Remove our own impl of ReadOnlyList and update usages

This commit is contained in:
teinarss
2021-03-16 20:08:18 +01:00
committed by reaperrr
parent e12ff2c59d
commit 8b0a3ea680
17 changed files with 20 additions and 114 deletions

View File

@@ -9,6 +9,7 @@
*/
#endregion
using System.Collections.Generic;
using System.IO;
using System.Linq;
using OpenRA.Graphics;
@@ -74,7 +75,7 @@ namespace OpenRA.Mods.Common.SpriteLoaders
public DdsSprite(Stream stream)
{
Frames = new ISpriteFrame[] { new DdsFrame(stream) }.AsReadOnly();
Frames = new ISpriteFrame[] { new DdsFrame(stream) };
}
}
}

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@@ -9,6 +9,7 @@
*/
#endregion
using System.Collections.Generic;
using System.IO;
using System.Linq;
using OpenRA.Graphics;
@@ -108,7 +109,7 @@ namespace OpenRA.Mods.Common.SpriteLoaders
public TgaSprite(Stream stream)
{
Frames = new ISpriteFrame[] { new TgaFrame(stream) }.AsReadOnly();
Frames = new ISpriteFrame[] { new TgaFrame(stream) };
}
}
}

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@@ -239,10 +239,8 @@ namespace OpenRA.Mods.Common.Traits
public IReadOnlyDictionary<CPos, SubCell> OccupiedCells(ActorInfo info, CPos topLeft, SubCell subCell = SubCell.Any)
{
var occupied = OccupiedTiles(topLeft)
return OccupiedTiles(topLeft)
.ToDictionary(c => c, c => SubCell.FullCell);
return occupied;
}
bool IOccupySpaceInfo.SharesCell => false;

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@@ -34,8 +34,7 @@ namespace OpenRA.Mods.Common.Traits
public IReadOnlyDictionary<CPos, SubCell> OccupiedCells(ActorInfo info, CPos location, SubCell subCell = SubCell.Any)
{
var occupied = new Dictionary<CPos, SubCell>() { { location, SubCell.FullCell } };
return occupied;
return new Dictionary<CPos, SubCell>() { { location, SubCell.FullCell } };
}
bool IOccupySpaceInfo.SharesCell => false;

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@@ -37,8 +37,7 @@ namespace OpenRA.Mods.Common.Traits
public IReadOnlyDictionary<CPos, SubCell> OccupiedCells(ActorInfo info, CPos location, SubCell subCell = SubCell.Any)
{
var occupied = new Dictionary<CPos, SubCell>() { { location, SubCell.FullCell } };
return occupied;
return new Dictionary<CPos, SubCell>() { { location, SubCell.FullCell } };
}
bool IOccupySpaceInfo.SharesCell => false;

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@@ -21,10 +21,8 @@ namespace OpenRA.Mods.Common.Traits
public IReadOnlyDictionary<CPos, SubCell> OccupiedCells(ActorInfo info, CPos location, SubCell subCell = SubCell.Any)
{
var occupied = OccupiesSpace ? new Dictionary<CPos, SubCell>() { { location, SubCell.FullCell } } :
return OccupiesSpace ? new Dictionary<CPos, SubCell>() { { location, SubCell.FullCell } } :
new Dictionary<CPos, SubCell>();
return occupied;
}
bool IOccupySpaceInfo.SharesCell => false;

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@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly MissionObjectivesInfo Info;
readonly List<MissionObjective> objectives = new List<MissionObjective>();
readonly Player player;
public ReadOnlyList<MissionObjective> Objectives;
public IReadOnlyList<MissionObjective> Objectives => objectives;
Player[] enemies;
Player[] allies;
@@ -92,7 +92,6 @@ namespace OpenRA.Mods.Common.Traits
{
Info = info;
this.player = player;
Objectives = new ReadOnlyList<MissionObjective>(objectives);
}
void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)

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@@ -77,12 +77,7 @@ namespace OpenRA.Mods.Common.Traits
var radarColorInfo = Info.TraitInfoOrDefault<RadarColorFromTerrainInfo>();
RadarColor = radarColorInfo == null ? owner.Color : radarColorInfo.GetColorFromTerrain(world);
if (ios != null)
Footprint = ios.OccupiedCells(Info, location, subCell);
else
{
Footprint = new Dictionary<CPos, SubCell>() { { location, SubCell.FullCell } };
}
Footprint = ios?.OccupiedCells(Info, location, subCell) ?? new Dictionary<CPos, SubCell>() { { location, SubCell.FullCell } };
tooltip = Info.TraitInfos<EditorOnlyTooltipInfo>().FirstOrDefault(info => info.EnabledByDefault) as TooltipInfoBase
?? Info.TraitInfos<TooltipInfo>().FirstOrDefault(info => info.EnabledByDefault);

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@@ -82,7 +82,7 @@ namespace OpenRA.Mods.Common.Traits
if (techLevels.Any())
yield return new LobbyOption("techlevel", TechLevelDropdownLabel, TechLevelDropdownDescription, TechLevelDropdownVisible, TechLevelDropdownDisplayOrder,
techLevels, TechLevel, TechLevelDropdownLocked);
techLevels, TechLevel, TechLevelDropdownLocked);
var gameSpeeds = Game.ModData.Manifest.Get<GameSpeeds>().Speeds
.ToDictionary(s => s.Key, s => s.Value.Name);