Add DamageTypes to Demolition
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@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Traits
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public interface IDemolishable
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{
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bool IsValidTarget(Actor self, Actor saboteur);
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void Demolish(Actor self, Actor saboteur, int delay);
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void Demolish(Actor self, Actor saboteur, int delay, BitSet<DamageType> damageTypes);
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}
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// Type tag for crush class bits
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