Include all the relevant palettes in the asset browser.
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49
OpenRA.Mods.TS/Traits/World/TSShroudPalette.cs
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49
OpenRA.Mods.TS/Traits/World/TSShroudPalette.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.TS.Traits
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{
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[Desc("Adds the hard-coded shroud palette to the game")]
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class TSShroudPaletteInfo : ITraitInfo
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{
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[Desc("Internal palette name")]
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public readonly string Name = "shroud";
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public object Create(ActorInitializer init) { return new TSShroudPalette(this); }
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}
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class TSShroudPalette : ILoadsPalettes, IProvidesAssetBrowserPalettes
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{
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readonly TSShroudPaletteInfo info;
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public TSShroudPalette(TSShroudPaletteInfo info) { this.info = info; }
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public void LoadPalettes(WorldRenderer wr)
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{
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Func<int, uint> makeColor = i =>
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{
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if (i < 128)
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return (uint)(int2.Lerp(255, 0, i, 127) << 24);
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return 0;
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};
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wr.AddPalette(info.Name, new ImmutablePalette(Enumerable.Range(0, Palette.Size).Select(i => makeColor(i))));
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}
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public IEnumerable<string> PaletteNames { get { yield return info.Name; } }
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}
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}
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