Yaml files updated with Description moved from Tooltip to Buildable

This commit is contained in:
Tyson Liddell
2016-10-02 13:38:42 +11:00
parent aeb1e07823
commit 8a760fedf2
40 changed files with 309 additions and 272 deletions

View File

@@ -68,11 +68,11 @@ ORCA:
Cost: 1000
Tooltip:
Name: Orca Fighter
Description: Fast assault gunship with\ndual missile launchers.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Buildable:
Queue: Air
BuildPaletteOrder: 20
Prerequisites: ~gahpad
Description: Fast assault gunship with\ndual missile launchers.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Selectable:
Bounds: 30,24
Aircraft:
@@ -109,11 +109,11 @@ ORCAB:
Cost: 1600
Tooltip:
Name: Orca Bomber
Description: Heavy bomber.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Buildable:
Queue: Air
BuildPaletteOrder: 20
Prerequisites: ~gahpad, gatech
Description: Heavy bomber.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Selectable:
Bounds: 30,24
Aircraft:
@@ -194,11 +194,11 @@ TRNSPORT:
Cost: 750
Tooltip:
Name: Carryall
Description: VTOL aircraft capable of lifting\nand transporting vehicles.\n Unarmed
Buildable:
Queue: Air
BuildPaletteOrder: 10
Prerequisites: ~gahpad, gadept
Description: VTOL aircraft capable of lifting\nand transporting vehicles.\n Unarmed
Aircraft:
LandWhenIdle: true
TurnSpeed: 5
@@ -231,11 +231,11 @@ SCRIN:
Cost: 1500
Tooltip:
Name: Banshee Fighter
Description: Advanced fighter-bomber craft\nwith twin plasma cannons.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Buildable:
Queue: Air
BuildPaletteOrder: 20
Prerequisites: ~nahpad, natech
Description: Advanced fighter-bomber craft\nwith twin plasma cannons.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Selectable:
Bounds: 30,24
Voiced:
@@ -278,11 +278,11 @@ APACHE:
Cost: 1000
Tooltip:
Name: Harpy
Description: Anti-personnel support gunship\narmed with dual chain guns.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Vehicles
Buildable:
Queue: Air
BuildPaletteOrder: 20
Prerequisites: ~nahpad
Description: Anti-personnel support gunship\narmed with dual chain guns.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Vehicles
Selectable:
Bounds: 30,24
Aircraft:

View File

@@ -245,7 +245,6 @@ VISC_SML:
Inherits: ^Visceroid
Tooltip:
Name: Baby Visceroid
Description: infantry transmorgifies into this
Health:
HP: 200
AttackWander:
@@ -254,12 +253,13 @@ VISC_SML:
MaxMoveDelayInTicks: 60
RenderSprites:
Image: vissml
Buildable:
Description: infantry transmorgifies into this
VISC_LRG:
Inherits: ^Visceroid
Tooltip:
Name: Adult Visceroid
Description: 2 small visceroids combine into this
Health:
HP: 500
Armament:
@@ -275,6 +275,8 @@ VISC_LRG:
Crushes: crate, infantry
RenderSprites:
Image: vislrg
Buildable:
Description: 2 small visceroids combine into this
CIV1:
Inherits: ^CivilianInfantry

View File

@@ -683,7 +683,6 @@ CAHOSP:
Inherits: ^BasicBuilding
Tooltip:
Name: Civilian Hospital
Description: Gives friendly units a medkit to heal themselves.
Building:
Footprint: xxx xxx xxx xxx
Dimensions: 3, 4
@@ -696,6 +695,8 @@ CAHOSP:
Capturable:
CaptureNotification:
ProvidesPrerequisite@BuildingName:
Buildable:
Description: Gives friendly units a medkit to heal themselves.
CAPYR01:
Inherits: ^CivBuilding
@@ -1051,7 +1052,6 @@ CTDAM:
Inherits: ^CivBuilding
Tooltip:
Name: Hydroelectric Dam
Description: Provides power for other structures
Building:
Footprint: xx xx xx xx xx
Dimensions: 2, 5
@@ -1070,6 +1070,8 @@ CTDAM:
Sequence: idle-lights
WithIdleOverlay@WATER:
Sequence: idle-water
Buildable:
Description: Provides power for other structures
CTVEGA:
Inherits: ^CivBuilding
@@ -1195,6 +1197,7 @@ GASAND:
Queue: Defense
BuildPaletteOrder: 1000
Prerequisites: ~disabled
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
SoundOnDamageTransition:
DamagedSounds: sandbag1.aud
DestroyedSounds: sandbag1.aud
@@ -1204,7 +1207,6 @@ GASAND:
Value: 0
Tooltip:
Name: Sandbags
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Health:
HP: 250
Armor:
@@ -1279,6 +1281,7 @@ TSTLAMP:
RenderSprites:
Image: galite
Tooltip:
Buildable:
Description: light post with alpha blending
GAICBM:

View File

@@ -158,9 +158,10 @@
RevealsShroud:
Range: 4c0
Tooltip:
Description: Civilian Building
RenderSprites:
Palette: terraindecoration
Buildable:
Description: Civilian Building
^CivBillboard:
Inherits: ^CivBuilding
@@ -858,7 +859,6 @@
WithGateSpriteBody:
OpenSequence: open
Tooltip:
Description: Automated barrier that opens for allied units.
Gate:
Adjacent: 4
BuildSounds: place2.aud
@@ -866,6 +866,8 @@
ClosingSound: gatedwn1.aud
TerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement
BlocksProjectilesHeight: 640
Buildable:
Description: Automated barrier that opens for allied units.
^Gate_A:
Inherits: ^Gate

View File

@@ -4,11 +4,11 @@ E2:
Queue: Infantry
BuildPaletteOrder: 20
Prerequisites: ~gapile
Description: Infantry armed with special explosive discs.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
Valued:
Cost: 200
Tooltip:
Name: Disc Thrower
Description: Infantry armed with special explosive discs.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
Health:
HP: 150
Mobile:
@@ -30,11 +30,11 @@ MEDIC:
Cost: 600
Tooltip:
Name: Medic
Description: Heals nearby infantry.\n Unarmed
Buildable:
Queue: Infantry
BuildPaletteOrder: 70
Prerequisites: ~gapile
Description: Heals nearby infantry.\n Unarmed
Voiced:
VoiceSet: Medic
RevealsShroud:
@@ -65,11 +65,11 @@ JUMPJET:
Cost: 600
Tooltip:
Name: Jumpjet Infantry
Description: Airborne soldier.\n Strong vs Infantry, Aircraft\n Weak vs Vehicles
Buildable:
Queue: Infantry
BuildPaletteOrder: 40
Prerequisites: ~gapile, garadr
Description: Airborne soldier.\n Strong vs Infantry, Aircraft\n Weak vs Vehicles
Voiced:
VoiceSet: JumpJet
Mobile:
@@ -100,12 +100,12 @@ GHOST:
Cost: 1750
Tooltip:
Name: Ghost Stalker
Description: Elite commando infantry, armed with\na railgun and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
Buildable:
Queue: Infantry
BuildPaletteOrder: 50
Prerequisites: ~gapile, gatech
BuildLimit: 1
Description: Elite commando infantry, armed with\na railgun and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
Voiced:
VoiceSet: Ghost
Armor:

View File

@@ -4,11 +4,11 @@ GAPOWR:
Queue: Building
BuildPaletteOrder: 0
Prerequisites: ~structures.gdi
Description: Provides power for other structures.
Valued:
Cost: 300
Tooltip:
Name: GDI Power Plant
Description: Provides power for other structures.
ProvidesPrerequisite:
Prerequisite: anypower
Building:
@@ -69,11 +69,11 @@ GAPILE:
Queue: Building
BuildPaletteOrder: 30
Prerequisites: anypower, ~structures.gdi
Description: Produces infantry.
Valued:
Cost: 300
Tooltip:
Name: GDI Barracks
Description: Produces infantry.
ProvidesPrerequisite:
Prerequisite: barracks
Building:
@@ -125,13 +125,13 @@ GAWEAP:
Cost: 2000
Tooltip:
Name: GDI War Factory
Description: Produces vehicles.
ProvidesPrerequisite:
Prerequisite: factory
Buildable:
Queue: Building
BuildPaletteOrder: 50
Prerequisites: proc, ~structures.gdi
Description: Produces vehicles.
Building:
Footprint: xxx= xxx= xxx=
Dimensions: 4,3
@@ -187,11 +187,11 @@ GAHPAD:
Cost: 500
Tooltip:
Name: Helipad
Description: Produces, rearms and\nrepairs helicopters.
Buildable:
BuildPaletteOrder: 60
Queue: Building
Prerequisites: garadr, ~structures.gdi
Description: Produces, rearms and\nrepairs helicopters.
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -241,11 +241,11 @@ GADEPT:
Cost: 1200
Tooltip:
Name: Service Depot
Description: Repairs vehicles.
Buildable:
BuildPaletteOrder: 80
Prerequisites: factory, ~structures.gdi
Queue: Building
Description: Repairs vehicles.
Building:
Footprint: =x= xxx =x=
Dimensions: 3,3
@@ -291,11 +291,11 @@ GARADR:
Queue: Building
BuildPaletteOrder: 90
Prerequisites: proc, ~structures.gdi
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
Valued:
Cost: 1000
Tooltip:
Name: GDI Radar
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
ProvidesPrerequisite:
Prerequisite: radar
Building:
@@ -336,11 +336,11 @@ GATECH:
Queue: Building
BuildPaletteOrder: 100
Prerequisites: gaweap, garadr, ~structures.gdi
Description: Provides access to advanced GDI technologies.
Valued:
Cost: 1500
Tooltip:
Name: GDI Tech Center
Description: Provides access to advanced GDI technologies.
ProvidesPrerequisite:
Prerequisite: tech
Building:
@@ -368,13 +368,13 @@ GAPLUG:
Cost: 1000
Tooltip:
Name: GDI Upgrade Center
Description: Can be upgraded for additional technology.
Selectable:
Bounds: 115,72,0,-12
Buildable:
BuildPaletteOrder: 100
Prerequisites: proc, gatech, ~structures.gdi
Queue: Building
Description: Can be upgraded for additional technology.
Building:
Footprint: xxx xxx
Dimensions: 2,3

View File

@@ -4,6 +4,7 @@ GAWALL:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: ~structures.gdi
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
-SoundOnDamageTransition:
Valued:
Cost: 50
@@ -11,7 +12,6 @@ GAWALL:
Value: 0
Tooltip:
Name: Concrete Wall
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
Health:
HP: 225
Armor:
@@ -50,11 +50,11 @@ GACTWR:
Cost: 200
Tooltip:
Name: Component Tower
Description: Modular tower for base defenses.
Buildable:
Queue: Defense
BuildPaletteOrder: 30
Prerequisites: gapile, ~structures.gdi
Description: Modular tower for base defenses.
Building:
Selectable:
Bounds: 48, 36, 0, -6
@@ -152,11 +152,11 @@ GAVULC:
Cost: 150
Tooltip:
Name: Vulcan Tower
Description: Basic base defense.\nDoes not require power to operate.\n Strong vs Infantry, Light armor\n Weak vs Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 40
Prerequisites: gactwr, gapile, ~structures.gdi
Description: Basic base defense.\nDoes not require power to operate.\n Strong vs Infantry, Light armor\n Weak vs Aircraft
Plug:
Type: tower.vulcan
Power:
@@ -168,11 +168,11 @@ GAROCK:
Cost: 600
Tooltip:
Name: RPG Upgrade
Description: GDI Advanced base defense.\nDoes not require power to operate.\n Strong vs Armored ground units\n Weak vs Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 40
Prerequisites: gactwr, gapile, ~structures.gdi
Description: GDI Advanced base defense.\nDoes not require power to operate.\n Strong vs Armored ground units\n Weak vs Aircraft
Plug:
Type: tower.rocket
Power:
@@ -184,11 +184,11 @@ GACSAM:
Cost: 300
Tooltip:
Name: SAM Upgrade
Description: GDI Anti-Air base defense.\nDoes not require power to operate.\n Strong vs Aircraft\n Weak vs Ground units
Buildable:
Queue: Defense
BuildPaletteOrder: 40
Prerequisites: gactwr, garadr, ~structures.gdi
Description: GDI Anti-Air base defense.\nDoes not require power to operate.\n Strong vs Aircraft\n Weak vs Ground units
Plug:
Type: tower.sam
Power:
@@ -200,11 +200,11 @@ GAPOWRUP:
Cost: 150
Tooltip:
Name: Power Turbine
Description: Provides extra power generation.
Buildable:
Queue: Defense
BuildPaletteOrder: 10
Prerequisites: gapowr, ~structures.gdi
Description: Provides extra power generation.
Plug:
Type: powrup
Power:
@@ -216,11 +216,11 @@ GAPLUG2:
Cost: 1000
Tooltip:
Name: Seeker Control
Description: Enables use of the hunter-seeker droid.
Buildable:
Queue: Defense
BuildPaletteOrder: 1000
Prerequisites: gaplug, gatech, gaweap, ~structures.gdi
Description: Enables use of the hunter-seeker droid.
Plug:
Type: plug.hunterseeker
Power:
@@ -232,11 +232,11 @@ GAPLUG3:
Cost: 1500
Tooltip:
Name: Ion Cannon Uplink
Description: Enables use of the Ion Cannon.
Buildable:
Queue: Defense
BuildPaletteOrder: 1000
Prerequisites: gaplug, gatech, ~structures.gdi
Description: Enables use of the Ion Cannon.
Plug:
Type: plug.ioncannon
Power:

