Yaml files updated with Description moved from Tooltip to Buildable
This commit is contained in:
@@ -4,12 +4,12 @@ MSLO:
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Cost: 2500
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Tooltip:
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Name: Missile Silo
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Description: Provides an atomic bomb.\nRequires power to operate.\n Special Ability: Atom Bomb\nMaximum 1 can be built.
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 140
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Prerequisites: techcenter, ~techlevel.unrestricted
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BuildLimit: 1
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Description: Provides an atomic bomb.\nRequires power to operate.\n Special Ability: Atom Bomb\nMaximum 1 can be built.
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Building:
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Footprint: xx
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Dimensions: 2,1
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@@ -55,11 +55,11 @@ GAP:
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Cost: 800
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Tooltip:
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Name: Gap Generator
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Description: Obscures the enemy's view with shroud.\nRequires power to operate.
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 110
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Prerequisites: atek, ~structures.allies, ~techlevel.high
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Description: Obscures the enemy's view with shroud.\nRequires power to operate.
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Selectable:
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Bounds: 24,24
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SelectionDecorations:
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@@ -95,11 +95,11 @@ SPEN:
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Cost: 800
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Tooltip:
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Name: Sub Pen
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Description: Produces and repairs\nsubmarines and transports.
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Buildable:
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Queue: Building
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BuildPaletteOrder: 50
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Prerequisites: anypower, ~structures.soviet, ~techlevel.low
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Description: Produces and repairs\nsubmarines and transports.
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Targetable:
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TargetTypes: Ground, Water, Structure, C4, DetonateAttack, SpyInfiltrate
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Building:
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@@ -185,11 +185,11 @@ SYRD:
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Queue: Building
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BuildPaletteOrder: 40
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Prerequisites: anypower, ~structures.allies, ~techlevel.low
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Description: Produces and repairs ships\nand transports.
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Valued:
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Cost: 1000
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Tooltip:
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Name: Shipyard
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Description: Produces and repairs ships\nand transports.
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Targetable:
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TargetTypes: Ground, Water, Structure, C4, DetonateAttack, SpyInfiltrate
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Building:
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@@ -280,11 +280,11 @@ IRON:
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BuildPaletteOrder: 130
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Prerequisites: stek, ~structures.soviet, ~techlevel.unrestricted
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BuildLimit: 1
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Description: Makes a group of units invulnerable\nfor a short time.\nRequires power to operate.\n Special Ability: Invulnerability\nMaximum 1 can be built.
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Valued:
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Cost: 1500
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Tooltip:
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Name: Iron Curtain
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Description: Makes a group of units invulnerable\nfor a short time.\nRequires power to operate.\n Special Ability: Invulnerability\nMaximum 1 can be built.
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Building:
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Footprint: xx
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Dimensions: 2,1
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@@ -330,11 +330,11 @@ PDOX:
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BuildPaletteOrder: 120
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Prerequisites: atek, ~structures.allies, ~techlevel.unrestricted
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BuildLimit: 1
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Description: Teleports a group of units across the\nmap for a short time.\nRequires power to operate.\n Special Ability: Chronoshift\nMaximum 1 can be built.
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Valued:
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Cost: 1500
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Tooltip:
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Name: Chronosphere
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Description: Teleports a group of units across the\nmap for a short time.\nRequires power to operate.\n Special Ability: Chronoshift\nMaximum 1 can be built.
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -400,11 +400,11 @@ TSLA:
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Queue: Defense
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BuildPaletteOrder: 80
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Prerequisites: weap, ~structures.soviet, ~techlevel.medium
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Description: Advanced base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft
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Valued:
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Cost: 1200
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Tooltip:
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Name: Tesla Coil
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Description: Advanced base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft
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RequiresPower:
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Selectable:
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Bounds: 24,24
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@@ -444,11 +444,11 @@ AGUN:
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Queue: Defense
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BuildPaletteOrder: 90
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Prerequisites: dome, ~structures.allies, ~techlevel.medium
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Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units
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Valued:
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Cost: 800
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Tooltip:
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Name: AA Gun
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Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units
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Selectable:
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Bounds: 24,24
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SelectionDecorations:
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@@ -494,11 +494,11 @@ DOME:
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Queue: Building
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BuildPaletteOrder: 90
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Prerequisites: proc, ~techlevel.medium
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Description: Provides an overview\nof the battlefield.\nCan detect cloaked units.\n Requires power to operate.
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Valued:
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Cost: 1800
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Tooltip:
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Name: Radar Dome
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Description: Provides an overview\nof the battlefield.\nCan detect cloaked units.\n Requires power to operate.
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -529,12 +529,12 @@ PBOX:
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Inherits: ^Defense
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Tooltip:
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Name: Pillbox
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Description: Static defense with a fireport for a\ngarrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
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Building:
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 40
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Prerequisites: tent, ~structures.allies, ~techlevel.low
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Description: Static defense with a fireport for a\ngarrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
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Valued:
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Cost: 400
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Health:
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@@ -574,12 +574,12 @@ HBOX:
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Inherits: ^Defense
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Tooltip:
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Name: Camo Pillbox
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Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
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Building:
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 50
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Prerequisites: tent, ~structures.allies, ~techlevel.medium
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Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
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Valued:
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Cost: 600
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Health:
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@@ -624,11 +624,11 @@ GUN:
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Queue: Defense
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BuildPaletteOrder: 70
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Prerequisites: tent, ~structures.allies, ~techlevel.medium
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Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
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Valued:
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Cost: 600
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Tooltip:
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Name: Turret
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Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
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Building:
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Health:
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HP: 400
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@@ -664,11 +664,11 @@ FTUR:
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Queue: Defense
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BuildPaletteOrder: 60
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Prerequisites: barr, ~structures.soviet, ~techlevel.low
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Description: Anti-Infantry base defense.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
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Valued:
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Cost: 600
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Tooltip:
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Name: Flame Tower
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Description: Anti-Infantry base defense.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
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Building:
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Health:
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HP: 400
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@@ -702,11 +702,11 @@ SAM:
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Queue: Defense
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BuildPaletteOrder: 100
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Prerequisites: dome, ~structures.soviet, ~techlevel.medium
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Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units
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Valued:
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Cost: 750
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Tooltip:
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Name: SAM Site
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Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units
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Building:
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Footprint: xx
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Dimensions: 2,1
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@@ -746,11 +746,11 @@ ATEK:
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Queue: Building
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BuildPaletteOrder: 140
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Prerequisites: weap, dome, ~structures.allies, ~techlevel.high
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Description: Provides Allied advanced technologies.\n Special Ability: GPS Satellite
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Valued:
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Cost: 1500
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Tooltip:
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Name: Allied Tech Center
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Description: Provides Allied advanced technologies.\n Special Ability: GPS Satellite
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ProvidesPrerequisite:
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Prerequisite: techcenter
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Building:
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@@ -785,11 +785,11 @@ WEAP:
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Queue: Building
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BuildPaletteOrder: 80
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Prerequisites: proc, ~techlevel.low
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Description: Produces vehicles.
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Valued:
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Cost: 2000
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Tooltip:
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Name: War Factory
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Description: Produces vehicles.
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Building:
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Footprint: xxx xxx
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Dimensions: 3,2
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@@ -889,6 +889,7 @@ FACT:
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Queue: Building
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BuildPaletteOrder: 1000
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Prerequisites: ~disabled
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Description: Produces structures.
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ProvidesPrerequisite@allies:
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Factions: allies, england, france, germany
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Prerequisite: structures.allies
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@@ -929,7 +930,6 @@ FACT:
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Cost: 2500
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Tooltip:
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Name: Construction Yard
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Description: Produces structures.
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CustomSellValue:
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Value: 2500
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BaseBuilding:
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@@ -960,11 +960,11 @@ PROC:
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Queue: Building
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BuildPaletteOrder: 60
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Prerequisites: anypower, ~techlevel.infonly
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Description: Refines Ore and Gems\ninto credits.
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Valued:
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Cost: 1400
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Tooltip:
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Name: Ore Refinery
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Description: Refines Ore and Gems\ninto credits.
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Building:
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Footprint: _x_ xxx x==
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Dimensions: 3,3
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@@ -1014,11 +1014,11 @@ SILO:
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Queue: Defense
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BuildPaletteOrder: 35
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Prerequisites: proc, ~techlevel.infonly
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Description: Stores excess refined\nOre and Gems.
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Valued:
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Cost: 150
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Tooltip:
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Name: Silo
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Description: Stores excess refined\nOre and Gems.
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Building:
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-GivesBuildableArea:
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Health:
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@@ -1045,11 +1045,11 @@ HPAD:
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Queue: Building
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BuildPaletteOrder: 120
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Prerequisites: dome, ~structures.allies, ~techlevel.medium
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Description: Produces and reloads\nhelicopters.
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Valued:
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Cost: 500
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Tooltip:
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Name: Helipad
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Description: Produces and reloads\nhelicopters.
