fix infantry entering buildings
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@@ -37,6 +37,7 @@ namespace OpenRA.Traits
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map = world.Map;
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influence = new InfluenceNode[world.Map.MapSize.X, world.Map.MapSize.Y];
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world.ActorAdded += a => Add( a, a.TraitOrDefault<IOccupySpace>() );
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world.ActorRemoved += a => Remove( a, a.TraitOrDefault<IOccupySpace>() );
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}
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@@ -55,8 +56,9 @@ namespace OpenRA.Traits
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public void Add( Actor self, IOccupySpace unit )
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{
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foreach( var c in unit.OccupiedCells() )
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influence[ c.X, c.Y ] = new InfluenceNode { next = influence[ c.X, c.Y ], actor = self };
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if (unit != null)
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foreach( var c in unit.OccupiedCells() )
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influence[ c.X, c.Y ] = new InfluenceNode { next = influence[ c.X, c.Y ], actor = self };
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}
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public void Remove( Actor self, IOccupySpace unit )
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