View File

@@ -4,11 +4,11 @@ APC:
Cost: 800
Tooltip:
Name: Amphibious APC
Description: Armored infantry transport.\nCan move on water.\n Unarmed
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~gaweap, gapile
Description: Armored infantry transport.\nCan move on water.\n Unarmed
Mobile:
TurnSpeed: 5
Speed: 113
@@ -52,11 +52,11 @@ HVR:
Cost: 900
Tooltip:
Name: Hover MLRS
Description: Hovering vehicle armed with\nlong range missiles.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Buildable:
Queue: Vehicle
BuildPaletteOrder: 50
Prerequisites: ~gaweap, garadr
Description: Hovering vehicle armed with\nlong range missiles.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Mobile:
Speed: 99
TerrainSpeeds:
@@ -104,11 +104,11 @@ SMECH:
Cost: 500
Tooltip:
Name: Wolverine
Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: ~gaweap
Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Mobile:
TurnSpeed: 5
Speed: 99
@@ -145,11 +145,11 @@ MMCH:
Cost: 800
Tooltip:
Name: Titan
Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~gaweap
Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Mobile:
TurnSpeed: 5
Speed: 56
@@ -192,12 +192,12 @@ HMEC:
Cost: 3000
Tooltip:
Name: Mammoth Mk. II
Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n Strong vs Infantry, Vehicles, Aircraft and Buildings\n Weak vs Nothing\nMaximum 1 can be built.
Buildable:
Queue: Vehicle
BuildPaletteOrder: 80
Prerequisites: ~gaweap, gatech
BuildLimit: 1
Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n Strong vs Infantry, Vehicles, Aircraft and Buildings\n Weak vs Nothing\nMaximum 1 can be built.
Mobile:
TurnSpeed: 3
Speed: 42
@@ -232,11 +232,11 @@ SONIC:
Cost: 1300
Tooltip:
Name: Disruptor
Description: Armored high-tech vehicle with\nlong range and sonic armament.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 70
Prerequisites: ~gaweap, gatech
Description: Armored high-tech vehicle with\nlong range and sonic armament.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
Targetable:
TargetTypes: Ground, Vehicle, Repair, Disruptor
Mobile:

View File

@@ -4,11 +4,11 @@ E3:
Queue: Infantry
BuildPaletteOrder: 20
Prerequisites: ~nahand
Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry
Valued:
Cost: 250
Tooltip:
Name: Rocket Infantry
Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry
Voiced:
VoiceSet: Rocket
Health:
@@ -33,11 +33,11 @@ CYBORG:
Cost: 650
Tooltip:
Name: Cyborg Infantry
Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Buildable:
Queue: Infantry
BuildPaletteOrder: 40
Prerequisites: ~nahand
Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Selectable:
Bounds: 16,31,0,-10
Voiced:
@@ -66,12 +66,12 @@ CYC2:
Cost: 2000
Tooltip:
Name: Cyborg Commando
Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained.
Buildable:
Queue: Infantry
BuildPaletteOrder: 50
Prerequisites: ~nahand, natmpl
BuildLimit: 1
Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained.
Selectable:
Bounds: 16,32,-1,-12
Voiced:
@@ -100,11 +100,11 @@ MHIJACK:
Queue: Infantry
BuildPaletteOrder: 60
Prerequisites: ~nahand, natmpl
Description: Hijacks enemy vehicles.\n Unarmed
Valued:
Cost: 1850
Tooltip:
Name: Mutant Hijacker
Description: Hijacks enemy vehicles.\n Unarmed
BuildLimit: 1
Voiced:
VoiceSet: Hijacker

