuildPaletteOrder: 80
Prerequisites: dome, ~vehicles.soviet, ~techlevel.medium
Description: Long-range rocket artillery.\n Strong vs Infantry, Light armor, Buildings\n Weak vs Tanks, Aircraft
Valued:
Cost: 900
Tooltip:
Name: V2 Rocket
Description: Long-range rocket artillery.\n Strong vs Infantry, Light armor, Buildings\n Weak vs Tanks, Aircraft
Health:
HP: 200
Armor:
@@ -37,11 +37,11 @@ V2RL:
Queue: Vehicle
BuildPaletteOrder: 50
Prerequisites: ~vehicles.allies, ~techlevel.low
Description: Light Tank, good for scouting.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
Valued:
Cost: 700
Tooltip:
Name: Light Tank
Description: Light Tank, good for scouting.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
Health:
HP: 220
Armor:
@@ -74,11 +74,11 @@ V2RL:
Queue: Vehicle
BuildPaletteOrder: 120
Prerequisites: fix, ~vehicles.allies, ~techlevel.medium
Description: Allied Main Battle Tank.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Valued:
Cost: 850
Tooltip:
Name: Medium Tank
Description: Allied Main Battle Tank.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Health:
HP: 450
Armor:
@@ -113,11 +113,11 @@ V2RL:
Queue: Vehicle
BuildPaletteOrder: 130
Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Valued:
Cost: 1150
Tooltip:
Name: Heavy Tank
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Health:
HP: 550
Armor:
@@ -154,11 +154,11 @@ V2RL:
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
BuildDuration: 2500
BuildDurationModifier: 40
Description: Big and slow tank, with anti-air capability.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
Valued:
Cost: 2000
Tooltip:
Name: Mammoth Tank
Description: Big and slow tank, with anti-air capability.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
Health:
HP: 900
Armor:
@@ -205,11 +205,11 @@ ARTY:
Queue: Vehicle
BuildPaletteOrder: 70
Prerequisites: dome, ~vehicles.allies, ~techlevel.medium
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
Valued:
Cost: 800
Tooltip:
Name: Artillery
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
Health:
HP: 100
Armor:
@@ -239,12 +239,12 @@ HARV:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: proc, ~techlevel.infonly
Description: Collects Ore and Gems for processing.\n Unarmed
Valued:
Cost: 1100
Tooltip:
Name: Ore Truck
GenericName: Harvester
Description: Collects Ore and Gems for processing.\n Unarmed
Selectable:
Priority: 7
SelectionDecorations:
@@ -290,11 +290,11 @@ MCV:
Prerequisites: fix, ~techlevel.medium
BuildDuration: 2000
BuildDurationModifier: 40
Description: Deploys into another Construction Yard.\n Unarmed
Valued:
Cost: 2000
Tooltip:
Name: Mobile Construction Vehicle
Description: Deploys into another Construction Yard.\n Unarmed
Selectable:
Priority: 4
SelectionDecorations:
@@ -326,11 +326,11 @@ JEEP:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~vehicles.allies, ~techlevel.low
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Valued:
Cost: 500
Tooltip:
Name: Ranger
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Health:
HP: 150
Armor:
@@ -366,11 +366,11 @@ APC:
Queue: Vehicle
BuildPaletteOrder: 40
Prerequisites: ~vehicles.soviet, ~techlevel.low
Description: Tough infantry transport.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Valued:
Cost: 850
Tooltip:
Name: Armored Personnel Carrier
Description: Tough infantry transport.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Health:
HP: 300
Armor:
@@ -403,11 +403,11 @@ MNLY.AP:
Queue: Vehicle
BuildPaletteOrder: 110
Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
Valued:
Cost: 800
Tooltip:
Name: Minelayer
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
Health:
HP: 150
Armor:
@@ -438,11 +438,11 @@ MNLY.AT:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: fix, ~vehicles.allies, ~techlevel.medium
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
Valued:
Cost: 800
Tooltip:
Name: Minelayer
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
Health:
HP: 150
Armor:
@@ -473,11 +473,11 @@ TRUK:
Queue: Vehicle
BuildPaletteOrder: 20
Prerequisites: ~techlevel.low
Description: Transports cash to other players.\n Unarmed
Valued:
Cost: 500
Tooltip:
Name: Supply Truck
Description: Transports cash to other players.\n Unarmed
Health:
HP: 110
Armor:
@@ -498,11 +498,11 @@ MGG:
Queue: Vehicle
BuildPaletteOrder: 160
Prerequisites: atek, ~vehicles.france, ~techlevel.high
Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
Valued:
Cost: 1200
Tooltip:
Name: Mobile Gap Generator
Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
Health:
HP: 220
Armor:
@@ -526,11 +526,11 @@ MRJ:
Cost: 800
Tooltip:
Name: Mobile Radar Jammer
Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed
Buildable:
Queue: Vehicle
BuildPaletteOrder: 150
Prerequisites: atek, ~vehicles.allies, ~techlevel.high
Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed
Health:
HP: 220
Armor:
@@ -557,11 +557,11 @@ TTNK:
Queue: Vehicle
BuildPaletteOrder: 180
Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.high
Description: Tank with mounted tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
Valued:
Cost: 1350
Tooltip:
Name: Tesla Tank
Description: Tank with mounted tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
Health:
HP: 400
Armor:
@@ -590,11 +590,11 @@ FTRK:
Queue: Vehicle
BuildPaletteOrder: 60
Prerequisites: ~vehicles.soviet, ~techlevel.low
Description: Mobile unit with mounted Flak Cannon.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Tanks
Valued:
Cost: 600
Tooltip:
Name: Mobile Flak
Description: Mobile unit with mounted Flak Cannon.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Tanks
Health:
HP: 150
Armor:
@@ -632,11 +632,11 @@ DTRK:
Queue: Vehicle
BuildPaletteOrder: 170
Prerequisites: stek, ~vehicles.ukraine, ~techlevel.high
Description: Demolition Truck, actively armed with\nnuclear explosives. Has very weak armor.
Valued:
Cost: 2500
Tooltip:
Name: Demolition Truck
Description: Demolition Truck, actively armed with\nnuclear explosives. Has very weak armor.
Health:
HP: 50
Armor:
@@ -662,11 +662,11 @@ CTNK:
Queue: Vehicle
BuildPaletteOrder: 210
Prerequisites: atek, ~vehicles.germany, ~techlevel.high
Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
Valued:
Cost: 1350
Tooltip:
Name: Chrono Tank
Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
SelectionDecorations:
VisualBounds: 30,30
Health:
@@ -699,11 +699,11 @@ QTNK:
Queue: Vehicle
BuildPaletteOrder: 200
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
Valued:
Cost: 2000
Tooltip:
Name: MAD Tank
Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
Health:
HP: 900
Armor:
@@ -726,11 +726,11 @@ STNK:
Queue: Vehicle
BuildPaletteOrder: 140
Prerequisites: atek, ~vehicles.england, ~techlevel.high
Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
Valued:
Cost: 1350
Tooltip:
Name: Phase Transport
Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
Health:
HP: 300
Armor: