Yaml files updated with Description moved from Tooltip to Buildable
This commit is contained in:
@@ -68,11 +68,11 @@ ORCA:
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Cost: 1000
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Tooltip:
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Name: Orca Fighter
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Description: Fast assault gunship with\ndual missile launchers.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
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Buildable:
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Queue: Air
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BuildPaletteOrder: 20
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Prerequisites: ~gahpad
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Description: Fast assault gunship with\ndual missile launchers.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
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Selectable:
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Bounds: 30,24
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Aircraft:
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@@ -109,11 +109,11 @@ ORCAB:
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Cost: 1600
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Tooltip:
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Name: Orca Bomber
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Description: Heavy bomber.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
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Buildable:
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Queue: Air
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BuildPaletteOrder: 20
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Prerequisites: ~gahpad, gatech
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Description: Heavy bomber.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
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Selectable:
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Bounds: 30,24
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Aircraft:
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@@ -194,11 +194,11 @@ TRNSPORT:
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Cost: 750
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Tooltip:
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Name: Carryall
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Description: VTOL aircraft capable of lifting\nand transporting vehicles.\n Unarmed
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Buildable:
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Queue: Air
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BuildPaletteOrder: 10
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Prerequisites: ~gahpad, gadept
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Description: VTOL aircraft capable of lifting\nand transporting vehicles.\n Unarmed
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Aircraft:
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LandWhenIdle: true
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TurnSpeed: 5
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@@ -231,11 +231,11 @@ SCRIN:
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Cost: 1500
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Tooltip:
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Name: Banshee Fighter
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Description: Advanced fighter-bomber craft\nwith twin plasma cannons.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
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Buildable:
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Queue: Air
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BuildPaletteOrder: 20
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Prerequisites: ~nahpad, natech
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Description: Advanced fighter-bomber craft\nwith twin plasma cannons.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
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Selectable:
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Bounds: 30,24
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Voiced:
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@@ -278,11 +278,11 @@ APACHE:
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Cost: 1000
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Tooltip:
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Name: Harpy
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Description: Anti-personnel support gunship\narmed with dual chain guns.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Vehicles
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Buildable:
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Queue: Air
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BuildPaletteOrder: 20
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Prerequisites: ~nahpad
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Description: Anti-personnel support gunship\narmed with dual chain guns.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Vehicles
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Selectable:
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Bounds: 30,24
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Aircraft:
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@@ -245,7 +245,6 @@ VISC_SML:
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Inherits: ^Visceroid
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Tooltip:
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Name: Baby Visceroid
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Description: infantry transmorgifies into this
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Health:
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HP: 200
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AttackWander:
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@@ -254,12 +253,13 @@ VISC_SML:
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MaxMoveDelayInTicks: 60
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RenderSprites:
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Image: vissml
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Buildable:
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Description: infantry transmorgifies into this
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VISC_LRG:
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Inherits: ^Visceroid
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Tooltip:
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Name: Adult Visceroid
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Description: 2 small visceroids combine into this
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Health:
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HP: 500
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Armament:
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@@ -275,6 +275,8 @@ VISC_LRG:
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Crushes: crate, infantry
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RenderSprites:
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Image: vislrg
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Buildable:
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Description: 2 small visceroids combine into this
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CIV1:
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Inherits: ^CivilianInfantry
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@@ -683,7 +683,6 @@ CAHOSP:
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Inherits: ^BasicBuilding
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Tooltip:
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Name: Civilian Hospital
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Description: Gives friendly units a medkit to heal themselves.
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Building:
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Footprint: xxx xxx xxx xxx
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Dimensions: 3, 4
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@@ -696,6 +695,8 @@ CAHOSP:
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Capturable:
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CaptureNotification:
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ProvidesPrerequisite@BuildingName:
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Buildable:
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Description: Gives friendly units a medkit to heal themselves.