View File

@@ -4,11 +4,11 @@ NAPOWR:
Queue: Building
BuildPaletteOrder: 0
Prerequisites: ~structures.nod
Description: Provides power for other structures.
Valued:
Cost: 300
Tooltip:
Name: Nod Power Plant
Description: Provides power for other structures.
ProvidesPrerequisite:
Prerequisite: anypower
Building:
@@ -42,11 +42,11 @@ NAAPWR:
Queue: Building
BuildPaletteOrder: 5
Prerequisites: factory, ~structures.nod
Description: Provides twice as much power as\nthe normal Power Plant.
Valued:
Cost: 500
Tooltip:
Name: Advanced Power Plant
Description: Provides twice as much power as\nthe normal Power Plant.
ProvidesPrerequisite:
Prerequisite: anypower
Building:
@@ -80,11 +80,11 @@ NAHAND:
Queue: Building
BuildPaletteOrder: 30
Prerequisites: anypower, ~structures.nod
Description: Produces infantry.
Valued:
Cost: 300
Tooltip:
Name: Hand of Nod
Description: Produces infantry.
ProvidesPrerequisite:
Prerequisite: barracks
Building:
@@ -134,13 +134,13 @@ NAWEAP:
Cost: 2000
Tooltip:
Name: Nod War Factory
Description: Produces vehicles.
ProvidesPrerequisite:
Prerequisite: factory
Buildable:
Queue: Building
BuildPaletteOrder: 50
Prerequisites: proc, ~structures.nod
Description: Produces vehicles.
Building:
Footprint: xxx= xxx= xxx=
Dimensions: 4,3
@@ -192,11 +192,11 @@ NAHPAD:
Cost: 500
Tooltip:
Name: Helipad
Description: Produces, rearms and\nrepairs helicopters.
Buildable:
BuildPaletteOrder: 60
Queue: Building
Prerequisites: naradr, ~structures.nod
Description: Produces, rearms and\nrepairs helicopters.
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -246,11 +246,11 @@ NARADR:
Queue: Building
BuildPaletteOrder: 90
Prerequisites: proc, ~structures.nod
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
Valued:
Cost: 1000
Tooltip:
Name: Nod Radar
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
ProvidesPrerequisite:
Prerequisite: radar
Building:
@@ -291,11 +291,11 @@ NATECH:
Queue: Building
BuildPaletteOrder: 100
Prerequisites: naweap, naradr, ~structures.nod
Description: Provides access to advanced Nod technologies.
Valued:
Cost: 1500
Tooltip:
Name: Nod Tech Center
Description: Provides access to advanced Nod technologies.
ProvidesPrerequisite:
Prerequisite: tech
Building:
@@ -323,12 +323,12 @@ NATMPL:
Queue: Building
BuildPaletteOrder: 200
Prerequisites: natech, ~structures.nod
Description: Provides access to advanced Nod technologies.
ProvidesPrerequisite@buildingname:
Valued:
Cost: 2000
Tooltip:
Name: Temple of Nod
Description: Provides access to advanced Nod technologies.
Building:
Adjacent: 3
Footprint: xxxx xxxx xxxx
@@ -363,11 +363,11 @@ NASTLH:
Cost: 2500
Tooltip:
Name: Stealth Generator
Description: Generates a cloaking field\nto hide your forces from the enemy.
Buildable:
BuildPaletteOrder: 80
Prerequisites: proc, natech, ~structures.nod
Queue: Building
Description: Generates a cloaking field\nto hide your forces from the enemy.
Building:
Footprint: xxx xxx
Dimensions: 3,2
@@ -407,12 +407,12 @@ NAWAST:
Cost: 1600
Tooltip:
Name: Waste Refinery
Description: Processes Veins\ninto useable resources.\nMaximum 1 can be built.
Buildable:
BuildPaletteOrder: 110
Prerequisites: namisl, ~structures.nod
Queue: Building
BuildLimit: 1
Description: Processes Veins\ninto useable resources.\nMaximum 1 can be built.
Building:
Footprint: =x= xx= =x=
Dimensions: 3,3

View File

@@ -4,6 +4,7 @@ NAWALL:
Queue: Defense
BuildPaletteOrder: 1001
Prerequisites: ~structures.nod
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
-SoundOnDamageTransition:
Valued:
Cost: 50
@@ -11,7 +12,6 @@ NAWALL:
Value: 0
Tooltip:
Name: Concrete Wall
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
Health:
HP: 225
Armor:
@@ -47,11 +47,11 @@ NALASR:
Cost: 300
Tooltip:
Name: Laser Turret
Description: Basic base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
Buildable:
Queue: Defense
Prerequisites: nahand, ~structures.nod
BuildPaletteOrder: 50
Description: Basic base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
Building:
Selectable:
Bounds: 40, 30, -8, -6
@@ -87,11 +87,11 @@ NAOBEL:
Cost: 1500
Tooltip:
Name: Obelisk of Light
Description: Advanced base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 90
Prerequisites: natech, ~structures.nod
Description: Advanced base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -128,11 +128,11 @@ NASAM:
Cost: 500
Tooltip:
Name: S.A.M. Site
Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
Buildable:
Queue: Defense
Prerequisites: naradr, ~structures.nod
BuildPaletteOrder: 60
Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
Selectable:
Bounds: 40, 30, -3, -8
RequiresPower:
@@ -201,11 +201,11 @@ NAMISL:
BuildPaletteOrder: 100
Prerequisites: natech, ~structures.nod
BuildLimit: 1
Description: Launches a devastating missile\nat a target location.\nRequires power to operate.\nMaximum 1 can be built.
Valued:
Cost: 1300
Tooltip:
Name: Nod Missile Silo
Description: Launches a devastating missile\nat a target location.\nRequires power to operate.\nMaximum 1 can be built.
ProvidesPrerequisite:
Prerequisite: tech
Building:

View File

@@ -4,11 +4,11 @@ BGGY:
Cost: 500
Tooltip:
Name: Attack Buggy
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Prerequisites: ~naweap
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Mobile:
TurnSpeed: 8
Speed: 142
@@ -37,11 +37,11 @@ BIKE:
Cost: 600
Tooltip:
Name: Attack Cycle
Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~naweap
Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Mobile:
TurnSpeed: 8
Speed: 170
@@ -72,11 +72,11 @@ TTNK:
Cost: 800
Tooltip:
Name: Tick Tank
Description: Nod's main battle tank.\nCan deploy to gain extra protection.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 60
Prerequisites: ~naweap
Description: Nod's main battle tank.\nCan deploy to gain extra protection.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Mobile:
TurnSpeed: 5
Speed: 85
@@ -172,11 +172,11 @@ ART2:
Cost: 975
Tooltip:
Name: Artillery
Description: Mobile Artillery.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: ~naweap, naradr
Description: Mobile Artillery.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft
Health:
HP: 300
Armor:
@@ -201,11 +201,11 @@ REPAIR:
Queue: Vehicle
BuildPaletteOrder: 70
Prerequisites: ~naweap
Description: Repairs nearby vehicles.\n Unarmed
Valued:
Cost: 1000
Tooltip:
Name: Mobile Repair Vehicle
Description: Repairs nearby vehicles.\n Unarmed
Health:
HP: 200
Mobile:
@@ -228,11 +228,11 @@ WEED:
Cost: 1400
Tooltip:
Name: Weed Eater
Description: Collects veins for processing.\n Unarmed
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: ~naweap, nawast
Description: Collects veins for processing.\n Unarmed
Harvester:
DeliveryBuildings: nawast
Capacity: 7
@@ -269,11 +269,11 @@ SAPC:
Cost: 800
Tooltip:
Name: Subterranean APC
Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~naweap, natech
Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed
Mobile:
TurnSpeed: 5
Speed: 71
@@ -297,11 +297,11 @@ SUBTANK:
Cost: 750
Tooltip:
Name: Devil's Tongue
Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Prerequisites: ~naweap, natech
Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Mobile:
TurnSpeed: 6
Speed: 71
@@ -324,11 +324,11 @@ STNK:
Cost: 1100
Tooltip:
Name: Stealth Tank
Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 90
Prerequisites: ~naweap, natech
Queue: Vehicle
Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Mobile:
TurnSpeed: 5
Speed: 85

