Yaml files updated with Description moved from Tooltip to Buildable
This commit is contained in:
@@ -88,11 +88,11 @@ MIG:
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BuildAtProductionType: Plane
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BuildPaletteOrder: 50
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Prerequisites: ~afld, stek, ~techlevel.high
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Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Tanks\n Weak vs Infantry, Light armor, Aircraft
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Valued:
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Cost: 2000
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Tooltip:
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Name: Mig Attack Plane
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Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Tanks\n Weak vs Infantry, Light armor, Aircraft
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Health:
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HP: 70
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Armor:
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@@ -143,11 +143,11 @@ YAK:
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BuildAtProductionType: Plane
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BuildPaletteOrder: 30
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Prerequisites: ~afld, ~techlevel.medium
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Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
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Valued:
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Cost: 1350
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Tooltip:
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Name: Yak Attack Plane
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Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
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Health:
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HP: 60
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Armor:
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@@ -202,11 +202,11 @@ TRAN:
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BuildAtProductionType: Helicopter
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BuildPaletteOrder: 10
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Prerequisites: ~hpad, ~techlevel.medium
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Description: Fast Infantry Transport Helicopter.\n Unarmed
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Valued:
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Cost: 900
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Tooltip:
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Name: Transport Helicopter
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Description: Fast Infantry Transport Helicopter.\n Unarmed
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Health:
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HP: 120
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Armor:
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@@ -256,11 +256,11 @@ HELI:
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BuildAtProductionType: Helicopter
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BuildPaletteOrder: 40
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Prerequisites: ~hpad, atek, ~techlevel.high
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Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
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Valued:
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Cost: 2000
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Tooltip:
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Name: Longbow
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Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
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Health:
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HP: 120
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Armor:
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@@ -312,11 +312,11 @@ HIND:
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BuildAtProductionType: Helicopter
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BuildPaletteOrder: 20
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Prerequisites: ~hpad, ~techlevel.medium
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Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor.\n Weak vs Tanks, Aircraft
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Valued:
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Cost: 1350
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Tooltip:
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Name: Hind
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Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor.\n Weak vs Tanks, Aircraft
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Health:
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HP: 100
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Armor:
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@@ -542,7 +542,6 @@
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WithGateSpriteBody:
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Tooltip:
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Name: Gate
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Description: Automated barrier that opens for allied units.
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Gate:
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Adjacent: 4
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BlocksProjectilesHeight: 0
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@@ -550,6 +549,8 @@
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OpeningSound: cashturn.aud
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ClosingSound: cashturn.aud
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TerrainTypes: Clear, Road
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Buildable:
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Description: Automated barrier that opens for allied units.
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^TechBuilding:
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Inherits: ^BasicBuilding
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@@ -5,10 +5,10 @@ FPWR:
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BuildPaletteOrder: 870
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.infonly
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Description: Looks like a Power Plant.
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Tooltip:
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Icon: fake-icon
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Name: Fake Power Plant
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Description: Looks like a Power Plant.
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GenericName: Power Plant
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GenericVisibility: Enemy
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GenericStancePrefix: False
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@@ -32,10 +32,10 @@ SYRF:
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BuildPaletteOrder: 890
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.medium
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Description: Looks like a Shipyard.
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Tooltip:
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Icon: fake-icon
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Name: Fake Shipyard
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Description: Looks like a Shipyard.
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GenericName: Shipyard
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GenericVisibility: Enemy
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GenericStancePrefix: False
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@@ -66,10 +66,10 @@ SPEF:
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BuildPaletteOrder: 890
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Queue: Defense
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Prerequisites: ~disabled
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Description: Looks like a Sub Pen.
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Tooltip:
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Icon: fake-icon
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Name: Fake Sub Pen
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Description: Looks like a Sub Pen.
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GenericName: Sub Pen
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GenericVisibility: Enemy
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GenericStancePrefix: False
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@@ -96,10 +96,10 @@ WEAF:
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BuildPaletteOrder: 920
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Prerequisites: ~structures.france, ~techlevel.medium
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Queue: Defense
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Description: Looks like a War Factory.
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Tooltip:
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Icon: fake-icon
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Name: Fake War Factory
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Description: Looks like a War Factory.
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GenericName: War Factory
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GenericVisibility: Enemy
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GenericStancePrefix: False
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@@ -124,7 +124,6 @@ DOMF:
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Tooltip:
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Icon: fake-icon
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Name: Fake Radar Dome
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Description: Looks like a Radar Dome.