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CAPYR01:
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Inherits: ^CivBuilding
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@@ -1051,7 +1052,6 @@ CTDAM:
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Inherits: ^CivBuilding
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Tooltip:
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Name: Hydroelectric Dam
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Description: Provides power for other structures
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Building:
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Footprint: xx xx xx xx xx
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Dimensions: 2, 5
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@@ -1070,6 +1070,8 @@ CTDAM:
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Sequence: idle-lights
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WithIdleOverlay@WATER:
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Sequence: idle-water
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Buildable:
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Description: Provides power for other structures
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CTVEGA:
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Inherits: ^CivBuilding
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@@ -1195,6 +1197,7 @@ GASAND:
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Queue: Defense
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BuildPaletteOrder: 1000
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Prerequisites: ~disabled
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Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
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SoundOnDamageTransition:
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DamagedSounds: sandbag1.aud
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DestroyedSounds: sandbag1.aud
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@@ -1204,7 +1207,6 @@ GASAND:
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Value: 0
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Tooltip:
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Name: Sandbags
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Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
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Health:
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HP: 250
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Armor:
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@@ -1279,6 +1281,7 @@ TSTLAMP:
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RenderSprites:
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Image: galite
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Tooltip:
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Buildable:
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Description: light post with alpha blending
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GAICBM:
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@@ -158,9 +158,10 @@
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RevealsShroud:
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Range: 4c0
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Tooltip:
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Description: Civilian Building
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RenderSprites:
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Palette: terraindecoration
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Buildable:
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Description: Civilian Building
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^CivBillboard:
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Inherits: ^CivBuilding
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@@ -858,7 +859,6 @@
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WithGateSpriteBody:
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OpenSequence: open
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Tooltip:
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Description: Automated barrier that opens for allied units.
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Gate:
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Adjacent: 4
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BuildSounds: place2.aud
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@@ -866,6 +866,8 @@
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ClosingSound: gatedwn1.aud
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TerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement
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BlocksProjectilesHeight: 640
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Buildable:
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Description: Automated barrier that opens for allied units.
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^Gate_A:
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Inherits: ^Gate
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@@ -4,11 +4,11 @@ E2:
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Queue: Infantry
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BuildPaletteOrder: 20
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Prerequisites: ~gapile
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Description: Infantry armed with special explosive discs.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
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Valued:
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Cost: 200
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Tooltip:
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Name: Disc Thrower
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Description: Infantry armed with special explosive discs.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
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Health:
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HP: 150
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Mobile:
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@@ -30,11 +30,11 @@ MEDIC:
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Cost: 600
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Tooltip:
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Name: Medic
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Description: Heals nearby infantry.\n Unarmed
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 70
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Prerequisites: ~gapile
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Description: Heals nearby infantry.\n Unarmed
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Voiced:
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VoiceSet: Medic
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RevealsShroud:
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@@ -65,11 +65,11 @@ JUMPJET:
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Cost: 600
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Tooltip:
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Name: Jumpjet Infantry
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Description: Airborne soldier.\n Strong vs Infantry, Aircraft\n Weak vs Vehicles
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 40
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Prerequisites: ~gapile, garadr
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Description: Airborne soldier.\n Strong vs Infantry, Aircraft\n Weak vs Vehicles
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Voiced:
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VoiceSet: JumpJet
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Mobile:
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@@ -100,12 +100,12 @@ GHOST:
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Cost: 1750
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Tooltip:
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Name: Ghost Stalker
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Description: Elite commando infantry, armed with\na railgun and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 50
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Prerequisites: ~gapile, gatech
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BuildLimit: 1
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Description: Elite commando infantry, armed with\na railgun and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
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Voiced:
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VoiceSet: Ghost
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Armor:
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@@ -4,11 +4,11 @@ GAPOWR:
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Queue: Building
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BuildPaletteOrder: 0
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Prerequisites: ~structures.gdi
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Description: Provides power for other structures.
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Valued:
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Cost: 300
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Tooltip:
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Name: GDI Power Plant
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Description: Provides power for other structures.
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ProvidesPrerequisite:
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Prerequisite: anypower
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Building:
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@@ -69,11 +69,11 @@ GAPILE:
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Queue: Building
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BuildPaletteOrder: 30
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Prerequisites: anypower, ~structures.gdi
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Description: Produces infantry.
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Valued:
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Cost: 300
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Tooltip:
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Name: GDI Barracks
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Description: Produces infantry.
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ProvidesPrerequisite:
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Prerequisite: barracks
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Building:
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@@ -125,13 +125,13 @@ GAWEAP:
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Cost: 2000
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Tooltip:
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Name: GDI War Factory
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Description: Produces vehicles.
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ProvidesPrerequisite:
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Prerequisite: factory
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Buildable:
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Queue: Building
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BuildPaletteOrder: 50
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Prerequisites: proc, ~structures.gdi
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Description: Produces vehicles.
