Add DamageTypes to Demolition
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abcdefg30
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.Scripting
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public void Demolish(Actor target)
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{
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Self.QueueActivity(new Demolish(Self, Target.FromActor(target), info.EnterBehaviour, info.DetonationDelay,
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info.Flashes, info.FlashesDelay, info.FlashInterval));
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info.Flashes, info.FlashesDelay, info.FlashInterval, info.DamageTypes));
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}
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}
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}
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