Yaml files updated with Description moved from Tooltip to Buildable

This commit is contained in:
Tyson Liddell
2016-10-02 13:38:42 +11:00
parent aeb1e07823
commit 8a760fedf2
40 changed files with 309 additions and 272 deletions

View File

@@ -5,11 +5,11 @@ DOG:
BuildAtProductionType: Dog
BuildPaletteOrder: 50
Prerequisites: ~kenn, ~techlevel.infonly
Description: Anti-infantry unit.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Valued:
Cost: 200
Tooltip:
Name: Attack Dog
Description: Anti-infantry unit.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
GenericName: Dog
Selectable:
Bounds: 12,17,-1,-4
@@ -53,11 +53,11 @@ E1:
BuildAtProductionType: Soldier
BuildPaletteOrder: 10
Prerequisites: ~barracks, ~techlevel.infonly
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Valued:
Cost: 100
Tooltip:
Name: Rifle Infantry
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Health:
HP: 50
Armament@PRIMARY:
@@ -79,11 +79,11 @@ E2:
BuildAtProductionType: Soldier
BuildPaletteOrder: 40
Prerequisites: ~barr, ~techlevel.infonly
Description: Infantry armed with grenades.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
Valued:
Cost: 160
Tooltip:
Name: Grenadier
Description: Infantry armed with grenades.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
Health:
HP: 50
Mobile:
@@ -112,11 +112,11 @@ E3:
BuildAtProductionType: Soldier
BuildPaletteOrder: 30
Prerequisites: ~barracks, ~techlevel.infonly
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Valued:
Cost: 300
Tooltip:
Name: Rocket Soldier
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Health:
HP: 45
Armament@PRIMARY:
@@ -142,11 +142,11 @@ E4:
BuildAtProductionType: Soldier
BuildPaletteOrder: 70
Prerequisites: ~barr, ftur, ~techlevel.low
Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
Valued:
Cost: 300
Tooltip:
Name: Flamethrower
Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
Health:
HP: 40
Armament@PRIMARY:
@@ -169,11 +169,11 @@ E6:
BuildAtProductionType: Soldier
BuildPaletteOrder: 60
Prerequisites: ~barracks, ~techlevel.infonly
Description: Infiltrates and captures\nenemy structures.\n Unarmed
Valued:
Cost: 500
Tooltip:
Name: Engineer
Description: Infiltrates and captures\nenemy structures.\n Unarmed
Passenger:
PipType: Yellow
EngineerRepair:
@@ -194,13 +194,13 @@ SPY:
BuildAtProductionType: Soldier
BuildPaletteOrder: 90
Prerequisites: ~!infantry.england, dome, ~tent, ~techlevel.medium
Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\nLoses disguise when attacking.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft\n Special Ability: Disguised
Valued:
Cost: 500
-Tooltip:
DisguiseToolTip:
Name: Spy
GenericName: Soldier
Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\nLoses disguise when attacking.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft\n Special Ability: Disguised
-Guard:
RevealsShroud:
Range: 5c0
@@ -258,11 +258,11 @@ E7:
BuildPaletteOrder: 120
Prerequisites: ~tent, atek, ~techlevel.high
BuildLimit: 1
Description: Elite commando infantry. Armed with\ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
Valued:
Cost: 1200
Tooltip:
Name: Tanya
Description: Elite commando infantry. Armed with\ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
Health:
HP: 100
Mobile:
@@ -304,11 +304,11 @@ MEDI:
BuildAtProductionType: Soldier
BuildPaletteOrder: 40
Prerequisites: ~tent, ~techlevel.infonly
Description: Heals nearby infantry.\n Unarmed
Valued:
Cost: 200
Tooltip:
Name: Medic
Description: Heals nearby infantry.\n Unarmed
Health:
HP: 80
RevealsShroud:
@@ -335,11 +335,11 @@ MECH:
BuildAtProductionType: Soldier
BuildPaletteOrder: 100
Prerequisites: ~tent, fix, ~techlevel.medium
Description: Repairs nearby vehicles and restores\nhusks to working condition by capturing them.\n Unarmed
Valued:
Cost: 500
Tooltip:
Name: Mechanic
Description: Repairs nearby vehicles and restores\nhusks to working condition by capturing them.\n Unarmed
Health:
HP: 80
Mobile:
@@ -423,7 +423,6 @@ THF:
Cost: 400
Tooltip:
Name: Thief
Description: Steals enemy credits.\n Unarmed
RevealsShroud:
Range: 5c0
Passenger:
@@ -437,6 +436,8 @@ THF:
WithInfantryBody:
-IdleSequences:
StandSequences: stand
Buildable:
Description: Steals enemy credits.\n Unarmed
HIJACKER:
Inherits: ^Soldier
@@ -445,11 +446,11 @@ HIJACKER:
BuildAtProductionType: Soldier
BuildPaletteOrder: 110
Prerequisites: ~barr, fix, ~techlevel.medium
Description: Hijacks enemy vehicles.\n Unarmed
Valued:
Cost: 500
Tooltip:
Name: Hijacker
Description: Hijacks enemy vehicles.\n Unarmed
Health:
HP: 50
RevealsShroud:
@@ -484,11 +485,11 @@ SHOK:
BuildAtProductionType: Soldier
BuildPaletteOrder: 130
Prerequisites: ~barr, stek, tsla, ~infantry.russia, ~techlevel.high
Description: Elite infantry with portable tesla coils.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
Valued:
Cost: 400
Tooltip:
Name: Shock Trooper
Description: Elite infantry with portable tesla coils.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
Health:
HP: 60
Mobile:
@@ -522,12 +523,12 @@ SNIPER:
Cost: 700
Tooltip:
Name: Sniper
Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 80
Prerequisites: ~disabled
Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Health:
HP: 80
Passenger:
@@ -566,12 +567,12 @@ Zombie:
Cost: 100
Tooltip:
Name: Zombie
Description: Slow undead. Attacks in close combat.
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 200
Prerequisites: ~barracks, ~bio
Description: Slow undead. Attacks in close combat.
Health:
HP: 250
Mobile:
@@ -594,13 +595,13 @@ Ant:
Cost: 300
Tooltip:
Name: Giant Ant
Description: Irradiated insect that grew oversize.
GenericName: Ant
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 1954
Prerequisites: ~barracks, ~bio
Description: Irradiated insect that grew oversize.
Selectable:
Bounds: 24,24,0,-5
SelectionDecorations: