Rename ProductionQueue.Race to Faction
This commit is contained in:
@@ -87,7 +87,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Sync] public bool CurrentDone { get { return QueueLength != 0 && queue[0].Done; } }
|
||||
[Sync] public bool Enabled { get; private set; }
|
||||
|
||||
public string Race { get; private set; }
|
||||
public string Faction { get; private set; }
|
||||
|
||||
public ProductionQueue(ActorInitializer init, Actor playerActor, ProductionQueueInfo info)
|
||||
{
|
||||
@@ -97,8 +97,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
playerPower = playerActor.Trait<PowerManager>();
|
||||
developerMode = playerActor.Trait<DeveloperMode>();
|
||||
|
||||
Race = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : self.Owner.Faction.InternalName;
|
||||
Enabled = !info.Factions.Any() || info.Factions.Contains(Race);
|
||||
Faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : self.Owner.Faction.InternalName;
|
||||
Enabled = !info.Factions.Any() || info.Factions.Contains(Faction);
|
||||
|
||||
CacheProduceables(playerActor);
|
||||
}
|
||||
@@ -123,8 +123,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
if (!Info.Sticky)
|
||||
{
|
||||
Race = self.Owner.Faction.InternalName;
|
||||
Enabled = !Info.Factions.Any() || Info.Factions.Contains(Race);
|
||||
Faction = self.Owner.Faction.InternalName;
|
||||
Enabled = !Info.Factions.Any() || Info.Factions.Contains(Faction);
|
||||
}
|
||||
|
||||
// Regenerate the produceables and tech tree state
|
||||
@@ -371,7 +371,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
}
|
||||
|
||||
var sp = self.TraitsImplementing<Production>().FirstOrDefault(p => p.Info.Produces.Contains(Info.Type));
|
||||
if (sp != null && !self.IsDisabled() && sp.Produce(self, self.World.Map.Rules.Actors[name], Race))
|
||||
if (sp != null && !self.IsDisabled() && sp.Produce(self, self.World.Map.Rules.Actors[name], Faction))
|
||||
{
|
||||
FinishProduction();
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user