Yaml files updated with Description moved from Tooltip to Buildable
This commit is contained in:
@@ -5,11 +5,11 @@ DOG:
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BuildAtProductionType: Dog
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BuildPaletteOrder: 50
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Prerequisites: ~kenn, ~techlevel.infonly
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Description: Anti-infantry unit.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
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Valued:
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Cost: 200
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Tooltip:
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Name: Attack Dog
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Description: Anti-infantry unit.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
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GenericName: Dog
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Selectable:
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Bounds: 12,17,-1,-4
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@@ -53,11 +53,11 @@ E1:
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 10
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Prerequisites: ~barracks, ~techlevel.infonly
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Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
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Valued:
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Cost: 100
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Tooltip:
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Name: Rifle Infantry
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Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
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Health:
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HP: 50
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Armament@PRIMARY:
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@@ -79,11 +79,11 @@ E2:
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 40
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Prerequisites: ~barr, ~techlevel.infonly
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Description: Infantry armed with grenades.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
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Valued:
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Cost: 160
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Tooltip:
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Name: Grenadier
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Description: Infantry armed with grenades.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
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Health:
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HP: 50
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Mobile:
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@@ -112,11 +112,11 @@ E3:
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 30
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Prerequisites: ~barracks, ~techlevel.infonly
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Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
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Valued:
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Cost: 300
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Tooltip:
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Name: Rocket Soldier
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Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
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Health:
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HP: 45
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Armament@PRIMARY:
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@@ -142,11 +142,11 @@ E4:
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 70
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Prerequisites: ~barr, ftur, ~techlevel.low
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Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
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Valued:
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Cost: 300
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Tooltip:
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Name: Flamethrower
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Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
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Health:
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HP: 40
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Armament@PRIMARY:
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@@ -169,11 +169,11 @@ E6:
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 60
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Prerequisites: ~barracks, ~techlevel.infonly
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Description: Infiltrates and captures\nenemy structures.\n Unarmed
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Valued:
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Cost: 500
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Tooltip:
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Name: Engineer
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Description: Infiltrates and captures\nenemy structures.\n Unarmed
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Passenger:
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PipType: Yellow
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EngineerRepair:
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@@ -194,13 +194,13 @@ SPY:
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 90
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Prerequisites: ~!infantry.england, dome, ~tent, ~techlevel.medium
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Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\nLoses disguise when attacking.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft\n Special Ability: Disguised
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Valued:
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Cost: 500
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-Tooltip:
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DisguiseToolTip:
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Name: Spy
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GenericName: Soldier
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Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\nLoses disguise when attacking.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft\n Special Ability: Disguised
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-Guard:
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RevealsShroud:
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Range: 5c0
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@@ -258,11 +258,11 @@ E7:
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BuildPaletteOrder: 120
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Prerequisites: ~tent, atek, ~techlevel.high
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BuildLimit: 1
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Description: Elite commando infantry. Armed with\ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
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Valued:
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Cost: 1200
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Tooltip:
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Name: Tanya
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Description: Elite commando infantry. Armed with\ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
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Health:
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HP: 100
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Mobile:
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@@ -304,11 +304,11 @@ MEDI:
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 40
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Prerequisites: ~tent, ~techlevel.infonly
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Description: Heals nearby infantry.\n Unarmed
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Valued:
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Cost: 200
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Tooltip:
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Name: Medic
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Description: Heals nearby infantry.\n Unarmed
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Health:
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HP: 80
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RevealsShroud:
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@@ -335,11 +335,11 @@ MECH:
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 100
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Prerequisites: ~tent, fix, ~techlevel.medium
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Description: Repairs nearby vehicles and restores\nhusks to working condition by capturing them.\n Unarmed
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Valued:
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Cost: 500
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Tooltip:
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Name: Mechanic
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Description: Repairs nearby vehicles and restores\nhusks to working condition by capturing them.\n Unarmed
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Health:
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HP: 80
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Mobile:
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@@ -423,7 +423,6 @@ THF:
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Cost: 400
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Tooltip:
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Name: Thief
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Description: Steals enemy credits.\n Unarmed
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RevealsShroud:
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Range: 5c0
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Passenger:
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@@ -437,6 +436,8 @@ THF:
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WithInfantryBody:
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-IdleSequences:
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StandSequences: stand
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Buildable:
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Description: Steals enemy credits.\n Unarmed
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HIJACKER:
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Inherits: ^Soldier
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@@ -445,11 +446,11 @@ HIJACKER:
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 110
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Prerequisites: ~barr, fix, ~techlevel.medium
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Description: Hijacks enemy vehicles.\n Unarmed
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Valued:
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Cost: 500
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Tooltip:
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Name: Hijacker
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Description: Hijacks enemy vehicles.\n Unarmed
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Health:
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HP: 50
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RevealsShroud:
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@@ -484,11 +485,11 @@ SHOK:
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 130
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Prerequisites: ~barr, stek, tsla, ~infantry.russia, ~techlevel.high
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Description: Elite infantry with portable tesla coils.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
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Valued:
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Cost: 400
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Tooltip:
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Name: Shock Trooper
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Description: Elite infantry with portable tesla coils.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
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Health:
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HP: 60
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Mobile:
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@@ -522,12 +523,12 @@ SNIPER:
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Cost: 700
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Tooltip:
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Name: Sniper
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Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 80
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Prerequisites: ~disabled
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Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
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Health:
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HP: 80
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Passenger:
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@@ -566,12 +567,12 @@ Zombie:
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Cost: 100
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Tooltip:
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Name: Zombie
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Description: Slow undead. Attacks in close combat.
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 200
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Prerequisites: ~barracks, ~bio
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Description: Slow undead. Attacks in close combat.
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Health:
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HP: 250
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Mobile:
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@@ -594,13 +595,13 @@ Ant:
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Cost: 300
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Tooltip:
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Name: Giant Ant
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Description: Irradiated insect that grew oversize.
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GenericName: Ant
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 1954
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Prerequisites: ~barracks, ~bio
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Description: Irradiated insect that grew oversize.
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Selectable:
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Bounds: 24,24,0,-5
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SelectionDecorations:
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