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GenericName: Radar Dome
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GenericVisibility: Enemy
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GenericStancePrefix: False
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@@ -132,6 +131,7 @@ DOMF:
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BuildPaletteOrder: 930
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.medium
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Description: Looks like a Radar Dome.
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -153,10 +153,10 @@ FIXF:
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BuildPaletteOrder: 940
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.medium
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Description: Looks like a Service Depot.
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Tooltip:
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Icon: fake-icon
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Name: Fake Service Depot
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Description: Looks like a Service Depot.
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GenericName: Service Depot
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GenericVisibility: Enemy
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GenericStancePrefix: False
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@@ -181,10 +181,10 @@ FAPW:
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BuildPaletteOrder: 950
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.medium
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Description: Looks like an Advanced Power Plant.
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Tooltip:
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Icon: fake-icon
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Name: Fake Advanced Power Plant
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Description: Looks like an Advanced Power Plant.
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GenericName: Advanced Power Plant
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GenericVisibility: Enemy
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GenericStancePrefix: False
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@@ -210,7 +210,6 @@ ATEF:
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Tooltip:
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Icon: fake-icon
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Name: Fake Allied Tech Center
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Description: Looks like an Allied Tech Center.
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GenericName: Allied Tech Center
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GenericVisibility: Enemy
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GenericStancePrefix: False
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@@ -218,6 +217,7 @@ ATEF:
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BuildPaletteOrder: 970
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.high
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Description: Looks like an Allied Tech Center.
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -238,7 +238,6 @@ PDOF:
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Tooltip:
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Icon: fake-icon
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Name: Fake Chronosphere
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Description: Looks like a Chronosphere.
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GenericName: Chronosphere
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GenericVisibility: Enemy
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GenericStancePrefix: False
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@@ -247,6 +246,7 @@ PDOF:
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.unrestricted
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BuildLimit: 1
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Description: Looks like a Chronosphere.
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -270,7 +270,6 @@ MSLF:
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Tooltip:
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Icon: fake-icon
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Name: Fake Missile Silo
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Description: Looks like a Missile Silo.
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GenericName: Missile Silo
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GenericVisibility: Enemy
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GenericStancePrefix: False
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@@ -279,6 +278,7 @@ MSLF:
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.unrestricted
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BuildLimit: 1
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Description: Looks like a Missile Silo.
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Building:
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Footprint: xx
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Dimensions: 2,1
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@@ -301,10 +301,10 @@ FACF:
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BuildPaletteOrder: 1000
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.medium
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Description: Looks like a Construction Yard.
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Tooltip:
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Icon: fake-icon
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Name: Fake Construction Yard
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Description: Looks like a Construction Yard.
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GenericName: Construction Yard
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GenericVisibility: Enemy
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GenericStancePrefix: False
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@@ -5,11 +5,11 @@ DOG:
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BuildAtProductionType: Dog
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BuildPaletteOrder: 50
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Prerequisites: ~kenn, ~techlevel.infonly
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Description: Anti-infantry unit.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
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Valued:
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Cost: 200
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Tooltip:
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Name: Attack Dog
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Description: Anti-infantry unit.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
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GenericName: Dog
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Selectable:
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Bounds: 12,17,-1,-4
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@@ -53,11 +53,11 @@ E1:
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 10
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Prerequisites: ~barracks, ~techlevel.infonly
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Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
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Valued:
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Cost: 100
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Tooltip:
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Name: Rifle Infantry
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Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
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Health:
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HP: 50
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Armament@PRIMARY:
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@@ -79,11 +79,11 @@ E2:
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 40
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Prerequisites: ~barr, ~techlevel.infonly
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Description: Infantry armed with grenades.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
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Valued:
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Cost: 160
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Tooltip:
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Name: Grenadier
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Description: Infantry armed with grenades.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
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Health:
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HP: 50
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Mobile:
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@@ -112,11 +112,11 @@ E3:
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 30
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Prerequisites: ~barracks, ~techlevel.infonly
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Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
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Valued:
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Cost: 300
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Tooltip:
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Name: Rocket Soldier
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Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
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Health:
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HP: 45
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Armament@PRIMARY:
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@@ -142,11 +142,11 @@ E4:
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 70
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Prerequisites: ~barr, ftur, ~techlevel.low
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Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
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Valued:
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Cost: 300
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Tooltip:
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Name: Flamethrower
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Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
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Health:
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HP: 40
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Armament@PRIMARY:
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@@ -169,11 +169,11 @@ E6:
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 60
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Prerequisites: ~barracks, ~techlevel.infonly
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Description: Infiltrates and captures\nenemy structures.\n Unarmed
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Valued:
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Cost: 500
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Tooltip:
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Name: Engineer
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Description: Infiltrates and captures\nenemy structures.\n Unarmed
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Passenger:
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PipType: Yellow
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EngineerRepair:
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@@ -194,13 +194,13 @@ SPY:
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 90
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Prerequisites: ~!infantry.england, dome, ~tent, ~techlevel.medium
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Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\nLoses disguise when attacking.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft\n Special Ability: Disguised
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Valued:
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Cost: 500
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-Tooltip:
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DisguiseToolTip:
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Name: Spy
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GenericName: Soldier
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Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\nLoses disguise when attacking.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft\n Special Ability: Disguised
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-Guard:
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RevealsShroud:
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Range: 5c0
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@@ -258,11 +258,11 @@ E7:
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BuildPaletteOrder: 120
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Prerequisites: ~tent, atek, ~techlevel.high
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BuildLimit: 1
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Description: Elite commando infantry. Armed with\ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
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Valued:
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||||
Cost: 1200
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Tooltip:
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Name: Tanya
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Description: Elite commando infantry. Armed with\ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
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Health:
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||||
HP: 100
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Mobile:
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@@ -304,11 +304,11 @@ MEDI:
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 40
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Prerequisites: ~tent, ~techlevel.infonly
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Description: Heals nearby infantry.\n Unarmed
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||||
Valued:
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||||
Cost: 200
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||||
Tooltip:
|
||||
Name: Medic
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||||
Description: Heals nearby infantry.\n Unarmed
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||||
Health:
|
||||
HP: 80
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RevealsShroud:
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@@ -335,11 +335,11 @@ MECH:
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BuildAtProductionType: Soldier
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||||
BuildPaletteOrder: 100
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||||
Prerequisites: ~tent, fix, ~techlevel.medium
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Description: Repairs nearby vehicles and restores\nhusks to working condition by capturing them.\n Unarmed
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||||
Valued:
|
||||
Cost: 500
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Tooltip:
|
||||
Name: Mechanic
|
||||
Description: Repairs nearby vehicles and restores\nhusks to working condition by capturing them.\n Unarmed
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||||
Health:
|
||||
HP: 80
|
||||
Mobile:
|
||||
@@ -423,7 +423,6 @@ THF:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Name: Thief
|
||||
Description: Steals enemy credits.\n Unarmed
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
Passenger:
|
||||
@@ -437,6 +436,8 @@ THF:
|
||||
WithInfantryBody:
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||||
-IdleSequences:
|
||||
StandSequences: stand
|
||||
Buildable:
|
||||
Description: Steals enemy credits.\n Unarmed
|
||||
|
||||
HIJACKER:
|
||||
Inherits: ^Soldier
|
||||
@@ -445,11 +446,11 @@ HIJACKER:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: ~barr, fix, ~techlevel.medium
|
||||
Description: Hijacks enemy vehicles.\n Unarmed
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Hijacker
|
||||
Description: Hijacks enemy vehicles.\n Unarmed
|
||||
Health:
|
||||
HP: 50
|
||||
RevealsShroud:
|
||||
@@ -484,11 +485,11 @@ SHOK:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 130
|
||||
Prerequisites: ~barr, stek, tsla, ~infantry.russia, ~techlevel.high
|
||||
Description: Elite infantry with portable tesla coils.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
|
||||
Valued:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Name: Shock Trooper
|
||||
Description: Elite infantry with portable tesla coils.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
|
||||
Health:
|
||||
HP: 60
|
||||
Mobile:
|
||||
@@ -522,12 +523,12 @@ SNIPER:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Name: Sniper
|
||||
Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: ~disabled
|
||||
Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Health:
|
||||
HP: 80
|
||||
Passenger:
|
||||
@@ -566,12 +567,12 @@ Zombie:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Zombie
|
||||
Description: Slow undead. Attacks in close combat.
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 200
|
||||
Prerequisites: ~barracks, ~bio
|
||||
Description: Slow undead. Attacks in close combat.
|
||||
Health:
|
||||
HP: 250
|
||||
Mobile:
|
||||
@@ -594,13 +595,13 @@ Ant:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Giant Ant
|
||||
Description: Irradiated insect that grew oversize.
|
||||
GenericName: Ant
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 1954
|
||||
Prerequisites: ~barracks, ~bio
|
||||
Description: Irradiated insect that grew oversize.
|
||||
Selectable:
|
||||
Bounds: 24,24,0,-5
|
||||
SelectionDecorations:
|
||||
|
||||
@@ -5,11 +5,11 @@ SS:
|
||||
BuildAtProductionType: Submarine
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~spen, ~techlevel.medium
|
||||
Description: Submerged anti-ship unit\narmed with torpedoes.\nCan detect other submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft\n Special Ability: Submerge
|
||||
Valued:
|
||||
Cost: 950
|
||||
Tooltip:
|
||||
Name: Submarine
|
||||
Description: Submerged anti-ship unit\narmed with torpedoes.\nCan detect other submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft\n Special Ability: Submerge
|
||||
Health:
|
||||
HP: 250
|
||||
Armor:
|
||||
@@ -61,11 +61,11 @@ MSUB:
|
||||
BuildAtProductionType: Submarine
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: ~spen, stek, ~techlevel.high
|
||||
Description: Submerged anti-ground siege unit\nwith anti-air capabilities.\nCan detect other submarines.\n Strong vs Buildings, Ground units, Aircraft\n Weak vs Naval units\n Special Ability: Submerge
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Missile Submarine
|
||||
Description: Submerged anti-ground siege unit\nwith anti-air capabilities.\nCan detect other submarines.\n Strong vs Buildings, Ground units, Aircraft\n Weak vs Naval units\n Special Ability: Submerge
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
@@ -121,11 +121,11 @@ DD:
|
||||
BuildAtProductionType: Boat
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~syrd, dome, ~techlevel.medium
|
||||
Description: Fast multi-role ship.\nCan detect submarines.\n Strong vs Naval units, Light armor, Aircraft\n Weak vs Infantry, Tanks
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Destroyer
|
||||
Description: Fast multi-role ship.\nCan detect submarines.\n Strong vs Naval units, Light armor, Aircraft\n Weak vs Infantry, Tanks
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
@@ -167,11 +167,11 @@ CA:
|
||||
BuildAtProductionType: Boat
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~syrd, atek, ~techlevel.high
|
||||
Description: Very slow long-range ship.\n Strong vs Buildings, Ground units\n Weak vs Naval units, Aircraft
|
||||
Valued:
|
||||
Cost: 2400
|
||||
Tooltip:
|
||||
Name: Cruiser
|
||||
Description: Very slow long-range ship.\n Strong vs Buildings, Ground units\n Weak vs Naval units, Aircraft
|
||||
Health:
|
||||
HP: 800
|
||||
Armor:
|
||||
@@ -220,11 +220,11 @@ LST:
|
||||
Queue: Ship
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~techlevel.low
|
||||
Description: General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
|
||||
Valued:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Name: Transport
|
||||
Description: General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
|
||||
Health:
|
||||
HP: 350
|
||||
Armor:
|
||||
@@ -257,11 +257,11 @@ PT:
|
||||
BuildAtProductionType: Boat
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: ~syrd, ~techlevel.medium
|
||||
Description: Light scout & support ship.\nCan detect submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Gunboat
|
||||
Description: Light scout & support ship.\nCan detect submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft
|
||||
Health:
|
||||
HP: 200
|
||||
Armor:
|
||||
|
||||
@@ -4,12 +4,12 @@ MSLO:
|
||||
Cost: 2500
|
||||
Tooltip:
|
||||
Name: Missile Silo
|
||||
Description: Provides an atomic bomb.\nRequires power to operate.\n Special Ability: Atom Bomb\nMaximum 1 can be built.
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 140
|
||||
Prerequisites: techcenter, ~techlevel.unrestricted
|
||||
BuildLimit: 1
|
||||
Description: Provides an atomic bomb.\nRequires power to operate.\n Special Ability: Atom Bomb\nMaximum 1 can be built.
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
@@ -55,11 +55,11 @@ GAP:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Gap Generator
|
||||
Description: Obscures the enemy's view with shroud.\nRequires power to operate.
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: atek, ~structures.allies, ~techlevel.high
|
||||
Description: Obscures the enemy's view with shroud.\nRequires power to operate.
|
||||
Selectable:
|
||||
Bounds: 24,24
|
||||
SelectionDecorations:
|
||||
@@ -95,11 +95,11 @@ SPEN:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Sub Pen
|
||||
Description: Produces and repairs\nsubmarines and transports.
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: anypower, ~structures.soviet, ~techlevel.low
|
||||
Description: Produces and repairs\nsubmarines and transports.
|
||||
Targetable:
|
||||
TargetTypes: Ground, Water, Structure, C4, DetonateAttack, SpyInfiltrate
|
||||
Building:
|
||||
@@ -185,11 +185,11 @@ SYRD:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: anypower, ~structures.allies, ~techlevel.low
|
||||
Description: Produces and repairs ships\nand transports.
