removed UnitCategory. removed the last unit-based use of Categories (Categories is still used for weapons)
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@@ -82,7 +82,7 @@ namespace OpenRa.Game
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static Size powerSize = new Size(138,5);
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public Chrome(Renderer r)
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{
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{
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this.renderer = r;
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rgbaRenderer = new SpriteRenderer(renderer, true, renderer.RgbaSpriteShader);
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lineRenderer = new LineRenderer(renderer);
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@@ -110,12 +110,12 @@ namespace OpenRa.Game
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optionsBottomRight = SpriteSheetBuilder.LoadAllSprites("dd-crnr")[3];
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optionsBackground = SpriteSheetBuilder.LoadAllSprites("dd-bkgnd")[Game.CosmeticRandom.Next(4)];
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tabSprites = groups
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.SelectMany(g => Rules.Categories[g])
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.Where(u => Rules.NewUnitInfo[u].Traits.Contains<BuildableInfo>())
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tabSprites = Rules.NewUnitInfo.Values
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.Where(x => groups.Contains(x.Category))
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.Where(u => u.Traits.Contains<BuildableInfo>())
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.ToDictionary(
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u => u,
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u => SpriteSheetBuilder.LoadAllSprites(Rules.NewUnitInfo[u].Traits.Get<BuildableInfo>().Icon ?? (u + "icon"))[0]);
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u => u.Name,
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u => SpriteSheetBuilder.LoadAllSprites(u.Traits.Get<BuildableInfo>().Icon ?? (u.Name + "icon"))[0]);
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spsprites = Rules.SupportPowerInfo
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.ToDictionary(
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@@ -644,7 +644,7 @@ namespace OpenRa.Game
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void StartProduction( string item )
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{
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var group = Rules.UnitCategory[item];
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var group = Rules.NewUnitInfo[item].Category;
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Sound.Play((group == "Building") ? "abldgin1.aud" : "train1.aud");
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Game.controller.AddOrder(Order.StartProduction(Game.LocalPlayer, item));
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}
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@@ -652,7 +652,7 @@ namespace OpenRa.Game
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void HandleBuildPalette(string item, bool isLmb)
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{
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var player = Game.LocalPlayer;
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var group = Rules.UnitCategory[item];
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var group = Rules.NewUnitInfo[item].Category;
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var queue = player.PlayerActor.traits.Get<Traits.ProductionQueue>();
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var producing = queue.AllItems(group).FirstOrDefault( a => a.Item == item );
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