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Building:
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Footprint: xxx= xxx= xxx=
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Dimensions: 4,3
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@@ -187,11 +187,11 @@ GAHPAD:
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Cost: 500
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Tooltip:
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Name: Helipad
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Description: Produces, rearms and\nrepairs helicopters.
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Buildable:
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BuildPaletteOrder: 60
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Queue: Building
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Prerequisites: garadr, ~structures.gdi
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Description: Produces, rearms and\nrepairs helicopters.
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -241,11 +241,11 @@ GADEPT:
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Cost: 1200
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Tooltip:
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Name: Service Depot
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Description: Repairs vehicles.
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Buildable:
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BuildPaletteOrder: 80
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Prerequisites: factory, ~structures.gdi
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Queue: Building
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Description: Repairs vehicles.
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Building:
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Footprint: =x= xxx =x=
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Dimensions: 3,3
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@@ -291,11 +291,11 @@ GARADR:
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Queue: Building
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BuildPaletteOrder: 90
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Prerequisites: proc, ~structures.gdi
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Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
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Valued:
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Cost: 1000
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Tooltip:
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Name: GDI Radar
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Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
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ProvidesPrerequisite:
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Prerequisite: radar
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Building:
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@@ -336,11 +336,11 @@ GATECH:
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Queue: Building
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BuildPaletteOrder: 100
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Prerequisites: gaweap, garadr, ~structures.gdi
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Description: Provides access to advanced GDI technologies.
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Valued:
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Cost: 1500
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Tooltip:
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Name: GDI Tech Center
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Description: Provides access to advanced GDI technologies.
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ProvidesPrerequisite:
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Prerequisite: tech
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Building:
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@@ -368,13 +368,13 @@ GAPLUG:
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Cost: 1000
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Tooltip:
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Name: GDI Upgrade Center
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Description: Can be upgraded for additional technology.
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Selectable:
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Bounds: 115,72,0,-12
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Buildable:
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BuildPaletteOrder: 100
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Prerequisites: proc, gatech, ~structures.gdi
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Queue: Building
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Description: Can be upgraded for additional technology.
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Building:
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Footprint: xxx xxx
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||||
Dimensions: 2,3
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@@ -4,6 +4,7 @@ GAWALL:
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Queue: Defense
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BuildPaletteOrder: 20
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Prerequisites: ~structures.gdi
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Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
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||||
-SoundOnDamageTransition:
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Valued:
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||||
Cost: 50
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@@ -11,7 +12,6 @@ GAWALL:
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Value: 0
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Tooltip:
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Name: Concrete Wall
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||||
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
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||||
Health:
|
||||
HP: 225
|
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Armor:
|
||||
@@ -50,11 +50,11 @@ GACTWR:
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||||
Cost: 200
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||||
Tooltip:
|
||||
Name: Component Tower
|
||||
Description: Modular tower for base defenses.
|
||||
Buildable:
|
||||
Queue: Defense
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||||
BuildPaletteOrder: 30
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||||
Prerequisites: gapile, ~structures.gdi
|
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Description: Modular tower for base defenses.
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Building:
|
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Selectable:
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||||
Bounds: 48, 36, 0, -6
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@@ -152,11 +152,11 @@ GAVULC:
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||||
Cost: 150
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||||
Tooltip:
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||||
Name: Vulcan Tower
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||||
Description: Basic base defense.\nDoes not require power to operate.\n Strong vs Infantry, Light armor\n Weak vs Aircraft
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: gactwr, gapile, ~structures.gdi
|
||||
Description: Basic base defense.\nDoes not require power to operate.\n Strong vs Infantry, Light armor\n Weak vs Aircraft
|
||||
Plug:
|
||||
Type: tower.vulcan
|
||||
Power:
|
||||
@@ -168,11 +168,11 @@ GAROCK:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: RPG Upgrade
|
||||
Description: GDI Advanced base defense.\nDoes not require power to operate.\n Strong vs Armored ground units\n Weak vs Aircraft
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: gactwr, gapile, ~structures.gdi
|
||||
Description: GDI Advanced base defense.\nDoes not require power to operate.\n Strong vs Armored ground units\n Weak vs Aircraft
|
||||
Plug:
|
||||
Type: tower.rocket
|
||||
Power:
|
||||
@@ -184,11 +184,11 @@ GACSAM:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: SAM Upgrade
|
||||
Description: GDI Anti-Air base defense.\nDoes not require power to operate.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: gactwr, garadr, ~structures.gdi
|
||||
Description: GDI Anti-Air base defense.\nDoes not require power to operate.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Plug:
|
||||
Type: tower.sam
|
||||
Power:
|
||||
@@ -200,11 +200,11 @@ GAPOWRUP:
|
||||
Cost: 150
|
||||
Tooltip:
|
||||
Name: Power Turbine
|
||||
Description: Provides extra power generation.
