Remove AutoTargetIgnore for stek after Einstein is freed
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@@ -150,7 +150,7 @@ namespace OpenRA.Mods.RA.Missions
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{
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foreach (var attacker in townAttackers.Where(u => u.IsIdle && !u.IsDead() && u.IsInWorld))
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{
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var enemies = world.Actors.Where(u => u.Owner == neutral
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var enemies = world.Actors.Where(u => u.Owner == neutral && u.HasTrait<ITargetable>()
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&& ((u.HasTrait<Building>() && !u.HasTrait<Wall>() && !u.HasTrait<Bridge>()) || u.HasTrait<Mobile>()) && !u.IsDead() && u.IsInWorld);
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var enemy = enemies.OrderBy(u => (attacker.CenterLocation - u.CenterLocation).LengthSquared).FirstOrDefault();
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@@ -283,7 +283,7 @@ namespace OpenRA.Mods.RA.Missions
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self.QueueActivity(new RemoveSelf());
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}));
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lst.QueueActivity(new UnloadCargo(true));
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lst.QueueActivity(new Transform(lst, "lst.unselectable.nocargo"));
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lst.QueueActivity(new Transform(lst, "lst.unselectable.nocargo") { SkipMakeAnims = true });
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}
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class Patrol
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@@ -340,7 +340,7 @@ namespace OpenRA.Mods.RA.Missions
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lst.QueueActivity(new Move.Move(spyReinforcementsUnloadPoint.Location));
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lst.QueueActivity(new Wait(10));
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lst.QueueActivity(new UnloadCargo(true));
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lst.QueueActivity(new Transform(lst, "lst.unselectable.nocargo"));
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lst.QueueActivity(new Transform(lst, "lst.unselectable.nocargo") { SkipMakeAnims = true });
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}
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void SetupSubStances()
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