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -1124,11 +1124,11 @@ AFLD:
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Queue: Building
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BuildPaletteOrder: 130
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Prerequisites: dome, ~structures.soviet, ~techlevel.medium
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Description: Produces and reloads aircraft.\n Special Ability: Paratroopers\n Special Ability: Spy Plane
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Valued:
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Cost: 500
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Tooltip:
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Name: Airfield
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Description: Produces and reloads aircraft.\n Special Ability: Paratroopers\n Special Ability: Spy Plane
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Building:
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Footprint: xxx xxx
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Dimensions: 3,2
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@@ -1241,11 +1241,11 @@ POWR:
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Queue: Building
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BuildPaletteOrder: 10
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Prerequisites: ~techlevel.infonly
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Description: Provides power for other structures.
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Valued:
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Cost: 300
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Tooltip:
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Name: Power Plant
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Description: Provides power for other structures.
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ProvidesPrerequisite:
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Prerequisite: anypower
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Building:
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@@ -1278,11 +1278,11 @@ APWR:
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Queue: Building
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BuildPaletteOrder: 110
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Prerequisites: dome, ~techlevel.medium
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Description: Provides double the power of a\nstandard Power Plant.
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Valued:
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Cost: 500
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Tooltip:
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Name: Advanced Power Plant
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Description: Provides double the power of a\nstandard Power Plant.
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ProvidesPrerequisite:
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Prerequisite: anypower
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Building:
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@@ -1319,11 +1319,11 @@ STEK:
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Queue: Building
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BuildPaletteOrder: 150
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Prerequisites: weap, dome, ~structures.soviet, ~techlevel.high
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Description: Provides Soviet advanced technologies.
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Valued:
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Cost: 1500
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Tooltip:
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Name: Soviet Tech Center
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Description: Provides Soviet advanced technologies.
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ProvidesPrerequisite:
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Prerequisite: techcenter
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Building:
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@@ -1346,11 +1346,11 @@ BARR:
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Queue: Building
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BuildPaletteOrder: 30
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Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly
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Description: Trains infantry.
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Valued:
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Cost: 400
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Tooltip:
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Name: Soviet Barracks
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Description: Trains infantry.
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -1420,11 +1420,11 @@ KENN:
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Queue: Building
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BuildPaletteOrder: 175
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Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly
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Description: Trains Attack Dogs.
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Valued:
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Cost: 100
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Tooltip:
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Name: Kennel
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Description: Trains Attack Dogs.
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Building:
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-GivesBuildableArea:
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Health:
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@@ -1468,11 +1468,11 @@ TENT:
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Queue: Building
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BuildPaletteOrder: 20
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Prerequisites: anypower, ~structures.allies, ~techlevel.infonly
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Description: Trains infantry.
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Valued:
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Cost: 400
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Tooltip:
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Name: Allied Barracks
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Description: Trains infantry.
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -1548,11 +1548,11 @@ FIX:
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Queue: Building
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BuildPaletteOrder: 100
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Prerequisites: weap, ~techlevel.medium
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Description: Repairs vehicles for credits.
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Valued:
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Cost: 1200
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Tooltip:
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Name: Service Depot
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Description: Repairs vehicles for credits.
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Building:
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Footprint: _x_ xxx _x_
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Dimensions: 3,3
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@@ -1586,13 +1586,13 @@ SBAG:
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Queue: Defense
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BuildPaletteOrder: 10
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Prerequisites: fact, ~structures.allies, ~techlevel.low
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Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
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Valued:
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Cost: 25
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CustomSellValue:
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Value: 0
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Tooltip:
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Name: Sandbag Wall
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Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
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Health:
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HP: 300
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Armor:
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@@ -1611,13 +1611,13 @@ FENC:
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Queue: Defense
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BuildPaletteOrder: 20
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Prerequisites: fact, ~structures.soviet, ~techlevel.low
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Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
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Valued:
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Cost: 25
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CustomSellValue:
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Value: 0
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Tooltip:
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Name: Wire Fence
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Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
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Health:
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HP: 300
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Armor:
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@@ -1636,13 +1636,13 @@ BRIK:
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Queue: Defense
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BuildPaletteOrder: 30
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Prerequisites: fact, ~techlevel.medium
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Description: Stop units and blocks enemy fire.
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Valued:
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Cost: 100
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CustomSellValue:
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Value: 0
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Tooltip:
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Name: Concrete Wall
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Description: Stop units and blocks enemy fire.
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SoundOnDamageTransition:
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DamagedSounds: crmble2.aud
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DestroyedSounds: kaboom30.aud
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@@ -1738,16 +1738,19 @@ BARRACKS:
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AlwaysVisible:
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Tooltip:
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Name: Infantry Production
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Buildable:
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Description: Infantry Production
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TECHCENTER:
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AlwaysVisible:
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Tooltip:
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Name: Tech Center
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Buildable:
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Description: Tech Center
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ANYPOWER:
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AlwaysVisible:
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Tooltip:
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Name: Power Plant
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Buildable:
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Description: Power Plant
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