Remove AutoTargetIgnore for stek after Einstein is freed
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@@ -11,11 +11,11 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Air;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Activities;
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namespace OpenRA.Mods.RA.Missions
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{
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@@ -155,19 +155,22 @@ namespace OpenRA.Mods.RA.Missions
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Sound.Play("flaren1.aud");
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SpawnEinsteinAtLab();
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SendShips();
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lab.QueueActivity(new Transform(lab, "stek") { SkipMakeAnims = true });
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objectives[FindEinsteinID].Status = ObjectiveStatus.Completed;
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objectives[ExtractEinsteinID].Status = ObjectiveStatus.InProgress;
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if (difficulty == "Easy")
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ExtractEinsteinAtLZ();
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OnObjectivesUpdated(true);
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currentAttackWaveFrameNumber = world.FrameNumber;
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if (difficulty == "Easy")
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ExtractEinsteinAtLZ();
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else
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{
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var infantry = MissionUtils.FindQueues(world, soviets, "Infantry").FirstOrDefault();
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if (infantry != null)
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infantry.ResolveOrder(infantry.self, Order.StartProduction(infantry.self, "e1", 5));
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}
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}
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void ManageSovietOre()
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{
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@@ -150,7 +150,7 @@ namespace OpenRA.Mods.RA.Missions
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{
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foreach (var attacker in townAttackers.Where(u => u.IsIdle && !u.IsDead() && u.IsInWorld))
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{
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var enemies = world.Actors.Where(u => u.Owner == neutral
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var enemies = world.Actors.Where(u => u.Owner == neutral && u.HasTrait<ITargetable>()
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&& ((u.HasTrait<Building>() && !u.HasTrait<Wall>() && !u.HasTrait<Bridge>()) || u.HasTrait<Mobile>()) && !u.IsDead() && u.IsInWorld);
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var enemy = enemies.OrderBy(u => (attacker.CenterLocation - u.CenterLocation).LengthSquared).FirstOrDefault();
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@@ -283,7 +283,7 @@ namespace OpenRA.Mods.RA.Missions
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self.QueueActivity(new RemoveSelf());
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}));
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lst.QueueActivity(new UnloadCargo(true));
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lst.QueueActivity(new Transform(lst, "lst.unselectable.nocargo"));
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lst.QueueActivity(new Transform(lst, "lst.unselectable.nocargo") { SkipMakeAnims = true });
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}
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class Patrol
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@@ -340,7 +340,7 @@ namespace OpenRA.Mods.RA.Missions
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lst.QueueActivity(new Move.Move(spyReinforcementsUnloadPoint.Location));
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lst.QueueActivity(new Wait(10));
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lst.QueueActivity(new UnloadCargo(true));
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lst.QueueActivity(new Transform(lst, "lst.unselectable.nocargo"));
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lst.QueueActivity(new Transform(lst, "lst.unselectable.nocargo") { SkipMakeAnims = true });
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}
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void SetupSubStances()
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@@ -289,7 +289,7 @@ Actors:
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InsertionLZ: waypoint
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Location: 22,10
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Owner: Neutral
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Lab: stek
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Lab: stek.autotargetignore
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Location: 20,24
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Owner: Soviets
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Actor24: e2
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@@ -365,7 +365,12 @@ Rules:
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EINSTEIN:
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Passenger:
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Weight: 0
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STEK:
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STEK.AutoTargetIgnore:
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Inherits: STEK
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RenderBuilding:
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Image: STEK
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Tooltip:
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Icon: STEK
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AutoTargetIgnore:
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^Vehicle:
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GivesBounty:
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