removed UnitCategory. removed the last unit-based use of Categories (Categories is still used for weapons)

This commit is contained in:
Bob
2010-01-14 14:30:51 +13:00
parent 73f6d5c71c
commit 8aae1ff7d5
7 changed files with 21 additions and 32 deletions

View File

@@ -41,7 +41,7 @@ namespace OpenRa.Game.Orders
public void Tick()
{
var producing = Producer.traits.Get<Traits.ProductionQueue>().CurrentItem( Rules.UnitCategory[ Building ] );
var producing = Producer.traits.Get<Traits.ProductionQueue>().CurrentItem( Rules.NewUnitInfo[ Building ].Category );
if (producing == null || producing.Item != Building || producing.RemainingTime != 0)
Game.controller.CancelInputMode();
}