Shift player palette definitions onto the player/client. Needs ui; for now everyone is teal.
This commit is contained in:
@@ -65,6 +65,8 @@ namespace OpenRA.Graphics
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public void AddPalette(string name, Palette pal)
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{
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System.Console.WriteLine("Registering Palette "+name);
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palette.AddPalette(name, pal);
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}
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@@ -34,7 +34,7 @@ namespace OpenRA.Network
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{
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var client = Game.LobbyInfo.Clients.FirstOrDefault(c => c.Index == clientId);
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if (client != null)
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Game.AddChatLine(Game.world.PlayerColors()[client.PaletteIndex].Color,
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Game.AddChatLine(client.Color,
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client.Name, order.TargetString);
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break;
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}
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@@ -49,7 +49,7 @@ namespace OpenRA.Network
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client == Game.LocalClient || (client.Team == Game.LocalClient.Team && client.Team != 0);
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if (isAlly)
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Game.AddChatLine(Game.world.PlayerColors()[client.PaletteIndex].Color, client.Name + " (Team)", order.TargetString);
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Game.AddChatLine(client.Color, client.Name + " (Team)", order.TargetString);
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}
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break;
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}
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@@ -36,7 +36,8 @@ namespace OpenRA
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public readonly string Palette;
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public readonly Color Color;
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public readonly Color Color2;
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public readonly string PlayerName;
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public readonly string InternalName;
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public readonly CountryInfo Country;
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@@ -52,14 +53,18 @@ namespace OpenRA
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Shroud = new ShroudRenderer(this, world.Map);
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PlayerActor = world.CreateActor("Player", new int2(int.MaxValue, int.MaxValue), this);
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Index = index;
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Palette = pr.Palette;
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Color = world.PlayerColors().Where(c => c.Name == pr.Palette).FirstOrDefault().Color;
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Palette = "player"+index;
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Color = Util.ArrayToColor(new int[] {93,194,165});
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Color2 = Util.ArrayToColor(new int[] {0,32,32});
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PlayerName = InternalName = pr.Name;
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NonCombatant = pr.NonCombatant;
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Country = world.GetCountries()
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.FirstOrDefault(c => pr.Race == c.Race);
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RegisterPlayerColor(world, Palette);
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}
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public Player( World world, Session.Client client )
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@@ -70,15 +75,26 @@ namespace OpenRA
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PlayerActor = world.CreateActor("Player", new int2(int.MaxValue, int.MaxValue), this);
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Index = client.Index;
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Palette = world.PlayerColors()[client.PaletteIndex % world.PlayerColors().Count()].Name;
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Color = world.PlayerColors()[client.PaletteIndex % world.PlayerColors().Count()].Color;
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Palette = "player"+client.Index;
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Color = Util.ArrayToColor(new int[] {93,194,165});
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Color2 = Util.ArrayToColor(new int[] {0,32,32});
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PlayerName = client.Name;
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InternalName = "Multi{0}".F(client.Index);
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Country = world.GetCountries()
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.FirstOrDefault(c => client != null && client.Country == c.Race)
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?? world.GetCountries().Random(world.SharedRandom);
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RegisterPlayerColor(world, Palette);
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}
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public void RegisterPlayerColor(World world, string palette)
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{
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var info = Rules.Info["world"].Traits.Get<PlayerColorPaletteInfo>();
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var newpal = new Palette(world.WorldRenderer.GetPalette(info.BasePalette),
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new PlayerColorRemap(Color, Color2, info.SplitRamp));
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world.WorldRenderer.AddPalette(palette, newpal);
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}
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public void GiveAdvice(string advice)
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{
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// todo: store the condition or something.