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: gapowr, ~structures.gdi
|
||||
Description: Provides extra power generation.
|
||||
Plug:
|
||||
Type: powrup
|
||||
Power:
|
||||
@@ -216,11 +216,11 @@ GAPLUG2:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Seeker Control
|
||||
Description: Enables use of the hunter-seeker droid.
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 1000
|
||||
Prerequisites: gaplug, gatech, gaweap, ~structures.gdi
|
||||
Description: Enables use of the hunter-seeker droid.
|
||||
Plug:
|
||||
Type: plug.hunterseeker
|
||||
Power:
|
||||
@@ -232,11 +232,11 @@ GAPLUG3:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Ion Cannon Uplink
|
||||
Description: Enables use of the Ion Cannon.
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 1000
|
||||
Prerequisites: gaplug, gatech, ~structures.gdi
|
||||
Description: Enables use of the Ion Cannon.
|
||||
Plug:
|
||||
Type: plug.ioncannon
|
||||
Power:
|
||||
|
||||
@@ -4,11 +4,11 @@ APC:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Amphibious APC
|
||||
Description: Armored infantry transport.\nCan move on water.\n Unarmed
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~gaweap, gapile
|
||||
Description: Armored infantry transport.\nCan move on water.\n Unarmed
|
||||
Mobile:
|
||||
TurnSpeed: 5
|
||||
Speed: 113
|
||||
@@ -52,11 +52,11 @@ HVR:
|
||||
Cost: 900
|
||||
Tooltip:
|
||||
Name: Hover MLRS
|
||||
Description: Hovering vehicle armed with\nlong range missiles.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~gaweap, garadr
|
||||
Description: Hovering vehicle armed with\nlong range missiles.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
||||
Mobile:
|
||||
Speed: 99
|
||||
TerrainSpeeds:
|
||||
@@ -104,11 +104,11 @@ SMECH:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Wolverine
|
||||
Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~gaweap
|
||||
Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
|
||||
Mobile:
|
||||
TurnSpeed: 5
|
||||
Speed: 99
|
||||
@@ -145,11 +145,11 @@ MMCH:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Titan
|
||||
Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~gaweap
|
||||
Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Mobile:
|
||||
TurnSpeed: 5
|
||||
Speed: 56
|
||||
@@ -192,12 +192,12 @@ HMEC:
|
||||
Cost: 3000
|
||||
Tooltip:
|
||||
Name: Mammoth Mk. II
|
||||
Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n Strong vs Infantry, Vehicles, Aircraft and Buildings\n Weak vs Nothing\nMaximum 1 can be built.
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: ~gaweap, gatech
|
||||
BuildLimit: 1
|
||||
Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n Strong vs Infantry, Vehicles, Aircraft and Buildings\n Weak vs Nothing\nMaximum 1 can be built.
|
||||
Mobile:
|
||||
TurnSpeed: 3
|
||||
Speed: 42
|
||||
@@ -232,11 +232,11 @@ SONIC:
|
||||
Cost: 1300
|
||||
Tooltip:
|
||||
Name: Disruptor
|
||||
Description: Armored high-tech vehicle with\nlong range and sonic armament.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: ~gaweap, gatech
|
||||
Description: Armored high-tech vehicle with\nlong range and sonic armament.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
|
||||
Targetable:
|
||||
TargetTypes: Ground, Vehicle, Repair, Disruptor
|
||||
Mobile:
|
||||
|
||||
@@ -4,11 +4,11 @@ E3:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: ~nahand
|
||||
Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry
|
||||
Valued:
|
||||
Cost: 250
|
||||
Tooltip:
|
||||
Name: Rocket Infantry
|
||||
Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry
|
||||
Voiced:
|
||||
VoiceSet: Rocket
|
||||
Health:
|
||||
@@ -33,11 +33,11 @@ CYBORG:
|
||||
Cost: 650
|
||||
Tooltip:
|
||||
Name: Cyborg Infantry
|
||||
Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~nahand
|
||||
Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
|
||||
Selectable:
|
||||
Bounds: 16,31,0,-10
|
||||
Voiced:
|
||||
@@ -66,12 +66,12 @@ CYC2:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Cyborg Commando
|
||||
Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained.
