Move ResourceClaim and ResourceClaimLayer to Mods.Common
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@@ -10,6 +10,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Mods.RA.Move;
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@@ -13,5 +13,10 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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namespace OpenRA.Mods.Common
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{
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{
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public interface INotifyResourceClaimLost
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{
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void OnNotifyResourceClaimLost(Actor self, ResourceClaim claim, Actor claimer);
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}
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public interface INotifyChat { bool OnChat(string from, string message); }
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public interface INotifyChat { bool OnChat(string from, string message); }
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}
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}
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@@ -100,6 +100,8 @@
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<Compile Include="Widgets\ResourceBarWidget.cs" />
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<Compile Include="Widgets\ResourceBarWidget.cs" />
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<Compile Include="World\PlayMusicOnMapLoad.cs" />
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<Compile Include="World\PlayMusicOnMapLoad.cs" />
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<Compile Include="World\RadarPings.cs" />
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<Compile Include="World\RadarPings.cs" />
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<Compile Include="World\ResourceClaim.cs" />
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<Compile Include="World\ResourceClaimLayer.cs" />
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<Compile Include="World\SmudgeLayer.cs" />
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<Compile Include="World\SmudgeLayer.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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@@ -8,7 +8,7 @@
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*/
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*/
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#endregion
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#endregion
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common
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{
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{
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public sealed class ResourceClaim
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public sealed class ResourceClaim
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{
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{
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@@ -1,8 +1,18 @@
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using System.Collections.Generic;
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common
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{
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{
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[Desc("Allows harvesters to coordinate their operations. Attach this to the world actor.")]
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[Desc("Allows harvesters to coordinate their operations. Attach this to the world actor.")]
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public sealed class ResourceClaimLayerInfo : TraitInfo<ResourceClaimLayer> { }
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public sealed class ResourceClaimLayerInfo : TraitInfo<ResourceClaimLayer> { }
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@@ -12,6 +12,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Traits;
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using OpenRA.Traits;
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@@ -11,6 +11,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Mods.RA.Orders;
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using OpenRA.Mods.RA.Orders;
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@@ -396,8 +396,6 @@
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<Compile Include="Widgets\StrategicProgressWidget.cs" />
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<Compile Include="Widgets\StrategicProgressWidget.cs" />
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<Compile Include="Widgets\SupportPowerTimerWidget.cs" />
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<Compile Include="Widgets\SupportPowerTimerWidget.cs" />
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<Compile Include="Widgets\WorldCommandWidget.cs" />
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<Compile Include="Widgets\WorldCommandWidget.cs" />
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<Compile Include="World\ResourceClaim.cs" />
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<Compile Include="World\ResourceClaimLayer.cs" />
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<Compile Include="Player\BaseAttackNotifier.cs" />
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<Compile Include="Player\BaseAttackNotifier.cs" />
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<Compile Include="Player\HarvesterAttackNotifier.cs" />
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<Compile Include="Player\HarvesterAttackNotifier.cs" />
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<Compile Include="Infiltration\InfiltrateForExploration.cs" />
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<Compile Include="Infiltration\InfiltrateForExploration.cs" />
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@@ -42,11 +42,6 @@ namespace OpenRA.Mods.RA
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IEnumerable<string> ProvidesPrerequisites {get;}
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IEnumerable<string> ProvidesPrerequisites {get;}
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}
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}
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public interface INotifyResourceClaimLost
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{
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void OnNotifyResourceClaimLost(Actor self, ResourceClaim claim, Actor claimer);
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}
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public interface INotifyParachuteLanded { void OnLanded(); }
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public interface INotifyParachuteLanded { void OnLanded(); }
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public interface INotifyTransform { void BeforeTransform(Actor self); void OnTransform(Actor self); void AfterTransform(Actor toActor); }
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public interface INotifyTransform { void BeforeTransform(Actor self); void OnTransform(Actor self); void AfterTransform(Actor toActor); }
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public interface INotifyAttack { void Attacking(Actor self, Target target, Armament a, Barrel barrel); }
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public interface INotifyAttack { void Attacking(Actor self, Target target, Armament a, Barrel barrel); }
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