View File

@@ -4,11 +4,11 @@ E1:
Queue: Infantry
BuildPaletteOrder: 10
Prerequisites: ~barracks
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Valued:
Cost: 120
Tooltip:
Name: Light Infantry
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Health:
HP: 125
Mobile:
@@ -40,11 +40,11 @@ ENGINEER:
Cost: 500
Tooltip:
Name: Engineer
Description: Infiltrates and captures enemy structures.\n Unarmed
Buildable:
Queue: Infantry
BuildPaletteOrder: 30
Prerequisites: ~barracks
Description: Infiltrates and captures enemy structures.\n Unarmed
Voiced:
VoiceSet: Engineer
Mobile:

View File

@@ -8,6 +8,7 @@ GACNST:
Queue: Building
BuildPaletteOrder: 1000
Prerequisites: ~disabled
Description: Builds base structures.
Health:
HP: 1500
Armor:
@@ -20,7 +21,6 @@ GACNST:
Cost: 2500
Tooltip:
Name: Construction Yard
Description: Builds base structures.
CustomSellValue:
Value: 2500
BaseBuilding:
@@ -59,11 +59,11 @@ PROC:
Cost: 2000
Tooltip:
Name: Tiberium Refinery
Description: Processes raw Tiberium\ninto useable resources.
Buildable:
Queue: Building
BuildPaletteOrder: 20
Prerequisites: anypower
Description: Processes raw Tiberium\ninto useable resources.
Building:
Footprint: xxx= xx== xxx=
Dimensions: 4,3
@@ -112,11 +112,11 @@ GASILO:
Queue: Building
BuildPaletteOrder: 70
Prerequisites: proc
Description: Stores excess Tiberium.
Valued:
Cost: 150
Tooltip:
Name: Silo
Description: Stores excess Tiberium.
Building:
Footprint: xx xx
Dimensions: 2, 2
@@ -152,28 +152,33 @@ ANYPOWER:
AlwaysVisible:
Tooltip:
Name: Power Plant
Buildable:
Description: Power Plant
BARRACKS:
AlwaysVisible:
Tooltip:
Name: Infantry Production
Buildable:
Description: Infantry Production
FACTORY:
AlwaysVisible:
Tooltip:
Name: Vehicle Production
Buildable:
Description: Vehicle Production
RADAR:
AlwaysVisible:
Tooltip:
Name: Radar
Buildable:
Description: Radar
TECH:
AlwaysVisible:
Tooltip:
Name: Tech Center
Buildable:
Description: Tech Center

View File

@@ -4,11 +4,11 @@ NAPULS:
Cost: 1000
Tooltip:
Name: E.M. Pulse Cannon
Description: Disables mechanical units in an area.\nRequires power to operate.
Buildable:
Queue: Defense
BuildPaletteOrder: 90
Prerequisites: radar
Description: Disables mechanical units in an area.\nRequires power to operate.
Building:
Footprint: xx xx
Dimensions: 2,2

View File

@@ -4,11 +4,11 @@ MCV:
Queue: Vehicle
BuildPaletteOrder: 110
Prerequisites: ~factory, tech
Description: Deploys into another Construction Yard.\n Unarmed
Valued:
Cost: 2000
Tooltip:
Name: Mobile Construction Vehicle
Description: Deploys into another Construction Yard.\n Unarmed
Selectable:
Priority: 3
Health:
@@ -43,11 +43,11 @@ HARV:
Cost: 1400
Tooltip:
Name: Harvester
Description: Collects Tiberium for processing.\n Unarmed
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: ~factory, proc
Description: Collects Tiberium for processing.\n Unarmed
Selectable:
Priority: 7
Bounds: 36,36
@@ -109,11 +109,11 @@ LPST:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: ~factory, radar
Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed
Valued:
Cost: 950
Tooltip:
Name: Mobile Sensor Array
Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed
Health:
HP: 600
Armor: