Shift player palette definitions onto the player/client. Needs ui; for now everyone is teal.

This commit is contained in:
Paul Chote
2010-07-16 20:51:20 +12:00
parent 84ac8d9d16
commit 8abc8e03cb
11 changed files with 54 additions and 144 deletions

View File

@@ -36,7 +36,8 @@ namespace OpenRA
public readonly string Palette;
public readonly Color Color;
public readonly Color Color2;
public readonly string PlayerName;
public readonly string InternalName;
public readonly CountryInfo Country;
@@ -52,14 +53,18 @@ namespace OpenRA
Shroud = new ShroudRenderer(this, world.Map);
PlayerActor = world.CreateActor("Player", new int2(int.MaxValue, int.MaxValue), this);
Index = index;
Palette = pr.Palette;
Color = world.PlayerColors().Where(c => c.Name == pr.Palette).FirstOrDefault().Color;
Palette = "player"+index;
Color = Util.ArrayToColor(new int[] {93,194,165});
Color2 = Util.ArrayToColor(new int[] {0,32,32});
PlayerName = InternalName = pr.Name;
NonCombatant = pr.NonCombatant;
Country = world.GetCountries()
.FirstOrDefault(c => pr.Race == c.Race);
RegisterPlayerColor(world, Palette);
}
public Player( World world, Session.Client client )
@@ -70,15 +75,26 @@ namespace OpenRA
PlayerActor = world.CreateActor("Player", new int2(int.MaxValue, int.MaxValue), this);
Index = client.Index;
Palette = world.PlayerColors()[client.PaletteIndex % world.PlayerColors().Count()].Name;
Color = world.PlayerColors()[client.PaletteIndex % world.PlayerColors().Count()].Color;
Palette = "player"+client.Index;
Color = Util.ArrayToColor(new int[] {93,194,165});
Color2 = Util.ArrayToColor(new int[] {0,32,32});
PlayerName = client.Name;
InternalName = "Multi{0}".F(client.Index);
Country = world.GetCountries()
.FirstOrDefault(c => client != null && client.Country == c.Race)
?? world.GetCountries().Random(world.SharedRandom);
RegisterPlayerColor(world, Palette);
}
public void RegisterPlayerColor(World world, string palette)
{
var info = Rules.Info["world"].Traits.Get<PlayerColorPaletteInfo>();
var newpal = new Palette(world.WorldRenderer.GetPalette(info.BasePalette),
new PlayerColorRemap(Color, Color2, info.SplitRamp));
world.WorldRenderer.AddPalette(palette, newpal);
}
public void GiveAdvice(string advice)
{
// todo: store the condition or something.