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Shipyard
|
||||
Description: Produces and repairs ships\nand transports.
|
||||
Targetable:
|
||||
TargetTypes: Ground, Water, Structure, C4, DetonateAttack, SpyInfiltrate
|
||||
Building:
|
||||
@@ -280,11 +280,11 @@ IRON:
|
||||
BuildPaletteOrder: 130
|
||||
Prerequisites: stek, ~structures.soviet, ~techlevel.unrestricted
|
||||
BuildLimit: 1
|
||||
Description: Makes a group of units invulnerable\nfor a short time.\nRequires power to operate.\n Special Ability: Invulnerability\nMaximum 1 can be built.
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Iron Curtain
|
||||
Description: Makes a group of units invulnerable\nfor a short time.\nRequires power to operate.\n Special Ability: Invulnerability\nMaximum 1 can be built.
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
@@ -330,11 +330,11 @@ PDOX:
|
||||
BuildPaletteOrder: 120
|
||||
Prerequisites: atek, ~structures.allies, ~techlevel.unrestricted
|
||||
BuildLimit: 1
|
||||
Description: Teleports a group of units across the\nmap for a short time.\nRequires power to operate.\n Special Ability: Chronoshift\nMaximum 1 can be built.
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Chronosphere
|
||||
Description: Teleports a group of units across the\nmap for a short time.\nRequires power to operate.\n Special Ability: Chronoshift\nMaximum 1 can be built.
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -400,11 +400,11 @@ TSLA:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: weap, ~structures.soviet, ~techlevel.medium
|
||||
Description: Advanced base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Tesla Coil
|
||||
Description: Advanced base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft
|
||||
RequiresPower:
|
||||
Selectable:
|
||||
Bounds: 24,24
|
||||
@@ -444,11 +444,11 @@ AGUN:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: dome, ~structures.allies, ~techlevel.medium
|
||||
Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: AA Gun
|
||||
Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Selectable:
|
||||
Bounds: 24,24
|
||||
SelectionDecorations:
|
||||
@@ -494,11 +494,11 @@ DOME:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: proc, ~techlevel.medium
|
||||
Description: Provides an overview\nof the battlefield.\nCan detect cloaked units.\n Requires power to operate.
|
||||
Valued:
|
||||
Cost: 1800
|
||||
Tooltip:
|
||||
Name: Radar Dome
|
||||
Description: Provides an overview\nof the battlefield.\nCan detect cloaked units.\n Requires power to operate.
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -529,12 +529,12 @@ PBOX:
|
||||
Inherits: ^Defense
|
||||
Tooltip:
|
||||
Name: Pillbox
|
||||
Description: Static defense with a fireport for a\ngarrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Building:
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: tent, ~structures.allies, ~techlevel.low
|
||||
Description: Static defense with a fireport for a\ngarrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Valued:
|
||||
Cost: 400
|
||||
Health:
|
||||
@@ -574,12 +574,12 @@ HBOX:
|
||||
Inherits: ^Defense
|
||||
Tooltip:
|
||||
Name: Camo Pillbox
|
||||
Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Building:
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: tent, ~structures.allies, ~techlevel.medium
|
||||
Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Valued:
|
||||
Cost: 600
|
||||
Health:
|
||||
@@ -624,11 +624,11 @@ GUN:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: tent, ~structures.allies, ~techlevel.medium
|
||||
Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Turret
|
||||
Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Building:
|
||||
Health:
|
||||
HP: 400
|
||||
@@ -664,11 +664,11 @@ FTUR:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: barr, ~structures.soviet, ~techlevel.low
|
||||
Description: Anti-Infantry base defense.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Flame Tower
|
||||
Description: Anti-Infantry base defense.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Building:
|
||||
Health:
|
||||
HP: 400
|
||||
@@ -702,11 +702,11 @@ SAM:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: dome, ~structures.soviet, ~techlevel.medium
|
||||
Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Valued:
|
||||
Cost: 750
|
||||
Tooltip:
|
||||
Name: SAM Site
|
||||
Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
@@ -746,11 +746,11 @@ ATEK:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 140
|
||||
Prerequisites: weap, dome, ~structures.allies, ~techlevel.high
|
||||
Description: Provides Allied advanced technologies.\n Special Ability: GPS Satellite
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Allied Tech Center
|
||||
Description: Provides Allied advanced technologies.\n Special Ability: GPS Satellite
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: techcenter
|
||||
Building:
|
||||
@@ -785,11 +785,11 @@ WEAP:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: proc, ~techlevel.low
|
||||
Description: Produces vehicles.