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~nahand, natmpl
|
||||
BuildLimit: 1
|
||||
Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained.
|
||||
Selectable:
|
||||
Bounds: 16,32,-1,-12
|
||||
Voiced:
|
||||
@@ -100,11 +100,11 @@ MHIJACK:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: ~nahand, natmpl
|
||||
Description: Hijacks enemy vehicles.\n Unarmed
|
||||
Valued:
|
||||
Cost: 1850
|
||||
Tooltip:
|
||||
Name: Mutant Hijacker
|
||||
Description: Hijacks enemy vehicles.\n Unarmed
|
||||
BuildLimit: 1
|
||||
Voiced:
|
||||
VoiceSet: Hijacker
|
||||
|
||||
@@ -4,11 +4,11 @@ NAPOWR:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 0
|
||||
Prerequisites: ~structures.nod
|
||||
Description: Provides power for other structures.
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Nod Power Plant
|
||||
Description: Provides power for other structures.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
@@ -42,11 +42,11 @@ NAAPWR:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 5
|
||||
Prerequisites: factory, ~structures.nod
|
||||
Description: Provides twice as much power as\nthe normal Power Plant.
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Advanced Power Plant
|
||||
Description: Provides twice as much power as\nthe normal Power Plant.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
@@ -80,11 +80,11 @@ NAHAND:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: anypower, ~structures.nod
|
||||
Description: Produces infantry.
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Hand of Nod
|
||||
Description: Produces infantry.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: barracks
|
||||
Building:
|
||||
@@ -134,13 +134,13 @@ NAWEAP:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Nod War Factory
|
||||
Description: Produces vehicles.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: factory
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: proc, ~structures.nod
|
||||
Description: Produces vehicles.
|
||||
Building:
|
||||
Footprint: xxx= xxx= xxx=
|
||||
Dimensions: 4,3
|
||||
@@ -192,11 +192,11 @@ NAHPAD:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Helipad
|
||||
Description: Produces, rearms and\nrepairs helicopters.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Queue: Building
|
||||
Prerequisites: naradr, ~structures.nod
|
||||
Description: Produces, rearms and\nrepairs helicopters.
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -246,11 +246,11 @@ NARADR:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: proc, ~structures.nod
|
||||
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Nod Radar
|
||||
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: radar
|
||||
Building:
|
||||
@@ -291,11 +291,11 @@ NATECH:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: naweap, naradr, ~structures.nod
|
||||
Description: Provides access to advanced Nod technologies.
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Nod Tech Center
|
||||
Description: Provides access to advanced Nod technologies.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: tech
|
||||
Building:
|
||||
@@ -323,12 +323,12 @@ NATMPL:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 200
|
||||
Prerequisites: natech, ~structures.nod
|
||||
Description: Provides access to advanced Nod technologies.
|
||||
ProvidesPrerequisite@buildingname:
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Temple of Nod
|
||||
Description: Provides access to advanced Nod technologies.
|
||||
Building:
|
||||
Adjacent: 3
|
||||
Footprint: xxxx xxxx xxxx
|
||||
@@ -363,11 +363,11 @@ NASTLH:
|
||||
Cost: 2500
|
||||
Tooltip:
|
||||
Name: Stealth Generator
|
||||
Description: Generates a cloaking field\nto hide your forces from the enemy.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: proc, natech, ~structures.nod
|
||||
Queue: Building
|
||||
Description: Generates a cloaking field\nto hide your forces from the enemy.
|
||||
Building:
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3,2
|
||||
@@ -407,12 +407,12 @@ NAWAST:
|
||||
Cost: 1600
|
||||
Tooltip:
|
||||
Name: Waste Refinery
|
||||
Description: Processes Veins\ninto useable resources.\nMaximum 1 can be built.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: namisl, ~structures.nod
|
||||
Queue: Building
|
||||
BuildLimit: 1
|
||||
Description: Processes Veins\ninto useable resources.\nMaximum 1 can be built.
