Properly clean up traits that used to hook only death.

This commit is contained in:
Paul Chote
2015-05-23 22:09:50 +01:00
parent 4ff309811f
commit 8ae3afa3c5
9 changed files with 47 additions and 12 deletions

View File

@@ -225,6 +225,9 @@ namespace OpenRA
if (IsInWorld)
World.Remove(this);
foreach (var t in TraitsImplementing<INotifyActorDisposing>())
t.Disposing(this);
World.TraitDict.RemoveActor(this);
Disposed = true;

View File

@@ -94,6 +94,7 @@ namespace OpenRA.Traits
public interface INotifyDamageStateChanged { void DamageStateChanged(Actor self, AttackInfo e); }
public interface INotifyRepair { void Repairing(Actor self, Actor host); }
public interface INotifyKilled { void Killed(Actor self, AttackInfo e); }
public interface INotifyActorDisposing { void Disposing(Actor self); }
public interface INotifyAppliedDamage { void AppliedDamage(Actor self, Actor damaged, AttackInfo e); }
public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
public interface INotifyBuildingPlaced { void BuildingPlaced(Actor self); }