Fix NRE in SquadManagerBotModule.
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@@ -116,7 +116,7 @@ namespace OpenRA.Mods.Common.Traits
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World = self.World;
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Player = self.Owner;
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unitCannotBeOrdered = a => a.Owner != Player || a.IsDead || !a.IsInWorld;
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unitCannotBeOrdered = a => a == null || a.Owner != Player || a.IsDead || !a.IsInWorld;
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}
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public bool IsEnemyUnit(Actor a)
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