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@@ -148,7 +148,7 @@ namespace OpenRA.Server
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new Session.Client()
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{
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Index = newConn.PlayerIndex,
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PaletteIndex = ChooseFreePalette(),
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Color = System.Drawing.Color.FromArgb(93,194,165),
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Name = "Player {0}".F(1 + newConn.PlayerIndex),
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Country = "random",
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State = Session.ClientState.NotReady,
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@@ -323,6 +323,8 @@ namespace OpenRA.Server
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{ "pal",
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s =>
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{
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return true;
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/*
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int pali;
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if (!int.TryParse(s, out pali))
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@@ -340,6 +342,7 @@ namespace OpenRA.Server
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GetClient(conn).PaletteIndex = pali;
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SyncLobbyInfo();
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return true;
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*/
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}},
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{ "map",
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s =>
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@@ -23,38 +23,11 @@ using OpenRA.FileFormats;
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namespace OpenRA.Traits
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{
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public class PlayerColorPaletteInfo : ITraitInfo
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public class PlayerColorPaletteInfo : TraitInfo<PlayerColorPalette>
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{
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public readonly string Name = null;
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public readonly string DisplayName = null;
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public readonly string BasePalette = null;
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public readonly int[] Color1 = { 255, 255, 255 };
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public readonly int[] Color2 = { 0, 0, 0 };
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public readonly bool SplitRamp = false;
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public readonly int[] DisplayColor = null;
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public readonly bool Playable = true;
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public object Create(ActorInitializer init) { return new PlayerColorPalette(init.world, this); }
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public Color Color { get { return Util.ArrayToColor(DisplayColor); } }
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}
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public class PlayerColorPalette
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{
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public PlayerColorPalette(World world, PlayerColorPaletteInfo info)
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{
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var wr = world.WorldRenderer;
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var pal = wr.GetPalette(info.BasePalette);
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var newpal = new Palette(pal, new PlayerColorRemap(
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Util.ArrayToColor(info.Color1),
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Util.ArrayToColor(info.Color2),
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info.SplitRamp));
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wr.AddPalette(info.Name, newpal);
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}
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}
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public class PlayerColorPalette {}
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}
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@@ -58,7 +58,6 @@ namespace OpenRA.Widgets.Delegates
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mapPreview.SpawnColors = () =>
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{
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var spawns = Map.SpawnPoints;
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var playerColors = Game.world.PlayerColors();
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var sc = new Dictionary<int2, Color>();
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for (int i = 1; i <= spawns.Count(); i++)
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@@ -66,7 +65,7 @@ namespace OpenRA.Widgets.Delegates
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var client = Game.LobbyInfo.Clients.FirstOrDefault(c => c.SpawnPoint == i);
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if (client == null)
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continue;
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sc.Add(spawns.ElementAt(i - 1), playerColors[client.PaletteIndex % playerColors.Count()].Color);
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sc.Add(spawns.ElementAt(i - 1), client.Color);
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}
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return sc;
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};
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@@ -170,10 +169,10 @@ namespace OpenRA.Widgets.Delegates
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name.OnLoseFocus = () => name.OnEnterKey();
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var color = template.GetWidget<ButtonWidget>("COLOR");
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color.OnMouseUp = CyclePalette;
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//color.OnMouseUp = CyclePalette;
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var colorBlock = color.GetWidget<ColorBlockWidget>("COLORBLOCK");
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colorBlock.GetColor = () => Game.world.PlayerColors()[c.PaletteIndex % Game.world.PlayerColors().Count].Color;
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colorBlock.GetColor = () => c.Color;
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var faction = template.GetWidget<ButtonWidget>("FACTION");
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faction.OnMouseUp = CycleRace;
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@@ -196,7 +195,7 @@ namespace OpenRA.Widgets.Delegates
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template = RemotePlayerTemplate.Clone();
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template.GetWidget<LabelWidget>("NAME").GetText = () => c.Name;
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var color = template.GetWidget<ColorBlockWidget>("COLOR");
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color.GetColor = () => Game.world.PlayerColors()[c.PaletteIndex % Game.world.PlayerColors().Count].Color;
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color.GetColor = () => c.Color;
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var faction = template.GetWidget<LabelWidget>("FACTION");
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var factionname = faction.GetWidget<LabelWidget>("FACTIONNAME");
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@@ -224,24 +223,7 @@ namespace OpenRA.Widgets.Delegates
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}
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}
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bool PaletteAvailable(int index) { return Game.LobbyInfo.Clients.All(c => c.PaletteIndex != index) && Game.world.PlayerColors()[index % Game.world.PlayerColors().Count].Playable; }
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bool SpawnPointAvailable(int index) { return (index == 0) || Game.LobbyInfo.Clients.All(c => c.SpawnPoint != index); }
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bool CyclePalette(MouseInput mi)
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{
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var d = (mi.Button == MouseButton.Left) ? +1 : Game.world.PlayerColors().Count() - 1;
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var newIndex = ((int)Game.LocalClient.PaletteIndex + d) % Game.world.PlayerColors().Count();
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while (!PaletteAvailable(newIndex) && newIndex != (int)Game.LocalClient.PaletteIndex)
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newIndex = (newIndex + d) % Game.world.PlayerColors().Count();
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Game.IssueOrder(
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Order.Command("pal " + newIndex));
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return true;
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}
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bool CycleRace(MouseInput mi)
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{
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var countries = CountryNames.Select(a => a.Key);
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@@ -210,11 +210,6 @@ namespace OpenRA
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return new float2(Gauss1D(r, samples), Gauss1D(r, samples));
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}
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public static List<PlayerColorPaletteInfo> PlayerColors(this World world)
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{
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return world.WorldActor.Info.Traits.WithInterface<PlayerColorPaletteInfo>().ToList();
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}
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public static string FormatTime(int ticks)
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{
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var seconds = ticks / 25;
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