removed UnitCategory. removed the last unit-based use of Categories (Categories is still used for weapons)
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@@ -41,7 +41,7 @@ namespace OpenRa.Game.Orders
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public void Tick()
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{
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var producing = Producer.traits.Get<Traits.ProductionQueue>().CurrentItem( Rules.UnitCategory[ Building ] );
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var producing = Producer.traits.Get<Traits.ProductionQueue>().CurrentItem( Rules.NewUnitInfo[ Building ].Category );
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if (producing == null || producing.Item != Building || producing.RemainingTime != 0)
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Game.controller.CancelInputMode();
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}
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