fix infantry entering buildings

This commit is contained in:
Bob
2010-11-06 22:27:28 +13:00
parent 5e5456191c
commit 8a96c5f7b5
8 changed files with 6 additions and 12 deletions

View File

@@ -37,6 +37,7 @@ namespace OpenRA.Traits
map = world.Map;
influence = new InfluenceNode[world.Map.MapSize.X, world.Map.MapSize.Y];
world.ActorAdded += a => Add( a, a.TraitOrDefault<IOccupySpace>() );
world.ActorRemoved += a => Remove( a, a.TraitOrDefault<IOccupySpace>() );
}
@@ -55,8 +56,9 @@ namespace OpenRA.Traits
public void Add( Actor self, IOccupySpace unit )
{
foreach( var c in unit.OccupiedCells() )
influence[ c.X, c.Y ] = new InfluenceNode { next = influence[ c.X, c.Y ], actor = self };
if (unit != null)
foreach( var c in unit.OccupiedCells() )
influence[ c.X, c.Y ] = new InfluenceNode { next = influence[ c.X, c.Y ], actor = self };
}
public void Remove( Actor self, IOccupySpace unit )