Rewrite color inversal in a reusable way

This commit is contained in:
Oliver Brakmann
2016-08-26 22:06:10 +02:00
parent d0109491a7
commit 8ad18ad161
3 changed files with 20 additions and 8 deletions

View File

@@ -29,7 +29,8 @@ namespace OpenRA.Mods.Common.Widgets
readonly int timestep;
readonly IEnumerable<SupportPowerInstance> powers;
Tuple<string, Color, Color>[] texts;
readonly Color bgDark, bgLight;
Pair<string, Color>[] texts;
[ObjectCreator.UseCtor]
public SupportPowerTimerWidget(World world)
@@ -43,6 +44,9 @@ namespace OpenRA.Mods.Common.Widgets
timestep = world.Timestep;
if (world.IsReplay)
timestep = world.WorldActor.Trait<MapOptions>().GameSpeed.Timestep;
bgDark = ChromeMetrics.Get<Color>("TextContrastColorDark");
bgLight = ChromeMetrics.Get<Color>("TextContrastColorLight");
}
public override void Tick()
@@ -66,11 +70,7 @@ namespace OpenRA.Mods.Common.Widgets
var color = !p.Ready || Game.LocalTick % 50 < 25 ? playerColor : Color.White;
var inversedColor = self.Owner.Color;
var inversedL = color == Color.White || inversedColor.L > 128 ? (byte)0 : (byte)255;
inversedColor = new HSLColor(inversedColor.H, 0, inversedL);
return Tuple.Create(text, color, inversedColor.RGB);
return Pair.New(text, color);
}).ToArray();
}
@@ -83,8 +83,8 @@ namespace OpenRA.Mods.Common.Widgets
foreach (var t in texts)
{
var font = Game.Renderer.Fonts[Font];
font.DrawTextWithContrast(t.Item1, new float2(Bounds.Location) + new float2(0, y), t.Item2, t.Item3, 1);
y += (font.Measure(t.Item1).Y + 5) * (int)Order;
font.DrawTextWithContrast(t.First, new float2(Bounds.Location) + new float2(0, y), t.Second, bgDark, bgLight, 1);
y += (font.Measure(t.First).Y + 5) * (int)Order;
}
}