Add DamageTypes to Demolition
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -16,7 +17,7 @@ namespace OpenRA.Mods.Common.Traits
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interface IBridgeSegment
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{
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void Repair(Actor repairer);
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void Demolish(Actor saboteur);
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void Demolish(Actor saboteur, BitSet<DamageType> damageTypes);
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string Type { get; }
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DamageState DamageState { get; }
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