|
||||
Building:
|
||||
Footprint: =x= xx= =x=
|
||||
Dimensions: 3,3
|
||||
|
||||
@@ -4,6 +4,7 @@ NAWALL:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 1001
|
||||
Prerequisites: ~structures.nod
|
||||
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
|
||||
-SoundOnDamageTransition:
|
||||
Valued:
|
||||
Cost: 50
|
||||
@@ -11,7 +12,6 @@ NAWALL:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Concrete Wall
|
||||
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
|
||||
Health:
|
||||
HP: 225
|
||||
Armor:
|
||||
@@ -47,11 +47,11 @@ NALASR:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Laser Turret
|
||||
Description: Basic base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
Prerequisites: nahand, ~structures.nod
|
||||
BuildPaletteOrder: 50
|
||||
Description: Basic base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
|
||||
Building:
|
||||
Selectable:
|
||||
Bounds: 40, 30, -8, -6
|
||||
@@ -87,11 +87,11 @@ NAOBEL:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Obelisk of Light
|
||||
Description: Advanced base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: natech, ~structures.nod
|
||||
Description: Advanced base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -128,11 +128,11 @@ NASAM:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: S.A.M. Site
|
||||
Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
Prerequisites: naradr, ~structures.nod
|
||||
BuildPaletteOrder: 60
|
||||
Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Selectable:
|
||||
Bounds: 40, 30, -3, -8
|
||||
RequiresPower:
|
||||
@@ -201,11 +201,11 @@ NAMISL:
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: natech, ~structures.nod
|
||||
BuildLimit: 1
|
||||
Description: Launches a devastating missile\nat a target location.\nRequires power to operate.\nMaximum 1 can be built.
|
||||
Valued:
|
||||
Cost: 1300
|
||||
Tooltip:
|
||||
Name: Nod Missile Silo
|
||||
Description: Launches a devastating missile\nat a target location.\nRequires power to operate.\nMaximum 1 can be built.
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: tech
|
||||
Building:
|
||||
|
||||
@@ -4,11 +4,11 @@ BGGY:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Attack Buggy
|
||||
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~naweap
|
||||
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
|
||||
Mobile:
|
||||
TurnSpeed: 8
|
||||
Speed: 142
|
||||
@@ -37,11 +37,11 @@ BIKE:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Attack Cycle
|
||||
Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~naweap
|
||||
Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Mobile:
|
||||
TurnSpeed: 8
|
||||
Speed: 170
|
||||
@@ -72,11 +72,11 @@ TTNK:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Tick Tank
|
||||
Description: Nod's main battle tank.\nCan deploy to gain extra protection.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: ~naweap
|
||||
Description: Nod's main battle tank.\nCan deploy to gain extra protection.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Mobile:
|
||||
TurnSpeed: 5
|
||||
Speed: 85
|
||||
@@ -172,11 +172,11 @@ ART2:
|
||||
Cost: 975
|
||||
Tooltip:
|
||||
Name: Artillery
|
||||
Description: Mobile Artillery.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~naweap, naradr
|
||||
Description: Mobile Artillery.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft
|
||||
Health:
|
||||
HP: 300
|
||||
Armor:
|
||||
@@ -201,11 +201,11 @@ REPAIR:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: ~naweap
|
||||
Description: Repairs nearby vehicles.\n Unarmed
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Mobile Repair Vehicle
|
||||
Description: Repairs nearby vehicles.\n Unarmed
|
||||
Health:
|
||||
HP: 200
|
||||
Mobile:
|
||||
@@ -228,11 +228,11 @@ WEED:
|
||||
Cost: 1400
|
||||
Tooltip:
|
||||
Name: Weed Eater
|
||||
Description: Collects veins for processing.\n Unarmed
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~naweap, nawast
|
||||
Description: Collects veins for processing.\n Unarmed
|
||||
Harvester:
|
||||
DeliveryBuildings: nawast
|
||||
Capacity: 7
|
||||
@@ -269,11 +269,11 @@ SAPC:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Subterranean APC
|
||||
Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~naweap, natech
|
||||
Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed
|
||||
Mobile:
|
||||
TurnSpeed: 5
|
||||
Speed: 71
|
||||
@@ -297,11 +297,11 @@ SUBTANK:
|
||||
Cost: 750
|
||||
Tooltip:
|
||||
Name: Devil's Tongue
|
||||
Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~naweap, natech
|
||||
Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
Mobile:
|
||||
TurnSpeed: 6
|
||||
Speed: 71
|
||||
@@ -324,11 +324,11 @@ STNK:
|
||||
Cost: 1100
|
||||
Tooltip:
|
||||
Name: Stealth Tank
|
||||
Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
||||
Buildable:
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: ~naweap, natech
|
||||
Queue: Vehicle
|
||||
Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
||||
Mobile:
|
||||
TurnSpeed: 5
|
||||
Speed: 85
|
||||
|
||||
@@ -4,11 +4,11 @@ E1:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~barracks
|
||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Valued:
|
||||
Cost: 120
|
||||
Tooltip:
|
||||
Name: Light Infantry
|
||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Health:
|
||||
HP: 125
|
||||
Mobile:
|
||||
@@ -40,11 +40,11 @@ ENGINEER:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Engineer
|
||||
Description: Infiltrates and captures enemy structures.\n Unarmed
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~barracks
|
||||
Description: Infiltrates and captures enemy structures.\n Unarmed
|
||||
Voiced:
|
||||
VoiceSet: Engineer
|
||||
Mobile:
|
||||
|
||||
@@ -8,6 +8,7 @@ GACNST:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 1000
|
||||
Prerequisites: ~disabled
|
||||
Description: Builds base structures.
