Change mechanics to repair ally-owned husks.
Now uses the goldwrench cursor and keeps the original owner.
This commit is contained in:
committed by
Oliver Brakmann
parent
89161b61ec
commit
8a95241fd5
@@ -18,11 +18,14 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits
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{
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[Desc("This structure can be infiltrated causing funds to be stolen.")]
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[Desc("Transform into a different actor type.")]
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class InfiltrateForTransformInfo : ITraitInfo
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{
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[ActorReference, FieldLoader.Require] public readonly string IntoActor = null;
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[ActorReference, FieldLoader.Require]
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public readonly string IntoActor = null;
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public readonly int ForceHealthPercentage = 0;
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public readonly bool SkipMakeAnims = true;
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public readonly BitSet<TargetableType> Types = default(BitSet<TargetableType>);
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@@ -46,10 +49,17 @@ namespace OpenRA.Mods.Cnc.Traits
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if (!info.Types.Overlaps(types))
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return;
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var transform = new Transform(self, info.IntoActor)
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{
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ForceHealthPercentage = info.ForceHealthPercentage,
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Faction = faction,
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SkipMakeAnims = info.SkipMakeAnims
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};
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var facing = self.TraitOrDefault<IFacing>();
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var transform = new Transform(self, info.IntoActor) { ForceHealthPercentage = info.ForceHealthPercentage, Faction = faction };
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if (facing != null) transform.Facing = facing.Facing;
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transform.SkipMakeAnims = info.SkipMakeAnims;
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if (facing != null)
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transform.Facing = facing.Facing;
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self.CancelActivity();
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self.QueueActivity(transform);
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}
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