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: War Factory
|
||||
Description: Produces vehicles.
|
||||
Building:
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3,2
|
||||
@@ -889,6 +889,7 @@ FACT:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 1000
|
||||
Prerequisites: ~disabled
|
||||
Description: Produces structures.
|
||||
ProvidesPrerequisite@allies:
|
||||
Factions: allies, england, france, germany
|
||||
Prerequisite: structures.allies
|
||||
@@ -929,7 +930,6 @@ FACT:
|
||||
Cost: 2500
|
||||
Tooltip:
|
||||
Name: Construction Yard
|
||||
Description: Produces structures.
|
||||
CustomSellValue:
|
||||
Value: 2500
|
||||
BaseBuilding:
|
||||
@@ -960,11 +960,11 @@ PROC:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: anypower, ~techlevel.infonly
|
||||
Description: Refines Ore and Gems\ninto credits.
|
||||
Valued:
|
||||
Cost: 1400
|
||||
Tooltip:
|
||||
Name: Ore Refinery
|
||||
Description: Refines Ore and Gems\ninto credits.
|
||||
Building:
|
||||
Footprint: _x_ xxx x==
|
||||
Dimensions: 3,3
|
||||
@@ -1014,11 +1014,11 @@ SILO:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 35
|
||||
Prerequisites: proc, ~techlevel.infonly
|
||||
Description: Stores excess refined\nOre and Gems.
|
||||
Valued:
|
||||
Cost: 150
|
||||
Tooltip:
|
||||
Name: Silo
|
||||
Description: Stores excess refined\nOre and Gems.
|
||||
Building:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
@@ -1045,11 +1045,11 @@ HPAD:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 120
|
||||
Prerequisites: dome, ~structures.allies, ~techlevel.medium
|
||||
Description: Produces and reloads\nhelicopters.
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Helipad
|
||||
Description: Produces and reloads\nhelicopters.
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -1124,11 +1124,11 @@ AFLD:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 130
|
||||
Prerequisites: dome, ~structures.soviet, ~techlevel.medium
|
||||
Description: Produces and reloads aircraft.\n Special Ability: Paratroopers\n Special Ability: Spy Plane
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Airfield
|
||||
Description: Produces and reloads aircraft.\n Special Ability: Paratroopers\n Special Ability: Spy Plane
|
||||
Building:
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3,2
|
||||
@@ -1241,11 +1241,11 @@ POWR:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~techlevel.infonly
|
||||
Description: Provides power for other structures.
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Power Plant
|
||||
Description: Provides power for other structures.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
@@ -1278,11 +1278,11 @@ APWR:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: dome, ~techlevel.medium
|
||||
Description: Provides double the power of a\nstandard Power Plant.
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Advanced Power Plant
|
||||
Description: Provides double the power of a\nstandard Power Plant.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
@@ -1319,11 +1319,11 @@ STEK:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 150
|
||||
Prerequisites: weap, dome, ~structures.soviet, ~techlevel.high
|
||||
Description: Provides Soviet advanced technologies.
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Soviet Tech Center
|
||||
Description: Provides Soviet advanced technologies.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: techcenter
|
||||
Building:
|
||||
@@ -1346,11 +1346,11 @@ BARR:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly
|
||||
Description: Trains infantry.
|
||||
Valued:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Name: Soviet Barracks
|
||||
Description: Trains infantry.
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -1420,11 +1420,11 @@ KENN:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 175
|
||||
Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly
|
||||
Description: Trains Attack Dogs.
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Kennel
|
||||
Description: Trains Attack Dogs.
|
||||
Building:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
@@ -1468,11 +1468,11 @@ TENT:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: anypower, ~structures.allies, ~techlevel.infonly
|
||||
Description: Trains infantry.
|
||||
Valued:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Name: Allied Barracks
|
||||
Description: Trains infantry.
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -1548,11 +1548,11 @@ FIX:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: weap, ~techlevel.medium
|
||||
Description: Repairs vehicles for credits.
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Service Depot
|
||||
Description: Repairs vehicles for credits.
|
||||
Building:
|
||||
Footprint: _x_ xxx _x_
|
||||
Dimensions: 3,3
|
||||
@@ -1586,13 +1586,13 @@ SBAG:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: fact, ~structures.allies, ~techlevel.low
|
||||
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
||||
Valued:
|
||||
Cost: 25
|
||||
CustomSellValue:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Sandbag Wall
|
||||
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
||||
Health:
|
||||
HP: 300
|
||||
Armor:
|
||||
@@ -1611,13 +1611,13 @@ FENC:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: fact, ~structures.soviet, ~techlevel.low
|
||||
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
||||
Valued:
|
||||
Cost: 25
|
||||
CustomSellValue:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Wire Fence
|
||||
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
|
||||
Health:
|
||||
HP: 300
|
||||
Armor:
|
||||
@@ -1636,13 +1636,13 @@ BRIK:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: fact, ~techlevel.medium
|
||||
Description: Stop units and blocks enemy fire.
|
||||
Valued:
|
||||
Cost: 100
|
||||
CustomSellValue:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Concrete Wall
|
||||
Description: Stop units and blocks enemy fire.
|
||||
SoundOnDamageTransition:
|
||||
DamagedSounds: crmble2.aud
|
||||
DestroyedSounds: kaboom30.aud
|
||||
@@ -1738,16 +1738,19 @@ BARRACKS:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Infantry Production
|
||||
Buildable:
|
||||
Description: Infantry Production
|
||||
|
||||
TECHCENTER:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Tech Center
|
||||
Buildable:
|
||||
Description: Tech Center
|
||||
|
||||
ANYPOWER:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Power Plant
|
||||
Buildable:
|
||||
Description: Power Plant
|
||||
|
||||
@@ -4,11 +4,11 @@ V2RL:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: dome, ~vehicles.soviet, ~techlevel.medium
|
||||
Description: Long-range rocket artillery.\n Strong vs Infantry, Light armor, Buildings\n Weak vs Tanks, Aircraft
|
||||
Valued:
|
||||
Cost: 900
|
||||
Tooltip:
|
||||
Name: V2 Rocket
|
||||
Description: Long-range rocket artillery.\n Strong vs Infantry, Light armor, Buildings\n Weak vs Tanks, Aircraft
|
||||
Health:
|
||||
HP: 200
|
||||
Armor:
|
||||
@@ -37,11 +37,11 @@ V2RL:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~vehicles.allies, ~techlevel.low
|
||||
Description: Light Tank, good for scouting.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
|
||||
Valued:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Name: Light Tank
|
||||
Description: Light Tank, good for scouting.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
|
||||
Health:
|
||||
HP: 220
|
||||
Armor:
|
||||
@@ -74,11 +74,11 @@ V2RL:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 120
|
||||
Prerequisites: fix, ~vehicles.allies, ~techlevel.medium
|
||||
Description: Allied Main Battle Tank.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Valued:
|
||||
Cost: 850
|
||||
Tooltip:
|
||||
Name: Medium Tank
|
||||
Description: Allied Main Battle Tank.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Health:
|
||||
HP: 450
|
||||
Armor:
|
||||
@@ -113,11 +113,11 @@ V2RL:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 130
|
||||
Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium
|
||||
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Valued:
|
||||
Cost: 1150
|
||||
Tooltip:
|
||||
Name: Heavy Tank
|
||||
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Health:
|
||||
HP: 550
|
||||
Armor:
|
||||
@@ -154,11 +154,11 @@ V2RL:
|
||||
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
|
||||
BuildDuration: 2500
|
||||
BuildDurationModifier: 40
|
||||
Description: Big and slow tank, with anti-air capability.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Mammoth Tank
|
||||
Description: Big and slow tank, with anti-air capability.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
|
||||
Health:
|
||||
HP: 900
|
||||
Armor:
|
||||
@@ -205,11 +205,11 @@ ARTY:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: dome, ~vehicles.allies, ~techlevel.medium
|
||||
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Artillery
|
||||
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
|
||||
Health:
|
||||
HP: 100
|
||||
Armor:
|
||||
@@ -239,12 +239,12 @@ HARV:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: proc, ~techlevel.infonly
|
||||
Description: Collects Ore and Gems for processing.\n Unarmed
|
||||
Valued:
|
||||
Cost: 1100
|
||||
Tooltip:
|
||||
Name: Ore Truck
|
||||
GenericName: Harvester
|
||||
Description: Collects Ore and Gems for processing.\n Unarmed
|
||||
Selectable:
|
||||
Priority: 7
|
||||
SelectionDecorations:
|
||||
@@ -290,11 +290,11 @@ MCV:
|
||||
Prerequisites: fix, ~techlevel.medium
|
||||
BuildDuration: 2000
|
||||
BuildDurationModifier: 40
|
||||
Description: Deploys into another Construction Yard.\n Unarmed
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Mobile Construction Vehicle
|
||||
Description: Deploys into another Construction Yard.\n Unarmed
|
||||
Selectable:
|
||||
Priority: 4
|
||||
SelectionDecorations:
|
||||
@@ -326,11 +326,11 @@ JEEP:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~vehicles.allies, ~techlevel.low
|
||||
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Ranger
|
||||
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Health:
|
||||
HP: 150
|
||||
Armor:
|
||||
@@ -366,11 +366,11 @@ APC:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~vehicles.soviet, ~techlevel.low
|
||||
Description: Tough infantry transport.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Valued:
|
||||
Cost: 850
|
||||
Tooltip:
|
||||
Name: Armored Personnel Carrier
|
||||
Description: Tough infantry transport.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Health:
|
||||
HP: 300
|
||||
Armor:
|
||||
@@ -403,11 +403,11 @@ MNLY.AP:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium
|
||||
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Minelayer
|
||||
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
|
||||
Health:
|
||||
HP: 150
|
||||
Armor:
|
||||
@@ -438,11 +438,11 @@ MNLY.AT:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: fix, ~vehicles.allies, ~techlevel.medium
|
||||
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Minelayer
|
||||
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
|
||||
Health:
|
||||
HP: 150
|
||||
Armor:
|
||||
@@ -473,11 +473,11 @@ TRUK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: ~techlevel.low
|
||||
Description: Transports cash to other players.\n Unarmed
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Supply Truck
|
||||
Description: Transports cash to other players.\n Unarmed
|
||||
Health:
|
||||
HP: 110
|
||||
Armor:
|
||||
@@ -498,11 +498,11 @@ MGG:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 160
|
||||
Prerequisites: atek, ~vehicles.france, ~techlevel.high
|
||||
Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Mobile Gap Generator
|
||||
Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
|
||||
Health:
|
||||
HP: 220
|
||||
Armor:
|
||||
@@ -526,11 +526,11 @@ MRJ:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Mobile Radar Jammer
|
||||
Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 150
|
||||
Prerequisites: atek, ~vehicles.allies, ~techlevel.high
|
||||
Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed
|
||||
Health:
|
||||
HP: 220
|
||||
Armor:
|
||||
@@ -557,11 +557,11 @@ TTNK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 180
|
||||
Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.high
|
||||
Description: Tank with mounted tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
|
||||
Valued:
|
||||
Cost: 1350
|
||||
Tooltip:
|
||||
Name: Tesla Tank
|
||||
Description: Tank with mounted tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
@@ -590,11 +590,11 @@ FTRK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: ~vehicles.soviet, ~techlevel.low
|
||||
Description: Mobile unit with mounted Flak Cannon.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Tanks
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Mobile Flak
|
||||
Description: Mobile unit with mounted Flak Cannon.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Tanks
|
||||
Health:
|
||||
HP: 150
|
||||
Armor:
|
||||
@@ -632,11 +632,11 @@ DTRK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 170
|
||||
Prerequisites: stek, ~vehicles.ukraine, ~techlevel.high
|
||||
Description: Demolition Truck, actively armed with\nnuclear explosives. Has very weak armor.
|
||||
Valued:
|
||||
Cost: 2500
|
||||
Tooltip:
|
||||
Name: Demolition Truck
|
||||
Description: Demolition Truck, actively armed with\nnuclear explosives. Has very weak armor.
|
||||
Health:
|
||||
HP: 50
|
||||
Armor:
|
||||
@@ -662,11 +662,11 @@ CTNK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 210
|
||||
Prerequisites: atek, ~vehicles.germany, ~techlevel.high
|
||||
Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
|
||||
Valued:
|
||||
Cost: 1350
|
||||
Tooltip:
|
||||
Name: Chrono Tank
|
||||
Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
|
||||
SelectionDecorations:
|
||||
VisualBounds: 30,30
|
||||
Health:
|
||||
@@ -699,11 +699,11 @@ QTNK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 200
|
||||
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
|
||||
Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: MAD Tank
|
||||
Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
|
||||
Health:
|
||||
HP: 900
|
||||
Armor:
|
||||
@@ -726,11 +726,11 @@ STNK:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 140
|
||||
Prerequisites: atek, ~vehicles.england, ~techlevel.high
|
||||
Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
|
||||
Valued:
|
||||
Cost: 1350
|
||||
Tooltip:
|
||||
Name: Phase Transport
|
||||
Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
|
||||
Health:
|
||||
HP: 300
|
||||
Armor:
|
||||
|
||||
Reference in New Issue
Block a user