fix engineer/bridge interaction
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@@ -17,6 +17,7 @@ namespace OpenRa.Mods.RA
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if (!underCursor.traits.Contains<Building>()) return null;
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if (!underCursor.traits.Contains<Building>()) return null;
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// todo: other bits
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// todo: other bits
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if (underCursor.Owner == null) return null; // don't allow capturing of bridges, etc.
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return new Order(underCursor.Health <= EngineerDamage ? "Capture" : "Infiltrate",
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return new Order(underCursor.Health <= EngineerDamage ? "Capture" : "Infiltrate",
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self, underCursor, int2.Zero, null);
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self, underCursor, int2.Zero, null);
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