Fix D2k tech tree
- Added upgrades for the Con Yard, Barracks, Light, Heavy and High Tech Factory (last one is Atreides only) - Updated the prerequisites of all structures, infantry and vehicles to use the upgrades - Fixed the Ix Research building to use vanilla Dune 2000 prerequisites - Renamed High Tech Facility to High Tech Factory like vanilla Dune 2000 - Given the Air Strike power to the High Tech Factory Upgrade like vanilla
This commit is contained in:
@@ -29,7 +29,7 @@ engineer:
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Buildable:
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Buildable:
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Queue: Infantry
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Queue: Infantry
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BuildPaletteOrder: 50
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BuildPaletteOrder: 50
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Prerequisites: radar, ~techlevel.medium
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Prerequisites: upgrade.barracks, ~techlevel.medium
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Valued:
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Valued:
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Cost: 500
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Cost: 500
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Tooltip:
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Tooltip:
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@@ -58,7 +58,7 @@ bazooka:
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Buildable:
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Buildable:
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Queue: Infantry
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Queue: Infantry
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BuildPaletteOrder: 20
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BuildPaletteOrder: 20
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Prerequisites: radar, ~techlevel.medium
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Prerequisites: upgrade.barracks, ~techlevel.medium
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Valued:
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Valued:
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Cost: 250
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Cost: 250
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Tooltip:
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Tooltip:
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@@ -72,7 +72,7 @@ bazooka:
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Speed: 42
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Speed: 42
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Armament:
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Armament:
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Weapon: Bazooka
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Weapon: Bazooka
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LocalOffset: 128,0,256
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LocalOffset: 0,0,555
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AttackFrontal:
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AttackFrontal:
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TakeCover:
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TakeCover:
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DamageModifiers:
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DamageModifiers:
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@@ -86,7 +86,7 @@ medic:
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Buildable:
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Buildable:
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Queue: Infantry
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Queue: Infantry
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BuildPaletteOrder: 60
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BuildPaletteOrder: 60
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Prerequisites: ~barracks.medics, ~techlevel.high
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Prerequisites: ~barracks.medics, upgrade.barracks, ~techlevel.high
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Valued:
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Valued:
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Cost: 500
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Cost: 500
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Tooltip:
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Tooltip:
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@@ -122,7 +122,7 @@ fremen:
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Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisibility
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Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisibility
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Buildable:
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Buildable:
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Queue: Infantry
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Queue: Infantry
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BuildPaletteOrder: 85
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BuildPaletteOrder: 100
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Prerequisites: ~barracks.atreides, palace, ~techlevel.high
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Prerequisites: ~barracks.atreides, palace, ~techlevel.high
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Selectable:
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Selectable:
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Bounds: 12,17,0,0
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Bounds: 12,17,0,0
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@@ -156,8 +156,8 @@ grenadier:
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Inherits: ^Infantry
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Inherits: ^Infantry
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Buildable:
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Buildable:
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Queue: Infantry
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Queue: Infantry
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BuildPaletteOrder: 10
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BuildPaletteOrder: 80
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Prerequisites: ~barracks.atreides, ~techlevel.medium
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Prerequisites: ~barracks.atreides, upgrade.barracks, hightech, ~techlevel.medium
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Valued:
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Valued:
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Cost: 160
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Cost: 160
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Tooltip:
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Tooltip:
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@@ -32,6 +32,8 @@ concreteb:
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Dimensions: 3,3
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Dimensions: 3,3
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Valued:
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Valued:
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Cost: 50
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Cost: 50
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Buildable:
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Prerequisites: upgrade.conyard
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conyard:
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conyard:
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Inherits: ^Building
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Inherits: ^Building
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@@ -301,9 +303,10 @@ light:
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ProvidesPrerequisite@harkonnen:
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ProvidesPrerequisite@harkonnen:
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Prerequisite: light.harkonnen
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Prerequisite: light.harkonnen
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Race: harkonnen
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Race: harkonnen
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ProvidesPrerequisite@TRIKES:
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ProvidesPrerequisite@trikes:
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Prerequisite: light.regulartrikes
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Prerequisite: light.regulartrikes
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Race: atreides, harkonnen
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Race: atreides, harkonnen
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ProvidesPrerequisite@buildingname:
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WithProductionOverlay@WELDING:
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WithProductionOverlay@WELDING:
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Sequence: production-welding
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Sequence: production-welding
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WithIdleOverlay@TOP:
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WithIdleOverlay@TOP:
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@@ -352,6 +355,9 @@ heavy:
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ProvidesPrerequisite@harkonnen:
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ProvidesPrerequisite@harkonnen:
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Prerequisite: heavy.harkonnen
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Prerequisite: heavy.harkonnen
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Race: harkonnen
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Race: harkonnen
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ProvidesPrerequisite@missiletank:
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Prerequisite: heavy.missiletank
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Race: atreides, harkonnen
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RenderBuilding:
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RenderBuilding:
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Image: heavy.harkonnen
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Image: heavy.harkonnen
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RaceImages:
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RaceImages:
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@@ -416,7 +422,7 @@ starport:
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Name: Starport
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Name: Starport
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Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
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Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
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Buildable:
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Buildable:
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Prerequisites: radar, ~techlevel.high
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Prerequisites: heavy, radar, ~techlevel.high
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Queue: Building
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Queue: Building
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BuildPaletteOrder: 80
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BuildPaletteOrder: 80
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Building:
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Building:
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@@ -525,7 +531,7 @@ guntower:
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Valued:
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Valued:
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Cost: 650
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Cost: 650
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Tooltip:
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Tooltip:
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Name: Gun Tower
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Name: Gun Turret
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Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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Building:
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Building:
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Adjacent: 4
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Adjacent: 4
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@@ -574,12 +580,12 @@ rockettower:
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Inherits: ^Building
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Inherits: ^Building
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Buildable:
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Buildable:
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Queue: Building
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Queue: Building
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Prerequisites: radar, ~techlevel.medium
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Prerequisites: radar, upgrade.conyard, ~techlevel.medium
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BuildPaletteOrder: 120
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BuildPaletteOrder: 120
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Valued:
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Valued:
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Cost: 850
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Cost: 850
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Tooltip:
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Tooltip:
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Name: Rocket Tower
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Name: Rocket Turret
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Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
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Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
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Building:
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Building:
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Adjacent: 4
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Adjacent: 4
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@@ -629,7 +635,7 @@ repair:
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Inherits: ^Building
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Inherits: ^Building
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Buildable:
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Buildable:
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Queue: Building
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Queue: Building
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Prerequisites: heavy, ~techlevel.medium
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Prerequisites: heavy, upgrade.heavy, ~techlevel.medium
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BuildPaletteOrder: 130
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BuildPaletteOrder: 130
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Valued:
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Valued:
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Cost: 500
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Cost: 500
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@@ -674,7 +680,7 @@ hightech:
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Valued:
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Valued:
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Cost: 750
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Cost: 750
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Tooltip:
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Tooltip:
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Name: High Tech Facility
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Name: High Tech Factory
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Description: Unlocks advanced technology
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Description: Unlocks advanced technology
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ProductionFromMapEdge:
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ProductionFromMapEdge:
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Produces: Aircraft
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Produces: Aircraft
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@@ -696,17 +702,31 @@ hightech:
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RaceImages:
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RaceImages:
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atreides: hightech.atreides
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atreides: hightech.atreides
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ordos: hightech.ordos
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ordos: hightech.ordos
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ProvidesPrerequisite@upgrade:
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Prerequisite: hightech.atreides
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Race: atreides
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ProvidesPrerequisite@buildingname:
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AirstrikePower:
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Icon: ornistrike
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Description: Air Strike
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Prerequisites: ~techlevel.superweapons, upgrade.hightech
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ChargeTime: 180
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SquadSize: 3
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LongDesc: Ornithopters hit the target with parabombs
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UnitType: orni.bomber
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SelectTargetSound:
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DisplayBeacon: True
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CameraActor: camera
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WithProductionOverlay@WELDING:
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WithProductionOverlay@WELDING:
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Sequence: production-welding
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Sequence: production-welding
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Power:
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Power:
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Amount: -40
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Amount: -40
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ProvidesPrerequisite@buildingname:
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research:
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research:
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Inherits: ^Building
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Inherits: ^Building
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Buildable:
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Buildable:
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Queue: Building
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Queue: Building
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Prerequisites: hightech, ~techlevel.high
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Prerequisites: radar, heavy, upgrade.heavy, ~techlevel.high
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BuildPaletteOrder: 140
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BuildPaletteOrder: 140
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Selectable:
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Selectable:
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Bounds: 96,64
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Bounds: 96,64
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@@ -759,7 +779,7 @@ palace:
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Cost: 2000
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Cost: 2000
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Tooltip:
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Tooltip:
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Name: Palace
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Name: Palace
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Description: Unlocks elite infantry and support powers
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Description: Unlocks elite infantry
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Building:
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Building:
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Footprint: xx= xxx =xx
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Footprint: xx= xxx =xx
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Dimensions: 3,3
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Dimensions: 3,3
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@@ -782,23 +802,9 @@ palace:
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Range: 4
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Range: 4
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Power:
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Power:
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Amount: -50
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Amount: -50
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ProvidesPrerequisite@airstrike:
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Prerequisite: palace.airstrike
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Race: atreides, ordos
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ProvidesPrerequisite@nuke:
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ProvidesPrerequisite@nuke:
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Prerequisite: palace.nuke
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Prerequisite: palace.nuke
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Race: harkonnen
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Race: harkonnen
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AirstrikePower:
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Icon: ornistrike
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Prerequisites: ~techlevel.superweapons, ~palace.airstrike
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Description: Air Strike
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ChargeTime: 180
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SquadSize: 3
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LongDesc: Ornithopter drops a load of parachuted\nbombs on your target
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UnitType: orni.bomber
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SelectTargetSound:
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DisplayBeacon: True
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CameraActor: camera
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NukePower:
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NukePower:
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Icon: deathhand
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Icon: deathhand
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Prerequisites: ~techlevel.superweapons, ~palace.nuke
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Prerequisites: ~techlevel.superweapons, ~palace.nuke
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@@ -1,7 +1,7 @@
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mcv:
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mcv:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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Buildable:
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Buildable:
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Prerequisites: repair, ~techlevel.medium
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Prerequisites: repair, upgrade.heavy, ~techlevel.medium
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Queue: Armor
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Queue: Armor
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BuildPaletteOrder: 110
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BuildPaletteOrder: 110
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Valued:
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Valued:
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@@ -124,7 +124,7 @@ quad:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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Prerequisites: radar, ~techlevel.medium
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Prerequisites: upgrade.light, ~techlevel.medium
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BuildPaletteOrder: 20
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BuildPaletteOrder: 20
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Valued:
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Valued:
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Cost: 400
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Cost: 400
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@@ -157,7 +157,7 @@ siegetank:
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Inherits: ^Tank
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Inherits: ^Tank
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Buildable:
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Buildable:
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Queue: Armor
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Queue: Armor
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Prerequisites: radar, ~techlevel.medium
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Prerequisites: upgrade.heavy, ~techlevel.medium
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BuildPaletteOrder: 50
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BuildPaletteOrder: 50
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Valued:
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Valued:
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Cost: 850
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Cost: 850
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@@ -209,7 +209,7 @@ missiletank:
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Description: Rocket Artillery\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
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Description: Rocket Artillery\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
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Buildable:
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Buildable:
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Queue: Armor
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Queue: Armor
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Prerequisites: hightech, ~techlevel.high
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Prerequisites: ~heavy.missiletank, upgrade.heavy, research, ~techlevel.high
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BuildPaletteOrder: 60
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BuildPaletteOrder: 60
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Mobile:
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Mobile:
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Speed: 64
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Speed: 64
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@@ -350,7 +350,7 @@ raider:
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stealthraider:
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stealthraider:
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Inherits: raider
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Inherits: raider
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Buildable:
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Buildable:
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Prerequisites: ~light.ordos, hightech, ~techlevel.medium
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Prerequisites: ~light.ordos, upgrade.light, ~techlevel.medium
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BuildPaletteOrder: 30
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BuildPaletteOrder: 30
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Valued:
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Valued:
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Cost: 400
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Cost: 400
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