Unit order client != null check fixed (int != null -> always true!) .
Removed if-else branch in favour of sugar construct a?b:c. Note: One should (at least) consider to move var client = ... to the start of the switch construct. 4 branches of this switch are using this. (DRY)
This commit is contained in:
@@ -97,19 +97,13 @@ namespace OpenRA.Network
|
|||||||
|
|
||||||
case "PauseGame":
|
case "PauseGame":
|
||||||
{
|
{
|
||||||
if(clientId != null)
|
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
|
||||||
|
|
||||||
|
if(client != null)
|
||||||
{
|
{
|
||||||
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
|
|
||||||
|
|
||||||
orderManager.GamePaused = !orderManager.GamePaused;
|
orderManager.GamePaused = !orderManager.GamePaused;
|
||||||
if(orderManager.GamePaused)
|
var pausetext = "The game is {0} by {1}".F( orderManager.GamePaused ? "paused" : "un-paused", client.Name );
|
||||||
{
|
Game.AddChatLine(Color.White, "", pausetext);
|
||||||
Game.AddChatLine(Color.White, "", "The game is paused by "+client.Name);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Game.AddChatLine(Color.White, "", "The game is un-paused by "+client.Name);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user