tidy up spurious typenames in PowerBinWidget
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@@ -64,12 +64,13 @@ namespace OpenRA.Mods.RA.Widgets
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float powerScaleBy = 100;
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var maxPower = Math.Max(power.PowerProvided, power.PowerDrained);
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while (maxPower >= powerScaleBy) powerScaleBy *= 2;
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// Current power supply
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var powerLevelTemp = barStart.X + (barEnd.X - barStart.X) * (power.PowerProvided / powerScaleBy);
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lastPowerProvidedPos = float2.Lerp(lastPowerProvidedPos.GetValueOrDefault(powerLevelTemp), powerLevelTemp, .3f);
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float2 powerLevel = new float2(lastPowerProvidedPos.Value, barStart.Y);
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var powerLevel = new float2(lastPowerProvidedPos.Value, barStart.Y);
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var color = GetPowerColor(power);
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@@ -77,8 +78,8 @@ namespace OpenRA.Mods.RA.Widgets
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for (int i = 0; i < powerSize.Height; i++)
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{
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color = (i - 1 < powerSize.Height / 2) ? color : colorDark;
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float2 leftOffset = new float2(0, i);
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float2 rightOffset = new float2(0, i);
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var leftOffset = new float2(0, i);
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var rightOffset = new float2(0, i);
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// Indent corners
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if ((i == 0 || i == powerSize.Height - 1) && powerLevel.X - barStart.X > 1)
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{
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@@ -92,7 +93,7 @@ namespace OpenRA.Mods.RA.Widgets
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var indicator = ChromeProvider.GetImage( powerCollection, "power-indicator");
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var powerDrainedTemp = barStart.X + (barEnd.X - barStart.X) * (power.PowerDrained / powerScaleBy);
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lastPowerDrainedPos = float2.Lerp(lastPowerDrainedPos.GetValueOrDefault(powerDrainedTemp), powerDrainedTemp, .3f);
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float2 powerDrainLevel = new float2(lastPowerDrainedPos.Value - indicator.size.X / 2, barStart.Y - 1);
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var powerDrainLevel = new float2(lastPowerDrainedPos.Value - indicator.size.X / 2, barStart.Y - 1);
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(indicator, powerDrainLevel);
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}
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