Add DamageTypes to Demolition
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abcdefg30
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commit
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@@ -104,7 +104,7 @@ namespace OpenRA.Mods.Common.Traits
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health.InflictDamage(self, repairer, new Damage(-health.MaxHP), true);
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}
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void IBridgeSegment.Demolish(Actor saboteur)
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void IBridgeSegment.Demolish(Actor saboteur, BitSet<DamageType> damageTypes)
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{
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self.World.AddFrameEndTask(w =>
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{
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@@ -114,7 +114,7 @@ namespace OpenRA.Mods.Common.Traits
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// Use .FromPos since this actor is dead. Cannot use Target.FromActor
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Info.DemolishWeaponInfo.Impact(Target.FromPos(self.CenterPosition), saboteur);
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self.Kill(saboteur);
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self.Kill(saboteur, damageTypes);
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});
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}
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