Shift player palette definitions onto the player/client. Needs ui; for now everyone is teal.
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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.RA
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{
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// TODO: This shouldn't rely on a base palette
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var wr = world.WorldRenderer;
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var pal = wr.GetPalette("player0");
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var pal = wr.GetPalette("terrain");
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wr.AddPalette(info.Name, new Palette(pal, new SingleColorRemap(Color.FromArgb(info.A, info.R, info.G, info.B))));
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}
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}
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