|
||||
Health:
|
||||
HP: 1500
|
||||
Armor:
|
||||
@@ -20,7 +21,6 @@ GACNST:
|
||||
Cost: 2500
|
||||
Tooltip:
|
||||
Name: Construction Yard
|
||||
Description: Builds base structures.
|
||||
CustomSellValue:
|
||||
Value: 2500
|
||||
BaseBuilding:
|
||||
@@ -59,11 +59,11 @@ PROC:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Tiberium Refinery
|
||||
Description: Processes raw Tiberium\ninto useable resources.
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: anypower
|
||||
Description: Processes raw Tiberium\ninto useable resources.
|
||||
Building:
|
||||
Footprint: xxx= xx== xxx=
|
||||
Dimensions: 4,3
|
||||
@@ -112,11 +112,11 @@ GASILO:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: proc
|
||||
Description: Stores excess Tiberium.
|
||||
Valued:
|
||||
Cost: 150
|
||||
Tooltip:
|
||||
Name: Silo
|
||||
Description: Stores excess Tiberium.
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2, 2
|
||||
@@ -152,28 +152,33 @@ ANYPOWER:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Power Plant
|
||||
Buildable:
|
||||
Description: Power Plant
|
||||
|
||||
BARRACKS:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Infantry Production
|
||||
Buildable:
|
||||
Description: Infantry Production
|
||||
|
||||
FACTORY:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Vehicle Production
|
||||
Buildable:
|
||||
Description: Vehicle Production
|
||||
|
||||
RADAR:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Radar
|
||||
Buildable:
|
||||
Description: Radar
|
||||
|
||||
TECH:
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: Tech Center
|
||||
Buildable:
|
||||
Description: Tech Center
|
||||
|
||||
@@ -4,11 +4,11 @@ NAPULS:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: E.M. Pulse Cannon
|
||||
Description: Disables mechanical units in an area.\nRequires power to operate.
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: radar
|
||||
Description: Disables mechanical units in an area.\nRequires power to operate.
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
|
||||
@@ -4,11 +4,11 @@ MCV:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: ~factory, tech
|
||||
Description: Deploys into another Construction Yard.\n Unarmed
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Mobile Construction Vehicle
|
||||
Description: Deploys into another Construction Yard.\n Unarmed
|
||||
Selectable:
|
||||
Priority: 3
|
||||
Health:
|
||||
@@ -43,11 +43,11 @@ HARV:
|
||||
Cost: 1400
|
||||
Tooltip:
|
||||
Name: Harvester
|
||||
Description: Collects Tiberium for processing.\n Unarmed
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~factory, proc
|
||||
Description: Collects Tiberium for processing.\n Unarmed
|
||||
Selectable:
|
||||
Priority: 7
|
||||
Bounds: 36,36
|
||||
@@ -109,11 +109,11 @@ LPST:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~factory, radar
|
||||
Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed
|
||||
Valued:
|
||||
Cost: 950
|
||||
Tooltip:
|
||||
Name: Mobile Sensor Array
|
||||
Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
|
||||
Reference in New Issue
Block a user