From 8aa76b07cbed5d97774c1c7db4dd6ae4bc416678 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Wed, 16 Oct 2013 17:31:28 +1300 Subject: [PATCH] Use the current position for projectile explosions. Fixes #3795. --- OpenRA.Mods.RA/Effects/Bullet.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.RA/Effects/Bullet.cs b/OpenRA.Mods.RA/Effects/Bullet.cs index 8d5aaaf583..16913756da 100755 --- a/OpenRA.Mods.RA/Effects/Bullet.cs +++ b/OpenRA.Mods.RA/Effects/Bullet.cs @@ -170,7 +170,7 @@ namespace OpenRA.Mods.RA.Effects else world.AddFrameEndTask(w => w.Remove(this)); - Combat.DoImpacts(target, args.SourceActor, args.Weapon, args.FirepowerModifier); + Combat.DoImpacts(pos, args.SourceActor, args.Weapon, args.FirepowerModifier); } } }