From 8b484532d1be8cae8963ed9f690d872681a7b0e9 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Mon, 12 Apr 2010 19:35:27 +1200 Subject: [PATCH] proper wiring for parabombs --- mods/ra/system.yaml | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/mods/ra/system.yaml b/mods/ra/system.yaml index 4a027f0577..f5763506c4 100644 --- a/mods/ra/system.yaml +++ b/mods/ra/system.yaml @@ -61,20 +61,19 @@ Player: SonarPulsePower: Image: sonricon ChargeTime: 10 - Description: Sonar Pulse + Description: Sonar Pulse (Single Use) LongDesc: Reveals all submarines on the map for a \nshort time. TechLevel: 5 GivenAuto: no OneShot: yes AirstrikePower: Image: pbmbicon - ChargeTime: .2 - Description: Parabombs + ChargeTime: 5 + Description: Parabombs (Single Use) LongDesc: A Badger drops a load of parachuted bombs on your target. TechLevel: 5 - Prerequisites: POWR -# GivenAuto: no -# OneShot: yes + GivenAuto: no + OneShot: yes UnitType: badr.bomber SelectTargetSound: slcttgt1.aud @@ -333,6 +332,9 @@ CRATE: HideMapCrateAction: SelectionShares: 10 Effect: hide-map + SupportPowerCrateAction@parabombs: + Power: AirstrikePower + SelectionShares: 200 Unit: HP: 1 RenderUnit: