fix infantry entering buildings
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@@ -34,7 +34,6 @@ namespace OpenRA.Mods.RA
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this.self = init.self;
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this.location = init.Get<LocationInit,int2>();
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this.Facing = init.Contains<FacingInit>() ? init.Get<FacingInit,int>() : 128;
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self.World.WorldActor.Trait<UnitInfluence>().Add(self, this);
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}
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public int2 TopLeft { get { return location; } }
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